Removing The (unbuild) Rt

weywey Cineastè Join Date: 2003-06-01 Member: 16910Members, NS1 Playtester, Contributor, Constellation
First of all: I am talking about 2.01.

Well, i have a demo (not just one, but that's unimportant) of a scene where you can see an unbuild resource tower. I want to remove the resource tower, so that's invisible in the demo.

I tried some things:
First i edited the map (hera in this case) and removed the RT entity from it. That works as far as i create a new game, or join a server. But when i watch the demo, the RT is still there. Seems to me like that information is somehow stored in the demo.

Then I tried to replace the RT model with an empty one. That removes the 'round thing' on which you build the tower, but the particles are still there.

At last it searched for the particle sprite to delete it, but I couldn't find it.


So I need a way to remove that RT.

Comments

  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    The model you want to remove is b_resourcetower.mdl (and b_resourcetowert.mdl). Replace it with a null model, and it should be absent from your demo. If it's an alien tower, the model is ba_resource.mdl.
  • weywey Cineastè Join Date: 2003-06-01 Member: 16910Members, NS1 Playtester, Contributor, Constellation
    These both are the models for build RTs. In my case, I have models of unbuild nodes. But even when i replace those, the particles are still there.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited February 2004
    well, there is a sprite for the gas, and a <b>model </b>for the rt base
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    The node is a model as well, not a sprite.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    oh yeah, sorry <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> i was in a rush
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Ahhh. By "unbuilt" I assumed you meant "dropped but not constructed".

    As cookie said, you're dealing with both a model (the node base) and a sprite particle system (the gas). You'll have to go through the sprites and find the one that the particle system uses, and replace it or delete it. Use SprView to look at sprites (Google it).

    They may know in the mapping forum the name of the sprite.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    you can get spr view by looking in the 'want to make models,skins or sprites?' topic
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    I believe it's flare3.spr.
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