trigger_hurt wouldn't 'notice' the building inside it to damage it if the building doesn't move. Since buildings don't normally move, you need a trigger_push overlapping the trigger_hurt. Even if it only has a push of 0 it will cause the building to take damage.
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trigger_hurt wouldn't 'notice' the building inside it to damage it if the building doesn't move. Since buildings don't normally move, you need a trigger_push overlapping the trigger_hurt. Even if it only has a push of 0 it will cause the building to take damage.