Ns_trust

FrieChampFrieChamp Join Date: 2002-01-27 Member: 115Members
edited February 2004 in Mapping Forum
<div class="IPBDescription">map release</div> The map is finished. There might still be a few layout concerns, but I cannot add more rooms due to compile problems and I don't want to anymore. I'm just working on this map for too long by now <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
It has improved a lot since the first beta release though and I would like to thank everybody who has helped me during the creation process.

<b>Edit?</b>: Final (fixed) version:

<a href='http://www.friechamp.net/ns_trust.zip' target='_blank'>Download (2,68 MB)</a>


Story:

Any contact to the cargo carrier "CC-Trust 152" has been lost. Its emergency system activated the auto-pilot and followed its route to the next civilized star system, which happened to be the Earth's galaxy. While passing the orbit of Mars, a squad of marines enters the carrier and checks it for possible threats...

Screens:

<img src='http://www.friechamp.net/ns_trust1b.jpg' border='0' alt='user posted image' />

<img src='http://www.friechamp.net/ns_trust2b.jpg' border='0' alt='user posted image' />

<img src='http://www.friechamp.net/ns_trust3b.jpg' border='0' alt='user posted image' />

<img src='http://www.friechamp.net/ns_trust4b.jpg' border='0' alt='user posted image' />

<img src='http://www.friechamp.net/ns_trust5b.jpg' border='0' alt='user posted image' />

<img src='http://www.friechamp.net/ns_trust6b.jpg' border='0' alt='user posted image' />

<img src='http://www.friechamp.net/ns_trust7b.jpg' border='0' alt='user posted image' />

<img src='http://www.friechamp.net/ns_trust8b.jpg' border='0' alt='user posted image' />

Credits:

Jmv_Cyber (dropship + holo model)
RD
Mazy
DD
Marcos
Theiggsta (entrance screen texture)
Bic-Ball
Tayl0r
XP-Cagey
Parallax48
DarkATi
[FTT] clan

Comments

  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Bloody hell that looks good.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    wooooooow awesomnia !
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Looks hella good. I'll be getting this on my clan server whenever our Leader figures out FTP, lol. *sigh*

    Great map, should be official. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Submit it next time submissions are open.

    ~ DarkATi
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    just had a good run around the map and i must say it looks really good , the lighting is great and the choice of textures fits very well with the style and architecture. thumbs up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    very nicely done.

    cheers.
  • crono1crono1 Join Date: 2004-01-20 Member: 25497Members, Constellation
    me and one of my clanmembers gonna test it out now, looks superb.
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    looks great, downloading it at the mo.
  • RestrikRestrik Join Date: 2003-08-10 Member: 19392Members, Constellation
    anyone else ever play para maps in dod?

    yea, NS could really do well witht these....short little intro's etc....god that'd be hot
  • NayNay Join Date: 2002-06-09 Member: 741Members
    looks nice, gonna download now! ill post feedback if there is any
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    I already see something, that hive in the pictures is too low. Someone could built a chamber or somethin under it and then the hive can't be built.
  • crono1crono1 Join Date: 2004-01-20 Member: 25497Members, Constellation
    Had a mess about with a mate on the map.. it's bloody great.
    Here is (in my opinion) is how to perfect it. [500k pix]

    I strolled around from MS (nice shuttle!!!) and went to the nearest res point, I brought up my map got someone confused...

    <img src='http://crono.sypherhosting.net/trust1.jpg' border='0' alt='user posted image' />

    there is clearly a switch and a door..

    Strolling on, I came across this.. so I went alien and got my mate to pose for it!

    <img src='http://crono.sypherhosting.net/trust2.jpg' border='0' alt='user posted image' />

    Hehehe..

    Maybe getting picky now.. but aren't holograms supposed to be.. hollow?

    <img src='http://crono.sypherhosting.net/trust3.jpg' border='0' alt='user posted image' />

    OMG! NO WELDABLES!! :<

    Here, I suggest some improvements! :>

    <img src='http://crono.sypherhosting.net/trust4.jpg' border='0' alt='user posted image' />

    I quite liking welding the vent in the vent, make it somewhat dangerous.. oooh!

    Anyway, these are my nit picks, I had fun and it is <u>definately</u> one of the best maps I've played. Assume everything else is brilliant, because it is. Especially pulse generator hive. :>
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Hey, frie. Nice map, you give up on Monkey Strike? ;((
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    Looks good, I've added it to our servers to be put on when ad admin feels in the mood. If the regs like it it will go into the server rotation.

    Slightly worried about the 'no death' fall, are you going to patch this or is this definately the final version?
  • jplovejplove Join Date: 2003-06-18 Member: 17475Members
    I run an NS server on my LAN for testing purposes before adding maps to my clans public servers. I started it up with ns_trust as the map to load and got the error you see in the attached image.
  • FrieChampFrieChamp Join Date: 2002-01-27 Member: 115Members
    edited February 2004
    I got a trigger_hurt down there with a damage value of "1000", so I'm a little surprised that you managed to fall down there and survive. I will increase it to 10000 tomorrow and test if that helps.
    Making that hologram actually hollow is not so easy, it would have to be fixed by editing the model. I can't change it in Hammer, because a cycler_sprite (which makes models hollow) cannot display animated models (I DO NOT recommend to do something like that in your map, it caused my Hammer to keep crashing every time I tried to load the .rmf ...).
    That "blocked door plus switch" is supposed not to go anywhere, maybe the switch should be sparking so n00bz don't get confused <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    Apparently the map is still not letting me move on, I will try to fix these little bugs tomorrow or the day after tomorrow.
    Thanks a lot for your nice feedback and comments, I appreciate it.

    Edit:

    Jplove: Erm...what are your specs and what gfx mode are you running on?
  • jplovejplove Join Date: 2003-06-18 Member: 17475Members
    <!--QuoteBegin-FrieChamp+Feb 24 2004, 05:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FrieChamp @ Feb 24 2004, 05:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Edit:

    Jplove: Erm...what are your specs and what gfx mode are you running on?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The specs for my system or the specs for the dedicated server?
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Just had a quick run around the map and took a few screenshots of what i thought could be fixed.I found most corridors/hallways to be very dark aswell <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
    It looks very nice keep up the good work <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    anyway heres what i came up with,
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <img src='http://www.friechamp.net/ns_trust1b.jpg' border='0' alt='user posted image' />
    This pic remids me of the "Public Enemy" Mod <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    Ok, I ran around on this map. It looks very good so far, but some minor work could be needed, mainly on the routes between the hives and marine start.

    The bottom hive is too far away from the rest of the map. It takes a long time to walk there from either marine start or the two top hives. It seems something is missing between the bottom hive and marine start? An extra route leading out from MS, perhaps?

    Apart from that, some areas seemed really really dark. The contrast is high, so the dark spots are toally dark. Perhaps this is the intention, though.

    And I want to be able to climb the shuttle in Marine Start! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • FrieChampFrieChamp Join Date: 2002-01-27 Member: 115Members
    edited February 2004
    @jplove: The specs of the comp you tried to run the map. Maybe you should just give it a try on the dedicated machine since most of the ppl dont get that error.

    @tankegful: Extra route from bottom hive is not possible, as soon as I add more rooms hlrad crashes.

    I will consider all other suggestions though. Stay tuned for a 1.1 patch, I hope I can do it tomorrow, got a bad flue and will go back to bed for now <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • ClemClem Join Date: 2003-12-16 Member: 24447Members
    Very nice. Looks really awesome. I made a newspost about ns_trust over at <a href='http://www.readyroom.de' target='_blank'>readyroom.de</a>.
    Enjoy...
  • jplovejplove Join Date: 2003-06-18 Member: 17475Members
    <!--QuoteBegin-FrieChamp+Feb 25 2004, 02:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FrieChamp @ Feb 25 2004, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->@jplove: The specs of the comp you tried to run the map. Maybe you should just give it a try on the dedicated machine since most of the ppl dont get that error.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That error message was from the system running the dedicated server for NS. It's a dual PIII-866 w/ 512mb RAM.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    edited February 2004
    <!--QuoteBegin-jplove71+Feb 24 2004, 10:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jplove71 @ Feb 24 2004, 10:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I run an NS server on my LAN for testing purposes before adding maps to my clans public servers.  I started it up with ns_trust as the map to load and got the error you see in the attached image. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    erm... tried the map in the mapcycle on server #1 but had to remove it because of this error <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    Server is Windows XP, dedicated rackmount P4 (2.4HT @ 800fsb) with 512mb ram.
  • Cpl_1nsaneCpl_1nsane Join Date: 2004-02-16 Member: 26597Members
    Looks very nice.. Im gonna get it when i get home tonight ^_^. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • FrieChampFrieChamp Join Date: 2002-01-27 Member: 115Members
    edited February 2004
    The problem is a brush located in the area Moconnor100 took a pic of (it's the 2nd pic showing a messed up brush). The problem is, that the brush isn't buggy for me (and other ppl), neither in opengl nor in direct3d. However I edited the troublesome area and "hope" that it works now for everyone. I wrapped up a patch beta, please be so kind and try if it works for you now.

    <a href='http://www.friechamp.net/ns_trust_1_1_beta.zip' target='_blank'>ns_trust 1.1 beta patch</a>

    The "colling system fall down and survive" bug is fixed for sure.
  • jplovejplove Join Date: 2003-06-18 Member: 17475Members
    This 'beta patch' map works on my Win2K LAN server now with no problems.
  • FrieChampFrieChamp Join Date: 2002-01-27 Member: 115Members
    Great, then here comes the final version:

    <a href='http://www.friechamp.net/ns_trust.zip' target='_blank'>Download final (fixed) version</a>

    Thanks for your help!
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <-- downloads <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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