Mreq:old Hl Grunt

2Dd2Dd Join Date: 2003-09-27 Member: 21246Members
<div class="IPBDescription">i didnt want to hijack the turret thread</div> ya, its just like my request in the mrel of the hl turret.I didnt want to to hijack the thread so i made a new one.Can someone plz convert the low-poly hl grunt to natural selection?i only wantthelow definition one.not the HD not the Sd or the UD or the MD or the SMD(suparmegadefinition) no anything except LD grunts.
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Comments

  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members
    but..they suck..like..really really suck
  • xKORExslimxKORExslim Join Date: 2003-01-11 Member: 12182Members
    edited February 2004
    Here you go man, a low poly grunt like you wanted.

    <span style='color:white'>Strike one...</span>
  • xKORExslimxKORExslim Join Date: 2003-01-11 Member: 12182Members
    edited February 2004
    What's a player model without striking a pose?

    <span style='color:white'>Strike two. I sincerely hope I won't find number three in here...</span>
  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    hahaha, btw what is the polycount on that?
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-6john6doe6+Feb 23 2004, 12:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Feb 23 2004, 12:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hahaha, btw what is the polycount on that? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    By the looks of it around 20(And yes i counted the triangles faces)
  • xKORExslimxKORExslim Join Date: 2003-01-11 Member: 12182Members
    I whopping 24 polys. Gonna make any 286 chug.
  • 2Dd2Dd Join Date: 2003-09-27 Member: 21246Members
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--QuoteBegin-SRT Rabb+Feb 22 2004, 05:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SRT Rabb @ Feb 22 2004, 05:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but..they suck..like..really really suck <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's called novelty.

    I hope you're modeling this one, btw

    <img src='http://www.nextdimension.org/hgrunt.jpg' border='0' alt='user posted image' />
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    Awww cmon stop teasing this guy, you all know what he wants. He wants the ORIGINAL Human Grunts from HL1 Campaign we all have played throught.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    I would I could recompile i to a mdl.

    Something that seems fairly difficult with XSI.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    Venmoch get milkshape...
  • AbsolutSwedeAbsolutSwede Join Date: 2003-10-14 Member: 21693Members
    The newer grunts from opposing force are so much cooler!
  • AfterglowAfterglow Join Date: 2002-11-10 Member: 8028Members
    edited February 2004
    My friend and i found a HL:OPFOR model (complete with animations and everything just not for NS) the grunt with the gas mask and backpack. We want to convert him to NS but we dont know how, and i have not seen any text on how to do this, anyone got a link>?

    *edit* just a link on how to do it! simple proper bone alignment and how to use
    default NS animations"*
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin-Aka'lamanaia+Feb 23 2004, 11:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Feb 23 2004, 11:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Venmoch get milkshape... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I did.

    My trial ran out.
  • AfterglowAfterglow Join Date: 2002-11-10 Member: 8028Members
    This kills me. Most of the ppl here spend there time drawin ugly lookin concepts for pistols and to date i dont think i've ever seen 1 released LOL If someone can link me (very simple) Since i cant find it myself i'd be happy to convert this solider -
    strooper_aistrooper, gonome_aigonome- and many more from that High defination
    site To Ns. So if people wanted an OPFOR expeirence or a halflife one it'd be
    benifical to the community. Sorry for jackin the offical guys thread, but his want for the Grunt and mine are extremely similar, if mine got converted b/c it looks far
    better all he'd have to do is what?> Reskin the helmet to an urban camo?> not
    much difference between the 2.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    i'd prefer HL grunt over the opfor "chemtrooper" grunt.
  • AfterglowAfterglow Join Date: 2002-11-10 Member: 8028Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i'd prefer HL grunt over the opfor "chemtrooper" grunt. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Turn the OPFOR grunt's Tinted green mask to clear eye holes.
    Thin down helmet to about a little bigger then a cap and make it Urban camo.
    Give him the mp5 with a gl.

    Wow, Massive change, its like a whole new unit! To each his own.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Afterglow+Feb 23 2004, 05:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Afterglow @ Feb 23 2004, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My friend and i found a HL:OPFOR model (complete with animations and everything just not for NS) the grunt with the gas mask and backpack. We want to convert him to NS but we dont know how, and i have not seen any text on how to do this, anyone got a link>?

    *edit* just a link on how to do it! simple proper bone alignment and how to use
    default NS animations"* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    actually... I like this model more:

    <img src='http://dynamic4.gamespy.com/~aow/images/model_vault/sven/monsters/grunt/grunt_jabhgrunt.jpg' border='0' alt='user posted image' />
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-CaptainPanaka+Feb 23 2004, 09:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Feb 23 2004, 09:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Afterglow+Feb 23 2004, 05:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Afterglow @ Feb 23 2004, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My friend and i found a HL:OPFOR model (complete with animations and everything just not for NS) the grunt with the gas mask and backpack. We want to convert him to NS but we dont know how, and i have not seen any text on how to do this, anyone got a link>?

    *edit* just a link on how to do it! simple proper bone alignment and how to use
    default NS animations"* <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    actually... I like this model more:

    <img src='http://dynamic4.gamespy.com/~aow/images/model_vault/sven/monsters/grunt/grunt_jabhgrunt.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    me too i think i used that one before... oh well i forget <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members
    if you can give me that model somehow i'll try to convert it, i'm in the process of converting this one AWS
  • 2Dd2Dd Join Date: 2003-09-27 Member: 21246Members
    edited February 2004
    im srry. i flamed you man, im real srry bout this.I woke up just now and discovered i had a headache feeling like sum1 kicked me in the shins.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    hey dont call the guy a idiot when hes taking time to do YOU a favor hell he should call you a idiot for not being able to
  • 2Dd2Dd Join Date: 2003-09-27 Member: 21246Members
    im srry, i just woke up lol. God, why am i so cranky all the time srrry man im real stupid today.
  • smite88smite88 Join Date: 2004-01-18 Member: 25457Members
    wow uh putting that a side "I" feel that the high def one will be a nice success
  • 2Dd2Dd Join Date: 2003-09-27 Member: 21246Members
    k, since that is out of the way can u do the one cpt panaka posted?of course with the creators permission though. I dont want to get flamed more about the low-def one.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    <!--QuoteBegin-CaptainPanaka+Feb 23 2004, 09:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Feb 23 2004, 09:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually... I like this model more:

    <img src='http://dynamic4.gamespy.com/~aow/images/model_vault/sven/monsters/grunt/grunt_jabhgrunt.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    wow that pwns
    what is that from? the HL high def pack?

    send me the model pls mebbe i can compile it
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    The eyes are kinda freaky...
  • cshank4cshank4 Join Date: 2003-02-11 Member: 13425Members
    <!--QuoteBegin-Bijiy+Feb 24 2004, 03:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bijiy @ Feb 24 2004, 03:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The eyes are kinda freaky... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i think if you were trapped in a labratory with thousands of bloodthirsty aliens coming out of everywhere that your eyes would look like that too...
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Dark Soul+Feb 24 2004, 10:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Feb 24 2004, 10:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-CaptainPanaka+Feb 23 2004, 09:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Feb 23 2004, 09:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually... I like this model more:

    [image removed] <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    wow that pwns
    what is that from? the HL high def pack?

    send me the model pls mebbe i can compile it<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    you can download it <a href='http://dynamic4.gamespy.com/~aow/model_vault.php?game=sven&section=monsters&type=grunt' target='_blank'>here</a>.

    and btw: THIS is the HD one:

    <img src='http://dynamic4.gamespy.com/~aow/images/model_vault/sven/monsters/grunt/grunt_HDHgrunt.jpg' border='0' alt='user posted image' /> <img src='http://dynamic4.gamespy.com/~aow/images/model_vault/sven/monsters/grunt/grunt_jabhgrunt.jpg' border='0' alt='user posted image' />
    and the other one so you can see the difference. .)
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