Issue With .wad Being Useable During Compile...
ProdigyXL
Join Date: 2002-11-02 Member: 5376Members
<div class="IPBDescription">Help, this has got me stuck :/</div>
** Executing...
** Command: Change Directory
** Parameters: D:\Program Files\Steam
** Executing...
** Command: Copy File
** Parameters: "D:\NS Customs\test.map" "D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test.map"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test"
Entering D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.68 seconds)
Error: Could not open wad file \ns customs\erias_grit_remix.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Error: Could not open wad file \ns customs\erias_waterfx.wad
Error: Could not open wad file \ns customs\ns2.wad
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test"
>> There was a problem compiling the map.
>> Check the file D:\Program Files\Steam\SteamApps\timmi1gm@cmich.log for the cause.
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: -fast "D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test"
g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe -fast "D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test"
>> There was a problem compiling the map.
>> Check the file D:\Program Files\Steam\SteamApps\timmi1gm@cmich.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test"
>> There was a problem compiling the map.
>> Check the file D:\Program Files\Steam\SteamApps\timmi1gm@cmich.log for the cause.
----- END hlrad -----
-----------------------------------------------------------------------------------------------
Okay I'm hoping I'm missing delightfully stupid but I can't not understand why it cannot find the .wads. I have everything installed on my D:\. I have a copy right on D:\ns customs where I have the stuff saved. I've read the how to for setting up with Steam to a T. Is there some issue with only being able to compile and play with them installed in the default directories or something?
Please help, if I make another copy of my wads I swear I'm gonna scream. I'm assuming I'm missing something completely stupid and hope you guys can point out my lack of understanding quickly.
I've used WC for Quake and relased all those XL1DM and XLDM maps for Quake and QuakeII but have never ran into an issue like this. When I had it set up for standard HL without steam I was able to compile and play properly. Anyways if you get a moment see what you can come up with.
I've been working on a test map for NS/CO but you can only do so much without seeing it in game. Well thanks for the help.
Graeme "ProdigyXL" Timmins
www.planetquake.com/xl
** Executing...
** Command: Change Directory
** Parameters: D:\Program Files\Steam
** Executing...
** Command: Copy File
** Parameters: "D:\NS Customs\test.map" "D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test.map"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test"
Entering D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.68 seconds)
Error: Could not open wad file \ns customs\erias_grit_remix.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Error: Could not open wad file \ns customs\erias_waterfx.wad
Error: Could not open wad file \ns customs\ns2.wad
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test"
>> There was a problem compiling the map.
>> Check the file D:\Program Files\Steam\SteamApps\timmi1gm@cmich.log for the cause.
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: -fast "D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test"
g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe -fast "D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test"
>> There was a problem compiling the map.
>> Check the file D:\Program Files\Steam\SteamApps\timmi1gm@cmich.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test"
>> There was a problem compiling the map.
>> Check the file D:\Program Files\Steam\SteamApps\timmi1gm@cmich.log for the cause.
----- END hlrad -----
-----------------------------------------------------------------------------------------------
Okay I'm hoping I'm missing delightfully stupid but I can't not understand why it cannot find the .wads. I have everything installed on my D:\. I have a copy right on D:\ns customs where I have the stuff saved. I've read the how to for setting up with Steam to a T. Is there some issue with only being able to compile and play with them installed in the default directories or something?
Please help, if I make another copy of my wads I swear I'm gonna scream. I'm assuming I'm missing something completely stupid and hope you guys can point out my lack of understanding quickly.
I've used WC for Quake and relased all those XL1DM and XLDM maps for Quake and QuakeII but have never ran into an issue like this. When I had it set up for standard HL without steam I was able to compile and play properly. Anyways if you get a moment see what you can come up with.
I've been working on a test map for NS/CO but you can only do so much without seeing it in game. Well thanks for the help.
Graeme "ProdigyXL" Timmins
www.planetquake.com/xl
Comments
** Parameters: "D:\NS Customs\test.map" "D:\Program Files\Steam\SteamApps\timmi1gm@cmich.edu\half-life\nsp\maps\test.map"
Error: Could not open wad file \ns customs\erias_grit_remix.wad
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You'll need to move both your map and all wads that you're using out of your steam directory for now -- the current tools don't handle directories that contain periods correctly on Windows systems. It's a known issue that I've fixed for the next release of ZHLT.
In addition, the wads need to be on the same drive letter as the working directory when the tools are run because Hammer drops the drive letter when it exports wad paths to the .map file. You can edit the map file in a text editor and put the drive letters back into the file paths if you want to keep the wads on a separate drive.
besides, best to compile and THEN copy the map...
if you can move your copy statement to the end of the compile, and change the paramaters to compile in the current folder ... the \ns customs folder, you should be straight.
i dont use the in-hammer-batch compile thingy... i write a batch file for mine, so i dont know if its an option.. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
Later
Graeme