How Do I Make Locations?

SCShrikeSCShrike Join Date: 2004-02-27 Member: 26926Members
<div class="IPBDescription">how do i Make locations</div> ok i used to mess around with cs maps but they werent as complex i have good structur and the ready room but how do i make things like locations and build already build armorys (i figured to make a co_map first) Please help

Comments

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    The armory already built is <b>easy</b>.

    Just check the "Start built" flag. You have to do that with the CC too if it's a combat map...

    To make a location, do a brush 8-units high extending all over the place you want, and make it a info_location. Look at the propierties of the entity and add its name there.

    This post should go in the Mapping Help forum.

    Have a nice day! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    edited February 2004
    /me changes the <i>'Mapping and Troubleshooting' </i>sign up above to the older, revised

    '<b>NOOB HELP!!!11!!1!oneone</b>

    lightmode=flourcent flicker
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    edited February 2004
    <!--QuoteBegin-ShenTraX+Feb 27 2004, 05:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShenTraX @ Feb 27 2004, 05:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me changes the <i>'Mapping and Troubleshooting' </i>sign up above to the  older, revised

    '<b>NOOB HELP!!!11!!1!oneone</b>

    lightmode=flourcent flicker <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Mend had already mentioned that it belonged in MH&T, and I do move these when I see them, so there's really no need to be redundant <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    EDIT: and Mouse has been moving them in here too...
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    aye captain. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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