Compiling Help

steelsamsteelsam Join Date: 2004-02-20 Member: 26717Members
<div class="IPBDescription">it wont compile completely</div> hi, i have a map that wont compile past bsp...can someone help me see what is wrong with it?

Comments

  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    since everyone may have different settings, paths, wads... blah blah...

    could you post the error?

    should be a co_compact.log file in your compile folder, usually your worldcraft/hammer folder. Grab the segment and post the error in here.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    nm, i d/l it anyways...

    i got a couple misc. errors:

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    Warning: ::FindTexture() texture FLOOR_F not found!
    Warning: ::LoadLump() texture FLOOR_F not found!<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    and a whole slew of these:
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->BuildFacelights:
    Warning: Too many direct light styles on a face(-1760.000000,2848.000000,529.500000)
    Warning: Too many direct light styles on a face(-1781.333374,2842.666748,529.500000)
    Warning: Too many direct light styles on a face(-1786.666626,2848.000000,529.500000)
    Warning: Too many direct light styles on a face(-1792.000000,2848.000000,529.500000)
    Warning: Too many direct light styles on a face(-1797.333374,2848.000000,529.500000)
    Warning: Too many direct light styles on a face(-1786.666626,2842.666748,529.500000)
    Warning: Too many direct light styles on a face(-1792.000000,2842.666748,529.500000)
    Warning: Too many direct light styles on a face(-1797.333374,2842.666748,529.500000)<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    both we can live with, since i dont have the texture you used....


    Its going through the rad now... but looks like it'll finish..
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    edited February 2004
    Yup, went all the way:

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->visibility matrix   :  26.1 megs
    BuildVisLeafs:
    (71.80 seconds)
    MakeScales:
    (85.45 seconds)
    SwapTransfers:
    (677.31 seconds)
    Transfer Lists : 49678054 transfers
          Indices : 12498164 bytes
             Data : 198712216 bytes
    GatherLight:
    (491.25 seconds)
    FinalLightFace:
    (14.19 seconds)
    1431.56 seconds elapsed [23m 51s]<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    Edit:
    Thats a full compile with Bounces.
  • steelsamsteelsam Join Date: 2004-02-20 Member: 26717Members
    ok... thanks for your help
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