Red Jp Sprite.

Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
edited May 2004 in NS Customization
Yes its red, it makes the Jp seem to fire out a light red fire instead of blue, it's the old sprite just, well red.
Fatmilk done will try to fix.

Comments

  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    yay! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Dl it ..Nice work..Beautiful
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    this was already done by Dral The Impaler a long time ago...
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    <!--QuoteBegin-Private Coleman+Feb 27 2004, 07:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Private Coleman @ Feb 27 2004, 07:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this was already done by Dral The Impaler a long time ago... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Can expect all new people to know these things <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • TykjenTykjen Join Date: 2003-01-21 Member: 12552Members, Reinforced - Shadow
    nice! this is gonna fit my red motion trackin sprite
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i realized in the release thread you didnt really specify what it was you are releasing. you might wanna edit that.
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    Done and Done, and i searched for the sprite, here and on google, and didnt find anything, so I made one, ohh well. Im like that, if I dont have ill look for it, if i dont find it ill make it and if i cant make it ill ask someone to make it...
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    It's <span style='color:pink'>pink</span>! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    wow revolvers alive i havent seen you in a while
    can anyone make a yellow one tha tloooks like a actual flame?
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    i woulda preferred more orangey, i think i'll just use the old one for now knowing that people are gonna go oooh, i can make a different colour jp sprite as well.
  • S-ockerS-ocker Join Date: 2004-02-08 Member: 26260Members
    nice ... the blue fire thingy was boring me
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    getting realistic flame from dral tomorrow. If you cant wait that long make it yourself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    what the jp needs is that those sprites are smoke and a bluish or whatever flame stays stuck to the underside of the jp when activated which is done by additive transparency. i can't understand why model additive transparency hasn't been used in NS yet.
  • BrimstoneBrimstone Join Date: 2003-08-25 Member: 20211Members
    Because additive transparency does not render fullbright, that flame would not glow, but would take on shadows instead...
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I want a green one <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    <!--QuoteBegin-Brimstone+Feb 28 2004, 01:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brimstone @ Feb 28 2004, 01:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Because additive transparency does not render fullbright, that flame would not glow, but would take on shadows instead... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    damn that sucks. no wonder. how about how the screens and stuff are done on the maps? is the additive transparency there independant of the lights at least? why would they have made the additive transparency be affected by lighting. i can't think of any way that could be used but i can think of loads of ways of using just plain additive fullbright stuff. i think it's this way coz of a bug. somebody needs to tell Valve.
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