Seige Turrets

iz3riz3r Join Date: 2004-02-24 Member: 26851Members
They are awsome and all, but they go through walls? Is that a bug, or was it ment susposte to be like that?

Comments

  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    meant to be like that
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    <i>"Developed for use against enemy defensive emplacements, and made to operate independent from a nano-network or even human control, one siege turret can completely halt alien development (if placed strategically, and defended). Siege turrets generate their own gravitational field effect, which can register all objects with more than a few pounds of mass within its radius. The shape-signatures of the objects are matched against its database, and any hostile patterns are eliminated. Alien structures have been successfully added to this database. The turret manipulates its gravitational field to induce a catastrophic effect ? much like a sonic boom ? that ignores intervening barriers and walls. The splash damage from this effect makes the siege especially effective against clusters of alien chambers. Since aliens themselves don't hold the same shape very long (i.e. they tend to move ? a lot) they, and other mobile targets, don't register. But if an alien is standing next to a chamber or hive when a siege turret starts its bombardment, the incidental damage alone is often enough to kill them."</i>

    Taken from the Frontiersmen manual.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin-iz3r+Feb 29 2004, 03:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (iz3r @ Feb 29 2004, 03:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They are awsome and all, but they go through walls? Is that a bug, or was it ment susposte to be like that? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They'd be pretty useless if they couldn't <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    They can't see through walls by themselves, remember.
  • ParallaxParallax Join Date: 2002-11-08 Member: 7739Members, Constellation, Reinforced - Supporter
    In 1.0, they could hit structures they couldn't see (and the marines didn't know about) and in prerelease they could even hit aliens (which was way too powerful).

    These are the most powerful way the marines have of countering well built up rooms. the Grenade Launcher is the second most powerful way.
  • am0kam0k Join Date: 2004-02-23 Member: 26829Members, Reinforced - Silver
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->in prerelease they could even hit aliens (which was way too powerful).
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    This was soo hard <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    I've been playing since late 1.0 and I *still* don't completely understand how sieges work <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    obviously they work if the com pings the structures... and marines can also get them to work too -- but how exactly? does a marine just need to be withing viewing range of a structure or does he have to shoot said structure?
  • DihardDihard Join Date: 2002-12-02 Member: 10365Members, Constellation
    I think you just have to be able to see them, but it doesn't always seem to work correctly.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-Dihard+Mar 3 2004, 08:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dihard @ Mar 3 2004, 08:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think you just have to be able to see them, but it doesn't always seem to work correctly. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Seconded. Get the comm to ping for good measure.
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    they change how it works in every release. Now it works with LOS (Line Of Sight) from a marine. However it wont work if its a long way away, you have to be typically inside the range of an oc tower.

    It also doesnt work properly when their is a significant height difference between you and the targetted structure.

    And it also doesnt work on that map... umm i cant remember the 1 with Refinery, Feedwater and Engine Room. Anyway if the towers are placed somewhere you cant see the whole tower ie. up high or behind a window, they dont seem to be targetted by seiges even though the marines can clearly see them.

    but meh.... most effective technique is always pinging em.
  • MrJonezMrJonez Join Date: 2004-02-29 Member: 26990Members
  • dReadydReady Join Date: 2003-10-16 Member: 21710Members
    <!--QuoteBegin-ThinG+Feb 28 2004, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThinG @ Feb 28 2004, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><i>...</i>

    Taken from the Frontiersmen manual.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    the manual... right there was a manual *g* i haven't read it since 1.04...
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    I believe you need to see the "base" of the structure, whic is usually in the middle of the model.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    <!--QuoteBegin-dReady+Mar 5 2004, 11:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dReady @ Mar 5 2004, 11:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ThinG+Feb 28 2004, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThinG @ Feb 28 2004, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><i>...</i>

    Taken from the Frontiersmen manual.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    the manual... right there was a manual *g* i haven't read it since 1.04... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't think it's changed since 1.04 =P whch is a shame, because it was well-written and stuff, probably would take very little to update it...

    but they change the game mechanics a lot so I guess they don't want to have to update it with every release...
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-XCan+Mar 5 2004, 12:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Mar 5 2004, 12:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I believe you need to see the "base" of the structure, whic is usually in the middle of the model. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hehe. Don't you love Oxymorons.

    But yeah, it's something like that. Just shoot the damn thing and hope for the best. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    <!--QuoteBegin-DiscoZombie+Mar 3 2004, 02:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DiscoZombie @ Mar 3 2004, 02:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> obviously they work if the com pings the structures... and marines can also get them to work too -- but how exactly? does a marine just need to be withing viewing range of a structure or does he have to shoot said structure? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    as i understand it, as long as you shoot it a few times, now and again, the siege will know it's there. just _sighting_ it can be kinda buggy.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    The sieges fire when it's on the map...
    They appear on the map if they are pinged or damaged (shot)...is it so hard ?
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