Currupt?

HellBringerHellBringer Join Date: 2004-02-17 Member: 26641Members
I was just workin on my map and when i went to compile it said i had coplanar faces or we. but on brushes that have been fine. i deleted like 10 brushes that are easily replacable but now its saying its brushes that have been in the map for a long time. and its specifically marking a certain texture even if the brush doesnt have it. my overlay texture. Has my map currupted or what. I swear hammer and all that stuff makes me POED now i remember why i quit mapping in the firstplace.

Comments

  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    Coplanar faces are caused when two seperate faces share the same flat plane. This is usually caused by Hammer's rounding errors when compiling, usually as a result of vertex manipulation. This one is usually fairly easy to fix since it tells you where the problem is, and the brush can be fixed without changing it's shape. I don't know exactly how the compile tools do their error reporting, but they've always seemed to tell me the correct texture on the errored face. If it's giving you some strange reports it might be a more serious error that's causing it. Also, you might want to try mapping in QuArK, which has built-in checks and safeguards for errors including coplanar faces.
  • HellBringerHellBringer Join Date: 2004-02-17 Member: 26641Members
    well there is the problem its saying a brush entity that has no vertex manipulation has both a plane with no normal... what is that? and a coplanar plane. Also it seems to just be going through ALL my brushes starting with the most recent. i delet the one with error it goes to the next. i believe i started out at around 180 and am now down to 160. also in my editor things are starting too look weird. how do i take a screen shot in my editor?
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    PrtScn, to the right of F12, then open paint or something and hit "Paste".
  • HellBringerHellBringer Join Date: 2004-02-17 Member: 26641Members
    ###################################################
    # Batch Compiler Zoners Spec #
    ###################################################
    ###################################################
    # Please report bugs to: ryansgregg@hotmail.com #
    ###################################################

    Written At: 2/25/2004 8:11:21 PM
    BC Version: 2.0.3.1

    hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlcsg -----
    Command line: "C:\Program Files\Valve Hammer Editor\tools\hlcsg.exe"-wadautodete
    ct -chart "C:\Program Files\Valve Hammer Editor\maps\ns_crack13.map"
    Entering C:\Program Files\Valve Hammer Editor\maps\ns_crack13.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ on ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadfiles not in use by the map will be excluded
    Wadinclude list :
    [zhlt.wad]

    21 brushes (totalling 128 sides) discarded from clipping hulls
    CreateBrush:
    10%...20%...30%...40%...50%...60%...70%...80%...90%...Error: Entity 157, Brush 0
    , Side 0: plane with no normal
    Error: plane with no normal
    Description: The map has a problem which must be fixed
    Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this p
    roblem

    Error: Entity 157, Brush 0, Side 3: plane with no normal
    Error: Entity 157, Brush 0, Side 3: has a coplanar plane at (-2002, 1023, 1344),
    texture FX_LIGHT_GRE
    (0.86 seconds)

    ----- END hlcsg -----



    hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlbsp -----
    Command line: "C:\Program Files\Valve Hammer Editor\tools\hlbsp.exe"-chart "C:\P
    rogram Files\Valve Hammer Editor\maps\ns_crack13.map"
    >> There was a problem compiling the map.
    >> Check the file C:\Program Files\Valve Hammer Editor\maps\ns_crack13.log for t
    he cause.

    ----- END hlbsp -----



    g_fastvis = true
    hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlvis -----
    Command line: "C:\Program Files\Valve Hammer Editor\tools\hlvis.exe"-fast -chart
    "C:\Program Files\Valve Hammer Editor\maps\ns_crack13.map"
    >> There was a problem compiling the map.
    >> Check the file C:\Program Files\Valve Hammer Editor\maps\ns_crack13.log for t
    he cause.

    ----- END hlvis -----



    hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (merlinis@bigpond.net.au)
    ----- BEGIN hlrad -----
    Command line: "C:\Program Files\Valve Hammer Editor\tools\hlrad.exe"-sparse -nop
    aque -bounce 8 -chart "C:\Program Files\Valve Hammer Editor\maps\ns_crack13.map"

    >> There was a problem compiling the map.
    >> Check the file C:\Program Files\Valve Hammer Editor\maps\ns_crack13.log for t
    he cause.

    ----- END hlrad -----



    C:\Program Files\Valve Hammer Editor\maps\ns_crack13.wic deleted.
    Could Not Find C:\Program Files\Valve Hammer Editor\maps\ns_crack13.lin
    C:\Program Files\Valve Hammer Editor\maps\ns_crack13.lin deleted.
    Could Not Find C:\Program Files\Valve Hammer Editor\maps\ns_crack13.p0
    C:\Program Files\Valve Hammer Editor\maps\ns_crack13.p0 deleted.
    Could Not Find C:\Program Files\Valve Hammer Editor\maps\ns_crack13.p1
    C:\Program Files\Valve Hammer Editor\maps\ns_crack13.p1 deleted.
    Could Not Find C:\Program Files\Valve Hammer Editor\maps\ns_crack13.p2
    C:\Program Files\Valve Hammer Editor\maps\ns_crack13.p2 deleted.
    Could Not Find C:\Program Files\Valve Hammer Editor\maps\ns_crack13.p3
    C:\Program Files\Valve Hammer Editor\maps\ns_crack13.p3 deleted.
    Could Not Find C:\Program Files\Valve Hammer Editor\maps\ns_crack13.prt
    C:\Program Files\Valve Hammer Editor\maps\ns_crack13.prt deleted.
    The system cannot find the file specified.
    ns_crack13.bsp copied to C:\Program Files\Steam\SteamApps\michael4_86@hotmail.co
    m\half-life\nsp\maps
    The system cannot find the file specified.
    ns_crack13.pts copied to C:\Program Files\Steam\SteamApps\michael4_86@hotmail.co
    m\half-life\nsp\maps


    well? what the crap is wrong with my map.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-HellBringer+Feb 25 2004, 05:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HellBringer @ Feb 25 2004, 05:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Error: Entity 157, Brush 0
    , Side 0: plane with no normal
    Error: plane with no normal
    Description: The map has a problem which must be fixed
    Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this p
    roblem

    well? what the crap is wrong with my map.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hammer's having issues exporting your brushes -- a plane with no normal occurs when all three points that are supposed to describe a triangle are in the same line. When that happens, an infinite number of planes could include that line and the compiler chokes.

    Try <a href='http://extension.ws/hlfix/' target='_blank'>HLFix</a> to convert from rmf to map and see if that fixes the problem. When using Hammer's built-in exporter, you need to avoid any use of the carve, split, or vertex manipulation tools that puts any corner of a brush off of the 1 unit grid because Hammer rounds coordinates to integer values on export.
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