How Do I Counter Vet Aliens

LordTanisLordTanis Join Date: 2003-11-30 Member: 23803Members
This is how vets fight on aliens. They go fade or lerk. When they fade, they are uber ****, they swipe u 1-3x depending on your gun and group and run away. Pistoling them does no good cause they got enough health left. Some vets can even approach groups of HAs and do one focus swipe before running away. If they go lerk, they hide in a vent. They spore and IMMEDIATELy withdraw and never take more than 1-2 bullets. they do it until you are weak and they swoop out and kill you. its SOOO ****, people say shotguns counter fades but you need a DIRECT on shot to seriously injure a fade and smart ones usually get groups to block each other by attackking from outer angles. On the other hand, swipe works fine anytime. and Its impossible to flush wussy lerks out unless you got a GL or JP.

Comments

  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    Become a vet player =D

    Umm, fades are amazingly easy to kill if you can aim. Blinking in and swiping a heavy once or twice isnt going to do that much damage - just weld him up and keep going.

    As far as Lerks, theyre generally off limits until you get JPs or GLs. Spores dont hurt all that much if you run through them. And if he comes out to bite you, then light him up.

    If you play on a server with players who know what theyre doing, you can make a human tower up to the vent to kill the lerk.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    edited February 2004
    Play more and get better at hitting them. Good players (notice I didnt say vets as not all vets are good players) just think faster. So they attack before you respond, which means you have to be ready to respond earlier. The more experience you have with things the faster you will think and the slower the game will appear to be. My suggestion is make sure you can kill average fades and lerks before you take on really good ones (this means server selection). Some people subscribe to the theory that the only way to get better is play against the best. Now to a certain extent this is true however if your level of play is so far below that you are getting constantly owned, with maybe only random kills against them, then this is not true. Same goes for clan play. A new clan that doesnt have a strategy and just goes out against one of the better clans will just plain get stomped, even if the player level is comparable.

    In pubs human towers are a waste of time. Noone will know how and it will take too much time away from getting something important done. Use mines its much faster.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    Counter to any type of player is a player better than they are.
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    <!--QuoteBegin-Turkey22+Feb 27 2004, 10:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Turkey22 @ Feb 27 2004, 10:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In pubs human towers are a waste of time. Noone will know how and it will take too much time away from getting something important done. Use mines its much faster. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes... because you can put mines along a vent thats 15 feet above the ground. Somehow.

    I play in a clan server with a bunch of regulars. We've assembled human towers in seconds and put a shotgun blast or two into the Lerks face. We're down maybe 20 seconds or so, theyre out 30 res. Seems worthwhile to me.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    Sadly what I usually see is people wasting up to a minute to kill something, which they may or may not accomplish. Usually distracting most of the marine team into helping them waste time which means all your nodes are gone and the aliens have taken the map. The best way to deal with a lerk in a vent is to ignore him in a classic game as time is usually the resource you have the least of. Especially if its early in the game. With mines which you put on the wall and make ladders with you waste 10 res and one persons time. A minute of 4 or 5 players time is worth much more than that 30 res lerk.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    About the entire response thing and the game seeming slower. It's true. I have upped my sensitivity to like 23 in game (for some reason, it still goes beyond 20 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->) and I get motion sickness or something. Everything gets blurry but not harder to hit usually. Just disorienting. Just get experience and play against people your level and slightly higher. I'm getting to the point now on pubs that in the early game as either side, I usually get a 5:1 K:D until the heavier hitters come out, but I usually stay around a 2:1 K:D. (Had a 16:0 once in classic, the alien team was pathetic. They either res hoard or built WoL. Through most of the game I was 0 armor too... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->) As soon as you realize that you're getting really good, find a server with regulars as good as you and play for a while. Wait till you get solid 2:1 K:D's even on bad days and start moving on. The point, in this game, to get better, you have to WANT to get better.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Are you seriouse? wow, I have my sensitivity to 5...and usually have a 4/1 ratio in games on average. The only thing I can say as far as fighting vets, is learn from your mistakes, and watch what they do to kill you. Don't keep repeating the same mistakes over and over, appraoch it diffirently
  • TeKniKaLTeKniKaL Join Date: 2003-01-27 Member: 12802Members
    Practice makes perfect.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    Well the solution is just to... aim better. That's really the only way to beat a good player, there's no secret technique that would solve your problems
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Stop cursing and start playing.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    Universal hive 1 solution -----> Mines
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Well, my best advice to you on lerks is, ignore them, just get out of their range to spore you. I'm sensing you made this thread based on people kicking some arse in combat, because vet or no vet, lerks and fades aren't unstoppable in NS. In combat you get a skewed view of what those lifeforms are really like, because they are stronger than they would really be in NS, as in cara + regen, celerity +adren, SOF + focus. A level 3 shotgun will make play out of a fade, vet or not. Same with a lerk. Lerks are laughable at best in NS. People won't spore the hell out of 4 marines and then try to kill them all like they would in combat, because they are significantly weaker.

    Well, if you made this thread based on getting owned in NS, then there are a few things that may be factoring in. First of all, if fades are easily killing groups of marines, then you guys probably don't have good upgrades, as in none at all or only 1-1. Even level 1 weapon marines can make a fade run away before he gets close. Second of all, you are probably getting killed by yourself alot. That shouldnt be happening. Don't leave base without at least one other guy, it's that simple. Fades and lerks just ARENT that good. Vet or not. If marines have good upgrades, the vets so called "skill" or running away whenever they get damaged will screw them over, because they won't ever get kills without dying.
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Its not so much as to 'countering' aliens, as it is winning the small battles that add up to the big one. Instead of cowering from a skulk, rush it, do what damage you can, maybe you kill it, maybe you die, but your teammates can pick up where you left, and in alot of cases you can get back into action pretty fast.

    For example

    Fade blink-swipe tactics: Hard to kill a fade by actually trying to, instead I try to just do any damage I can to it and my teammates can help.

    Lerk Spores: ignore the lerk, thus preventing its goal from happening, which is to stall the marines.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited February 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Are you seriouse? wow, I have my sensitivity to 5...and usually have a 4/1 ratio in games on average. The only thing I can say as far as fighting vets, is learn from your mistakes, and watch what they do to kill you. Don't keep repeating the same mistakes over and over, appraoch it diffirently <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Sensitivity means absolutely nothing. I have sensitivity 0.9 .

    I have quite high windows sense, and when I use my mouse driver settings to disable mouse acceleration in all 3d application it gives me ~3x higher sensitivity in game. I used to have senitivity 27 with my last mouse and that was only slightly higher "real" sensitivity then I have now.
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    I play with 15 sensitivity, and I tell you it is MUCH fun circle-strafing other players. I can see them turning->stopping->turning as they have to pick up their mouse every 90 degrees of rotation or so. I can do 360 degrees without moving my wrist; <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> pretty much sums it up as even a lvl. 1 lmg will do much harm to fades if ALL bullets hit on target.
  • NephotepNephotep Join Date: 2003-10-29 Member: 22113Members
    every1 use the sens he/she is used to.there isnt anything like best sens.
    playing against veterans <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->) lol ive seen "non veteran" players playing better than any vet ive seen. practice more...
  • AmelekAmelek Join Date: 2003-05-13 Member: 16265Members
    max windows sensitivity, half life sensitivity of 17 with mouse accel on. I can't comm without really high senstivity because I have trouble medding two marines at different parts of the map simulataneously without it.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    edited February 2004
    A high twitch factor is not really beneficial in NS like it is in other half life mods such as CS. Because you spend most of your time tracking your target anyway (because of the high mobility of the aliens), whether you react to him in .1 seconds or .5 seconds doesn't make a huge difference.

    I personally recommend that you be able to turn at least 360 (mostly so when it's centered on the pad you can whip a 180 and fire behind you) on your mousepad. I prefer a lower sensitivity since at high sensitivities a small mouse movement moves the reticule a lot, and that makes tracking smoothly harder.

    Just for comparison, I use 5.1 for marines and 6.3 for aliens, since circle strafing is a huge part of skulking.
  • ZinZin Join Date: 2003-08-02 Member: 18732Members
    heh u need to take down a fade in a team. even the best fade caught surprised by a group of shottys is dead meat.

    1 possible strategy is to have 1 shotty guy camp at 1 possbile exit tat the fade will run off when low in health. tats where u appear and shoot him down =D its luck but it works.

    seriosuly fades arent tat invincible, shottys make holes in them
  • The_Twisted_OneThe_Twisted_One Join Date: 2003-12-19 Member: 24564Members, Constellation
    aww tanis u post here too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    i usally just jump madly with a shotty while others come and finish the job (aka taking my kill) fades arn't my problem it's those damn gorges >_< and bunny hopping rines <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    <!--QuoteBegin-LordTanis+Feb 27 2004, 10:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LordTanis @ Feb 27 2004, 10:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is how vets fight on aliens. They go fade or lerk. When they fade, they are uber ****, they swipe u 1-3x depending on your gun and group and run away. Pistoling them does no good cause they got enough health left. Some vets can even approach groups of HAs and do one focus swipe before running away. If they go lerk, they hide in a vent. They spore and IMMEDIATELy withdraw and never take more than 1-2 bullets. they do it until you are weak and they swoop out and kill you. its SOOO ****, people say shotguns counter fades but you need a DIRECT on shot to seriously injure a fade and smart ones usually get groups to block each other by attackking from outer angles. On the other hand, swipe works fine anytime. and Its impossible to flush wussy lerks out unless you got a GL or JP. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sadly, the only way to counter skill is with skill...
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Or with a sensitivity 10000 knife
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    no no no, yo need atleast 1000000 sens on to do that
  • OutlawOutlaw Join Date: 2003-10-29 Member: 22112Members
    Wow, sounds like we've found a use for those sens chambers after all
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