Ns_entropy

Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
edited February 2004 in Mapping Forum
<div class="IPBDescription">layout</div> Lo everyone , heres the layout im going for with my map. Takes place a board a ship . The vents are not final, and the weld points are not determined yet.
Ressource wise it seems to be holding up, just gotta shave some clipnodes here and there . opinions , criticism and suggestions are all welcome , cheerz <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->


Red Dots: Hives
Green Dots: Ressources
Blue Dot : Marine Start
yellow: vents
white: under construction


Insane: i tryed what you said and it looks better , cheerz <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

Comments

  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    yellow are the vents and white is the 'to be added to map' paths?
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    i see a grand total of three green squares. ... dots
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    There's no way of getting to the top hive without going through that room in the centre, which could cause real problems. I'd suggest making one of the symmetrical routes drawn in in white go off to the side. Seems pretty low on resource nodes, as well. Otherwise, I see no immediate issues with it. Good luck. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • manrinmanrin Join Date: 2003-08-10 Member: 19340Awaiting Authorization
    try get more rts :O
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    <!--QuoteBegin-manrin+Feb 25 2004, 05:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (manrin @ Feb 25 2004, 05:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> try get more rts :O <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yes i agree

    but anyway it seams nice :P
  • StGeorgeStGeorge Join Date: 2004-02-08 Member: 26258Awaiting Authorization
    edited February 2004
    I like the less than average nozzles, put more of an importance on each indivual nozzle.

    Edit: Saying that, most of them are close to the marine start...none of them are near the aliens hives (sans the RT in the hive...but I'm taking about free nozzles)
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