The Dark Wanderer... Haunted By Demons
Bambini
Join Date: 2004-02-21 Member: 26765Members
<div class="IPBDescription">The (possible) origins of the Kharaa</div> Ok guys, I originally wrote the beginnings of a story for a college creative writing class. While chatting with my friend QuIeTsToRm, I've decided to use it as the very beginning of an NS related story. The first part of it may seem unrelated to NS, but here is what I plan on doing with the story.
<u>Setting:</u>
It will take place on the Kharaa home planet of Sanjii, but thousands of years before either the Mongols or TSA arrive there. Sanjii was once a desert planet, serving as a battle ground, almost a playground if you will, of two Demi-gods: <b>Kledrium</b>, creator of the Kharaa, and <b>Reljinx</b>, creator of the Sanjii strain of Humans.
<u>Characters:</u>
The Dark Wanderer from the first part, the Kharaa, the surviving Nomads of Sanjii, and in a breif narative, Reljinx. The nomads, including the wanderer, are actually decendants of the humans created on Sanjii. Unlike Earth humans though, these humans inherited a small part of Reljinx's command over the elements. However, as the bloodlines of the humans became convoluted from inbreeding, this ability faded, along with any knowledge of their origins.
<u>Plot Setup: <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> </u> <b><i><u>Warning!!</u></i></b> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> You won't understand this part until you read the Wanderer.
The Dark Wanderer eventually discovers the ancient secrets of the desert, and is able to release the demons hold on him. However, in doing so, he disturbs the ancient tomb of <b>Kledrium</b>, along with the Kharaa sent there to sleep for eternity by <b>Reljinx</b>. The nomadic tribes also begin to notice that their religious idols (originally thought to be relics of their ancestors) began to change, glowing with an unkown power. The nomads also notice powers mentioned in their oral tradition returning to them, such as the power to control Light, Earth, and Sound. Yet, still new to them, the nomads lacked skill to control the powers to the fullest extent.
<u>Events in future parts of story:</u>
<b>1.</b> The Dark Wanderer discovers another tomb, that of <b>Reljinx</b>, filled with ancient powers, particularly strange weapons and augmentations never before seen by him. Suddenly, he is enshrouded in darkness, only to be presented with a narrated story of the war between the two demigods, and what the two tombs of each contained... mainly the one weapon to destroy the Kharaa, stolen from the humans. Angered by this, <b>Reljinx</b> banished <b>Kledrium</b> and the Kharaa into eternal sleep, at the cost of his own life.
<b>2.</b> The Wanderer roams the desert in search of more Nomads, using his newfound powers to find them. He gathers the last of them at <b>Reljinx's</b> tomb, and they gear up, ready for the last great battle of Sanjii... or so they thought...
<b>3.</b>The nomads bumrush the tomb of <b>Kledrium</b> (also the center hive of the Kharaa). The Wanderer manages to find the ultimate weapon, and uses it, destroying EVERYTHING, the tombs, the weapons, the nomads, the kharaa... with the exception of him. Mortally wounded, he wanders off into the desert, possibly to die in the deep caverns that served as his ancestral's burial grounds. As the desert winds envelop him, the bite wound in his side begins to itch and burn, as if something was growing inside the very cells of his body...
<b>4.</b> Thousands of years later, the sun of the system long dead, the planet is now enveloped in ice. The sound of heavy mining machinery can be heard crunching along the ice, as well as the sounds of industrius activity....
<b><i><u>THE END!!!!</u></i></b>
<u>Setting:</u>
It will take place on the Kharaa home planet of Sanjii, but thousands of years before either the Mongols or TSA arrive there. Sanjii was once a desert planet, serving as a battle ground, almost a playground if you will, of two Demi-gods: <b>Kledrium</b>, creator of the Kharaa, and <b>Reljinx</b>, creator of the Sanjii strain of Humans.
<u>Characters:</u>
The Dark Wanderer from the first part, the Kharaa, the surviving Nomads of Sanjii, and in a breif narative, Reljinx. The nomads, including the wanderer, are actually decendants of the humans created on Sanjii. Unlike Earth humans though, these humans inherited a small part of Reljinx's command over the elements. However, as the bloodlines of the humans became convoluted from inbreeding, this ability faded, along with any knowledge of their origins.
<u>Plot Setup: <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> </u> <b><i><u>Warning!!</u></i></b> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> You won't understand this part until you read the Wanderer.
The Dark Wanderer eventually discovers the ancient secrets of the desert, and is able to release the demons hold on him. However, in doing so, he disturbs the ancient tomb of <b>Kledrium</b>, along with the Kharaa sent there to sleep for eternity by <b>Reljinx</b>. The nomadic tribes also begin to notice that their religious idols (originally thought to be relics of their ancestors) began to change, glowing with an unkown power. The nomads also notice powers mentioned in their oral tradition returning to them, such as the power to control Light, Earth, and Sound. Yet, still new to them, the nomads lacked skill to control the powers to the fullest extent.
<u>Events in future parts of story:</u>
<b>1.</b> The Dark Wanderer discovers another tomb, that of <b>Reljinx</b>, filled with ancient powers, particularly strange weapons and augmentations never before seen by him. Suddenly, he is enshrouded in darkness, only to be presented with a narrated story of the war between the two demigods, and what the two tombs of each contained... mainly the one weapon to destroy the Kharaa, stolen from the humans. Angered by this, <b>Reljinx</b> banished <b>Kledrium</b> and the Kharaa into eternal sleep, at the cost of his own life.
<b>2.</b> The Wanderer roams the desert in search of more Nomads, using his newfound powers to find them. He gathers the last of them at <b>Reljinx's</b> tomb, and they gear up, ready for the last great battle of Sanjii... or so they thought...
<b>3.</b>The nomads bumrush the tomb of <b>Kledrium</b> (also the center hive of the Kharaa). The Wanderer manages to find the ultimate weapon, and uses it, destroying EVERYTHING, the tombs, the weapons, the nomads, the kharaa... with the exception of him. Mortally wounded, he wanders off into the desert, possibly to die in the deep caverns that served as his ancestral's burial grounds. As the desert winds envelop him, the bite wound in his side begins to itch and burn, as if something was growing inside the very cells of his body...
<b>4.</b> Thousands of years later, the sun of the system long dead, the planet is now enveloped in ice. The sound of heavy mining machinery can be heard crunching along the ice, as well as the sounds of industrius activity....
<b><i><u>THE END!!!!</u></i></b>
Comments
His name was of no importance, lost years ago along with his spirit. Nearly sixty, this title-less apparition slouched in such a way, as if he were a man granted immortality, waiting to die. His clothing, merely glorified rags, was a striking contrast to what he held closest to his skin - a large rough hewn dagger-shaped blood red gem. As he sat in the searing sun, his wind-burned skin cried for shelter. But he could not provide such luxuries, nor did he care. His mind was warped, pushing on for a single reason. He must flee from this world, aimlessly wandering the desert, for fear of releasing a greater evil upon those innocents he once loved.
The only memory willing to stay with him was that of a story told to him as a young boy. His grandfather, a desert lore master, spoke of a place -- the heart of the desert -- where man can fulfill his truest dreams, realize his own fantasy. But all great power comes with a price. However, this man, having carried a demon inside him for most of his life, was ready to pay any price, go any distance. This demon had taken his spirit, and he wanted it back. As he wandered deeper into the desert, his already limited control began to fade. His inner demon skimmed to the surface, tempting him with the power of gods. As the demon’s control washed over him, his physical strength returned. His footing became more and more firm, almost as if something were pushing him. It was too late to turn back now -- it would be tantamount to giving in to the demon. And so began the race. Who would be granted innermost desires? Would the Demon win?
As the sun returned from its evening slumber, the sand settled to a dull orange. The wanderer shuffled over a rise, and over the crest he could see a small village of nomadic desert people. He shut his eyes, hoping that the demon did not notice the town splayed open in the little valley. Suddenly his eyes ripped open, an expression of pain and anger collided on his face. What uttered forth from his lips, no human could translate:
“Allermoro’t toten-la widokczasu wyplacik shalkotte portensa mortem”. The words “All who dare to cross my sight will pay with their lives” were etched into his eyelids whenever he closed them.
As his eyes traveled down the hill, he saw the flag bearing the tribe’s name. The recognition was shock enough for him to fight back from the demonic urge to destroy. It was his grandfather’s tribe. A howl of sheer rage ripped forth from his mouth, the demon’s primal fury flaming forth from his body. Almost as in response, the townspeople began to scurry like black ants being invaded by red ants. A small ringing could be heard, drawing the people to the village, and warning them to steal away to their underground houses.
Every step he took was a battle with his demon. As he came closer, he could see the individual details of the town center. Made from clay, it covered a small oasis, but had no complete walls. Surrounding the oasis were several palm trees, acting guard for the pristine blue-green water. The demon thrashed around inside of him, giving him the appearance of a mad-man shaking with fear as the world collapsed on him. He closed his eyes shut, hoping to quell the demon’s anger.
He finally began to feel the demon’s power ebb away, and risked opening his eyes. What he saw brought bile to his lips. The sun was setting on the other side of the village now, the sand no longer orange, but rather red. As he craned his neck around, he saw bodies flayed and torn by a pure sadistic rage. Blood dripped from his gnarled and broken hands, forming a pool at his feet. How could he have done such a thing? He knew now that his must complete his mission. He made a vow to make this demon pay. The wanderer once again walked into the sunset, this time under full control, the demon having satisfied its hunger. A stirring of sand enveloped him, covering up his tracks, and burying the slain innocents in a shallow grave of sand. The man tortured by his own demon continues his search…