Currupt?
HellBringer
Join Date: 2004-02-17 Member: 26641Members
I was just workin on my map and when i went to compile it said i had coplanar faces or we. but on brushes that have been fine. i deleted like 10 brushes that are easily replacable but now its saying its brushes that have been in the map for a long time. and its specifically marking a certain texture even if the brush doesnt have it. my overlay texture. Has my map currupted or what. I swear hammer and all that stuff makes me POED now i remember why i quit mapping in the firstplace.
Comments
# Batch Compiler Zoners Spec #
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# Please report bugs to: ryansgregg@hotmail.com #
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Written At: 2/25/2004 8:11:21 PM
BC Version: 2.0.3.1
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlcsg.exe"-wadautodete
ct -chart "C:\Program Files\Valve Hammer Editor\maps\ns_crack13.map"
Entering C:\Program Files\Valve Hammer Editor\maps\ns_crack13.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
21 brushes (totalling 128 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Error: Entity 157, Brush 0
, Side 0: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this p
roblem
Error: Entity 157, Brush 0, Side 3: plane with no normal
Error: Entity 157, Brush 0, Side 3: has a coplanar plane at (-2002, 1023, 1344),
texture FX_LIGHT_GRE
(0.86 seconds)
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlbsp.exe"-chart "C:\P
rogram Files\Valve Hammer Editor\maps\ns_crack13.map"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve Hammer Editor\maps\ns_crack13.log for t
he cause.
----- END hlbsp -----
g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlvis.exe"-fast -chart
"C:\Program Files\Valve Hammer Editor\maps\ns_crack13.map"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve Hammer Editor\maps\ns_crack13.log for t
he cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlrad.exe"-sparse -nop
aque -bounce 8 -chart "C:\Program Files\Valve Hammer Editor\maps\ns_crack13.map"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve Hammer Editor\maps\ns_crack13.log for t
he cause.
----- END hlrad -----
C:\Program Files\Valve Hammer Editor\maps\ns_crack13.wic deleted.
Could Not Find C:\Program Files\Valve Hammer Editor\maps\ns_crack13.lin
C:\Program Files\Valve Hammer Editor\maps\ns_crack13.lin deleted.
Could Not Find C:\Program Files\Valve Hammer Editor\maps\ns_crack13.p0
C:\Program Files\Valve Hammer Editor\maps\ns_crack13.p0 deleted.
Could Not Find C:\Program Files\Valve Hammer Editor\maps\ns_crack13.p1
C:\Program Files\Valve Hammer Editor\maps\ns_crack13.p1 deleted.
Could Not Find C:\Program Files\Valve Hammer Editor\maps\ns_crack13.p2
C:\Program Files\Valve Hammer Editor\maps\ns_crack13.p2 deleted.
Could Not Find C:\Program Files\Valve Hammer Editor\maps\ns_crack13.p3
C:\Program Files\Valve Hammer Editor\maps\ns_crack13.p3 deleted.
Could Not Find C:\Program Files\Valve Hammer Editor\maps\ns_crack13.prt
C:\Program Files\Valve Hammer Editor\maps\ns_crack13.prt deleted.
The system cannot find the file specified.
ns_crack13.bsp copied to C:\Program Files\Steam\SteamApps\michael4_86@hotmail.co
m\half-life\nsp\maps
The system cannot find the file specified.
ns_crack13.pts copied to C:\Program Files\Steam\SteamApps\michael4_86@hotmail.co
m\half-life\nsp\maps
well? what the crap is wrong with my map.
, Side 0: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this p
roblem
well? what the crap is wrong with my map.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hammer's having issues exporting your brushes -- a plane with no normal occurs when all three points that are supposed to describe a triangle are in the same line. When that happens, an infinite number of planes could include that line and the compiler chokes.
Try <a href='http://extension.ws/hlfix/' target='_blank'>HLFix</a> to convert from rmf to map and see if that fixes the problem. When using Hammer's built-in exporter, you need to avoid any use of the carve, split, or vertex manipulation tools that puts any corner of a brush off of the 1 unit grid because Hammer rounds coordinates to integer values on export.