Removing The (unbuild) Rt
wey
Cineastè Join Date: 2003-06-01 Member: 16910Members, NS1 Playtester, Contributor, Constellation
First of all: I am talking about 2.01.
Well, i have a demo (not just one, but that's unimportant) of a scene where you can see an unbuild resource tower. I want to remove the resource tower, so that's invisible in the demo.
I tried some things:
First i edited the map (hera in this case) and removed the RT entity from it. That works as far as i create a new game, or join a server. But when i watch the demo, the RT is still there. Seems to me like that information is somehow stored in the demo.
Then I tried to replace the RT model with an empty one. That removes the 'round thing' on which you build the tower, but the particles are still there.
At last it searched for the particle sprite to delete it, but I couldn't find it.
So I need a way to remove that RT.
Well, i have a demo (not just one, but that's unimportant) of a scene where you can see an unbuild resource tower. I want to remove the resource tower, so that's invisible in the demo.
I tried some things:
First i edited the map (hera in this case) and removed the RT entity from it. That works as far as i create a new game, or join a server. But when i watch the demo, the RT is still there. Seems to me like that information is somehow stored in the demo.
Then I tried to replace the RT model with an empty one. That removes the 'round thing' on which you build the tower, but the particles are still there.
At last it searched for the particle sprite to delete it, but I couldn't find it.
So I need a way to remove that RT.
Comments
As cookie said, you're dealing with both a model (the node base) and a sprite particle system (the gas). You'll have to go through the sprites and find the one that the particle system uses, and replace it or delete it. Use SprView to look at sprites (Google it).
They may know in the mapping forum the name of the sprite.