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Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
our official Discord
.
All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
We hope to welcome you all on our Discord and
other community platforms very soon
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Keep diving,
Unknown Worlds Team.
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Natural Selection Discussion
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NS General Discussion
Scripting To Play Sounds
Mantrid
Lockpick
Join Date:
2003-12-07
Member:
24109
Members
February 2004
in
NS General Discussion
<div class="IPBDescription">Don't know if this should be here...</div> How do I create a script so that I can bind a key to play a certain sound (thats already included in the game)? Will other people hear it too?
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EEK
Join Date:
2004-02-25
Member:
26898
Banned
February 2004
edited February 2004
No, and for good reason, thank god, so that people with silly 'sound packs' can't spam them and fool people.
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JediYoshi
The Cupcake Boss
Join Date:
2002-05-27
Member:
674
Members
February 2004
Not a script, more of an exploit to the engine(in program form).
Linking to it isn't recommended tho >_>
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Cereal_KillR
Join Date:
2002-10-31
Member:
1837
Members
February 2004
I think he means the impulses for marine communication or alien heal/chuckle. Yeah, they can be bound, just look around for the impulse list
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Linking to it isn't recommended tho >_>