Map layout!
Battousaix
Join Date: 2002-06-25 Member: 822Members
<div class="IPBDescription">At last......</div>Ok i made this small map layout, with the typical triangle shape..... PLZ Comments suggestions
Edit:Forgot the freakin color thingie:
Blue: Alien only
Brown: Lift
Pink Stripes: Ramp
Green: Airlock
Edit:Forgot the freakin color thingie:
Blue: Alien only
Brown: Lift
Pink Stripes: Ramp
Green: Airlock
Comments
The southeast hive only has one very direct entrance which could make it extremely easy to defend, or extremely difficult for the aliens to escape. How about adding an aliens-only vent from the southeast hive into the long room/corridor to the west of it.
I'm sure there are other suggestions, but I want to leave some meat for other posters.
Flayra sayed that he wanted some small maps, so im just testing how does a small map plays =) ya i totally forgot about the southeastern hive alien passage =/
Anyways, about the distance between hives and the marine spawn are goin to be dealt with blockers like airlocks and slow lifts =)
Edit: Blueman, i know about the Theme, actually the layout its pretty themed because the marine spawn will have a floor hatch closed and a small ship or somthing like that =)
As for blueman's comments, I see what he means. I think he's saying that rooms and hallways need to have a purpose, so that you don't map a spaceship with hallways and rooms thrown all over the place that makes it seem more like a poorly organized space colony. In a sense that's asking the mapper to strive for a bit more realism in his/her level, but I don't think it's demanding too much realism.
looks like the run from marine start point to the hives aint that far at all.
Anyways, its gonna have purpouse rooms and not just a few hallways and hive rooms.....
A siege buit next to the CC could take out the northern hive and the aliens wouldn't be able to do anything about it.
To make the run form the MS to any hive take 20+ seconds the rooms would need to be HUGE, even with slow elevators & airlocks.
The bottom right hive needs multiple entrances, laying siege to a room woth one entrance isn't fun.
How in the name of all things holy can you possibly foresee this map having r_speed problems <b>from a freaking layout?</b>
Jeez....
I think a few small maps in NS would be excellent. I've heard feedback from PTers that small games, 3v3 and less, are pretty damn boring on huge maps like Bast and Eclipse.
--Scythe--
Two resource nodes in the marine start would be a bad idea, although it hasn't been tested.
Try adding a route that allows the aleisn to get to the upper hive without having to walk right past the doorways of the marien spawn.
I can forsee r_speed problems, judgeing by the large rooms and lines of sight leading the whole length of the map. I suggest putting in a kink in some of the hallways to prevent such long lines of sight.