These shots are very good, obviously. If u used a different texture for your pillars I think your map would be totally different. I think KFS's map is the only one that uses pillars like that. So maybe if you avoided anything completely unique to eclipse then you'd avoid people saying "that looks like eclipse". Looks great though.
Great work, PB. It feels cohesive with NS yet also feels unique. I especially love the communal styling of those two ramps and the walkway that goes around the room. Looks like a winner.
It looks superb. I personally don't see much of an eclipse-esque look.. And how exactly do I set up a lights.rad? <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
Well, if I remember correctly there are two ways, one is to edit the original that came with worldcraft or to create your own. I have notepad associated with the RAD file type so you can simply double click, and it comes up.
The one that comes with worldcraft simply has most of the HL lights specified in it, just go to the bottom of the list and add your own specific ones for the NS lights. To add your own ones , on a new line type the exact name of the texture then tab accross, and place the 3 RGB values you want for the color of your light. The last number is the brightness, this does not have to be there, but is often used. It is up to you, though testing to decide what brightness level is best. If no number is entered in that space, then the brightness is calculated from the actual colour of the light.
If you want to create your own start a new notepad file, add the values and then save it as "yourmapname.rad". Where yourmapname is the name of your map <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
BTW all the rad files have to in the same folder as the compile tools your using like HLRAD and such.
Hope that helps <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
PB, that is a beautifull map, I hope it becomes official someday <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I'm not a terrible fan of the green lighting in the second shot. It's just too constant. There's no difference in the intensity of the color from wall to floor to cieling, but I guess my biggest complaint is that green doesn't really look too good on those pink wall_lab textures. Also, I think the last shot could be improved by having some light shining on that wall with the windows, because right now it's practically just black.
Actually it looks better now, my only complaint are those d6_dust or somthin like that railings..... The brownish color they´ve got doesn´t really fit the pink wall lab textures theme =/
I like both those areas much better now, especially the new porthole lighting. It Doesn't look too bright, dark maps where you can't see the details well = bad for both gameplay and visuals imo.
The porthole room definitely looks much better now. Don't worry about it possibly being too bright, because it certainly isn't. There's still sufficient darkness up in the rafters, and the blueness near the windows gives it a darker feel than if it were another color.
i love the shots, but i think the Hive should be a little more lightened. Alien parts have to look dark, but i thinks that's too dark, although maybe its the pic and ingame it works perfectly. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
change that wall above the monitors like this, seems like rather heavy infestation and yet it's like a pretty thin layer <img src="http://users.pandora.be/piele/ns_europa_9%20copy.gif" border="0">
and i'd change that net/alien goop thingy texture, a darker green, maybe a dark brown, would look better imho
Necro<insert non-birthday-related title here>Join Date: 2002-08-09Member: 1118Members
<!--QuoteBegin--Plaguebearer+Oct. 17 2002,10:50--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Plaguebearer @ Oct. 17 2002,10:50)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I'm not making any new textures for this map. Got me into too much trouble last time.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> *cough* lazy *cough*
Necro<insert non-birthday-related title here>Join Date: 2002-08-09Member: 1118Members
<!--QuoteBegin--Plaguebearer+Oct. 17 2002,12:19--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Plaguebearer @ Oct. 17 2002,12:19)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Has nothing to do with laziness. If I want this to be official for v2, I have to go with a minimum of new textures.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> a joke dear pb <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
Comments
Well, if I remember correctly there are two ways, one is to edit the original that came with worldcraft or to create your own. I have notepad associated with the RAD file type so you can simply double click, and it comes up.
The one that comes with worldcraft simply has most of the HL lights specified in it, just go to the bottom of the list and add your own specific ones for the NS lights.
To add your own ones , on a new line type the exact name of the texture then tab accross, and place the 3 RGB values you want for the color of your light. The last number is the brightness, this does not have to be there, but is often used. It is up to you, though testing to decide what brightness level is best. If no number is entered in that space, then the brightness is calculated from the actual colour of the light.
If you want to create your own start a new notepad file, add the values and then save it as "yourmapname.rad". Where yourmapname is the name of your map <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
BTW all the rad files have to in the same folder as the compile tools your using like HLRAD and such.
Hope that helps <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
PB, that is a beautifull map, I hope it becomes official someday <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
oh and i'd get rid of the railing because, not only does it look bad (imho) but it also stops ppl from going down from that area...without jumping :o
<img src="http://pwp.clearsource.net/sloyd/maps/ns_europa_5.jpg" border="0">
<img src="http://pwp.clearsource.net/sloyd/maps/ns_europa_6.jpg" border="0">
oooo. My only mild criticism is the vent in the 2nd shot... vents that aren't flush with the wall can be very tricky to climb into. Looks fabulous!
<img src="http://pwp.clearsource.net/sloyd/maps/ns_europa_6b.jpg" border="0">
Revised lighting. I worry that the 'porthole room' may be too bright, now...
<img src="http://pwp.clearsource.net/sloyd/maps/ns_europa_8.jpg" border="0">
just don't like the green slime in the corner...seems out of place
<img src="http://pwp.clearsource.net/sloyd/maps/ns_europa_9.jpg" border="0">
<img src="http://users.pandora.be/piele/ns_europa_9%20copy.gif" border="0">
and i'd change that net/alien goop thingy texture, a darker green, maybe a dark brown, would look better imho
*cough* lazy *cough*
a joke dear pb <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->