My first mapping shots
doctopepa
Join Date: 2002-01-26 Member: 99Members
<div class="IPBDescription">I'm a bit nervous...</div>Iv'e been juggling with ideas, building and removing for a few weeks. Here's a little eyecandy. As usual U decide if it tastes good or bad...
Comments
a spot or too might add a nice bit of contrast (heh, ken!?) while still keeping it mostly dark and creepy.
i would definately be intimidated by this part of a map, red lights always set me on edge.
Find out about texture lighting. Not only does it look more realistic it's also quicker.
Beware of very bold colour lighting, some people don't like that. You can get away with using a single color for a feature room but don't go decking the whole level out like that will you.
Loved the brushwork.
*runs away in fear of the angry hordes of texture light fanatics*
Edit - <b>To back up my standing on point lights:</b> Have you ever played one of gustavo's hldm maps? Whether you like them or not, you've got to admit that they are gorgeous. I know for a fact that Gustavo hardly <i>ever</i> uses texture lights. Almost every single beautiful light in his levels is a white colored light texture with a different colored point based light right in front of it. So there. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> (I use this technique a lot too)
Really though, as Chrome mentioned, texture lights usually do come out more realistic looking and are much easier to use. And like he said, definately do <b>not</b> light the whole level red. This would make for a nice little corridor nearing one of your hives.
I get the feeling you could have lit that area with textures a lot quicker than setting up all those point lights.
I must confess ignorance of HLDM and Gustavo's maps, but their were no texture lights when the original Quake DM maps were made so prehaps that's why Gustavo didn't use texture lighting.
Hmmm...
"it looks really great"
"it looks like you have some really nice brushwork there"
"And it definately has that "tense" feel to it."
Thank you!
"It's too dark"
No it isn't! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> (john cleese voice)
"don't go decking the whole level out like that will you."
"do not light the whole level red"
No, I wasn't going to. See your point though <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Since you're all talking about this texture lighting, why don't you show me how to do it here and now? U said i t was easy (or maybe u didn't hmmm....)
I'll keep posting as soon as i got something to... post
What I really like is when someone says "This is near a hive, so I'm trying to make it a bit more tense feeling", so then we could say "Looks great but maybe you could add some more contrasting light to give aliens some more hiding places".... Or when someone says "This is near my marine spawn", and we could then say "Looks great as is but don't forget to have some "moodier" areas in you map as you get closer to the hive.
Another thing that we should all realize is that contrast is what makes NS maps stand out so muc hfrom other hl maps. But we need to remember that contrast doesn't just come in the form of lighting (as in spotlights). It could be represented by color, geometry of varying height, etc...
Everyone obviously seems to think that I go a little overboard with my opinions (reasonable, I guess). Contrast especially. The truth is that I really just have a hard time expressing my thoughts sometimes. I've never been good socially, and when I say "You could use more contrast", someone may interpret it as "This area needs more contrast", where I really may mean the level as a whole is <i>going</i> to need contrast. It's a fault on my own part there, and I apologize if some of you may feel that I have been misleading in my advice.
We should all also realize that most of us here are <i>not</i> professionals by any means. Most of us, even though we may think we do, don't really have a full comprehension of what the NS team is looking for. People's opinions on what you should do are just that: opinions. Take them for what they are, because I don't think any of us on this forum claim to have all the answers, nor do we have them.
*runs and hides again, this time from embarrassment*
<!--EDIT|Relic25|Feb. 20 2002,19:40-->
BTW, I have never in my life found such a nice online community as this, where people are so eager to help each other out. I don't know what it is in here, but it seems to bring out the best in everyone. Maybe we're all just afraid of Molec's mighty wrath... Hehe
Anyway, I'm eagerly awaiting your next shots docto <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Regarding your question about texture lighting, <a href="http://countermap.counter-strike.net/Tutorials/tutorial.php?id=48" target="_blank">this link</a> should get you started.
Remember I'm old enough to take critics with a grain of salt. Was that a real sentence? Anyway, I appriciate all suggestions and support. Soon I'll give you more stuff to discuss. I continued mapping last night when I should have been sleeping. Now there are four blocks connected a the top with alpha bars. Great for bob. BAD for our human hero's <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Thanx for the link, by the way.
Can u tell me how u make cables that you can see but don't hit your head in?
I'm happy to present, a grain of salt and it's friends:
<img src="http://parkscanada.pch.gc.ca/parks/nwtw/wood_buffalo/photos/salt_deposits.jpg" border="0">
any-who, you should also have normal britness rooms, but i must confess, i love the moody lighting, but it shouldent consume all the map.
And oh, i figured out the cable problem on my own. sorry to waste your time. New shot's soon....
edit: sorry 'bout the "ghaaaaaaaaAAAAhhh!!!!!" i get that not-the-whole-map-red-thing alot.
check out the bars in the middle.
Anyway after watching ALIENS again last night near the end alot of the scenes in the colony where lit with 100% red which actually looked very cool.
<img src="http://www.readyroom.org/ns_ingame/HalfL25e_8x6.jpg" border="0">
<!--EDIT|MonsieurEvil|Feb. 22 2002,20:58-->
what's that supposed to mean? <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->