ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
Matso, you got a few facts wrong: 1) Webs catch instantly (trust me, I do it constantly) 2) Webs last ALOT longer then a few secs (assuming no glers come by <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
As for Schmurfy: CO is suposed to be team based, nuff said (this is why we have things that work well for suport, if rines don't use team work and just rambo off, they are still gona get munched). Gorges and Welders WERE removesd from CO (infact there were not put back in untill beta 3 I tihn, though posibly 2). They are back b/c they were needed.
Under a cordinated marine rush a hive goes down VERY quickly. In medium sized games it takes 2 gorges with adren to beable to keep a hive alive. soooo, this calls for the smallest degree of tactics on rine's part, aka "Kill Fatty".
Also with out web there is no good counter for JPers exept for good Lerks/lucky xeno skulks. Seeing how as JPing the hive takes ALOT less skill then it does to chomp a rine out of mid air, I view this as a problem.
The Game is Balnaced ATM. The Game is Fun ATM. Those realy long CO games? I love em.
the long games are the best imo and what do u mean co has no teamwork?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->? i think u might want to play on a good sever cause all the games i have been in a team based basicaly except for the rambo jp shotty who is ez to kill (on certain maps)
matsoMaster of PatchesJoin Date: 2002-11-05Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
<!--QuoteBegin-Thansal+Mar 2 2004, 10:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Mar 2 2004, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Matso, you got a few facts wrong: 1) Webs catch instantly (trust me, I do it constantly) 2) Webs last ALOT longer then a few secs (assuming no glers come by <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Actually, I was wrong ... there is no delay on webbing, but the duration is actually far shorter than I though. A single web strand holds a marine for about 2.5 seconds, which is a FAR cry short of the 6 seconds in 1.04.
If you are webbed for longer than that, it's because you are webbed by more than one strand. Webs stack up to two - if you run past 3 webstrands, you will catch two of them and get webbed for five seconds, while one will be left behind for the next unwary marine.
<!--QuoteBegin-matso42+Mar 2 2004, 02:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (matso42 @ Mar 2 2004, 02:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Thansal+Mar 2 2004, 10:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Mar 2 2004, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Matso, you got a few facts wrong: 1) Webs catch instantly (trust me, I do it constantly) 2) Webs last ALOT longer then a few secs (assuming no glers come by <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Actually, I was wrong ... there is no delay on webbing, but the duration is actually far shorter than I though. A single web strand holds a marine for about 2.5 seconds, which is a FAR cry short of the 6 seconds in 1.04.
If you are webbed for longer than that, it's because you are webbed by more than one strand. Webs stack up to two - if you run past 3 webstrands, you will catch two of them and get webbed for five seconds, while one will be left behind for the next unwary marine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> While it isn't for 6 seconds, 2.5 seconds is long enough thx, more than enough time for a lv. 1 skulk to kill a lv. 10 marine
I thoughtr you ment the duration a strand stuck around before fading away <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Yes, web hold time is shorter, and yes it is long enugh for a skulk to chomp down on a rine if the skulk was there in the first place.
and remember, it might be a lvl 1 skulk doing the comping but it is still the gorge who basicaly made the kill. And that gorge is a minimum of lv 4, probably atleast 5 (gorge, wep2, wep3, adren)
Again, I fail to see any good reason to get rid of gorges/welders in CO.
I just played a gorge in CO. Originally I wanted to fade, but as I was saving for the third point, they attacked the hive, and I healed a lot. A lot. The hive once dropped below 20% two or three times (grr, lerks did not umbra but used spores. those idiots. well, assuming they had umbra). Anyway, eventually we fought back, and I stayed fatty.
Web is totally fun, but I am still learning on how to use them, but bile bomb is the real deal. I helped quite a bit in getting armory almost down (I swear, I had it down to the last red one, but no one finished the job), and the CC went down a little bit later. I even spit someone to death (w/o focus).
<!--QuoteBegin-OrangeSlice+Mar 2 2004, 01:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OrangeSlice @ Mar 2 2004, 01:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> my problem with webs is that is makes the game just unfun for marines
it forces organized teamwork making combat more like a faster paced game of classic without the building parts
combat is supposed to fun and not as team based as classic
aliens dont have to suffer under the excruciating process of getting a team to work together, why must marines <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ALL of NS is team based...I don't think that there is one part of NS that is not team based.
<!--QuoteBegin-Thansal+Mar 2 2004, 03:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thansal @ Mar 2 2004, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Again, I fail to see any good reason to get rid of gorges/welders in CO. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Because webs will stop an entire team dead in it's tracks and completely removes the skill aspect with killing JP and makes it extreamlly boring for both sides not to mention huge stalemates?
Web doesn't remove the skill aspect of JP killing...it just changes it. Instead of being primarily dependant on a skulk/lerk/fade having a lot of skill to catch the JP, it becomes dependant on the JP having a lot of skill to dodge the webs.
Either way, one side needs a ton of skill, and the other side is basically watching to see if the first side will pull it off or not.
webs seem to also last for less time if your standing still, i darno if they do for a fact but it just seems like alot less time. Oh and u can weld the webbed rines now, so its all good.
The only thing that is annoying about web, is the fact that it cancels your reload, so if i was reloading hmg, was almost done, and i get webbed, back to 0 bullets.
The only things I'd like changed about webs are a bit of delay and no limit on the total number of them in the map.
First, I think webs should need like half a second to "set", so to speak. This would make them more into what i believe they are intended for, an ambushing weapon. This would also prevent that extremely annoying Combat situation where an web-slinging gorge webs up everyone as they spawn. Combined with the new spawning sytem this is incredibly annoying.
Also, I think there should be no limit on total webs in the map. An area total I can understand, to prevent a JPer flying into a room that's just a mass of whiteness. However, if there are JPers rushing your hive, the number to successfully defend your hive may be the total number allowed on the map, thus making any other gorges powerless.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
again, Webs take some skill.
Admitedly not nearly as much as picking a jper outa the air with lerk/skulk/fade.. but it still requires some (though more of it is tactics then twitch)
This is why I go gorge alot, my twitch in NS is sucktastic.
And the skill that it takes to JP rush the hive is alot less then the skill to pick him outa mid air.
It is in fact around the skill level of webbing him up good.
However, there is also skill at avoiding/destroying webs.....
in other words it sounds like webs need more of a beef. like maybe 3.5 second, and more of em. and I honestly wouldn't mind taking gorges and welders out of CO all together. im compleatly against balancing CO im compleatly for balancing NS in truth, NS webbing needs balancing, need to be better. now if you can program it so its diffrent in Co fine by me.
In combat, the only useful function for gorges besides healing the hive is webbing. Plus, you simply cannot hold down more than two marines reliably. One will get un-webbed and blast the gorge away, then some marines will take out their welders and mop up the residue. Also, if there's no gorge around, all a jetpacker has to do to get into the hive is fly around with his welder running. Sometimes webs can be annoying, but keep in mind that a player has devoted himself to a non-combat role ONLY to heal the hive and players and web things.
Oh and the topic title should be "Webs need to go". The equals just makes it look like you're trying to be smart, when you're not.
<!--QuoteBegin-coris+Feb 29 2004, 04:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Feb 29 2004, 04:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its a 3 hive ability. Its supposed to be good. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Not in combat it isn't.
NS and CO should be balanced differently. You can't just take the races and abilities out of NS and put them in a deathmatch map without making some changes (for <b>JUST</b> combat). Nor can you look at one gameplay mode and assume there is/isn't an imbalance in the other.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In combat, the only useful function for gorges besides healing the hive is webbing <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Lies, it's fun to do bile bomb runs on the Armory/CC.
I'm know I'm bumping this out the ****,but I didn't want to start another topic.The only major problem I have with webbing in CO,is how they can web up your spawn/right outside your base.I think a viable solution for this is to restrict webbing to a certain radius around the hive.This way,webbing is still effective in stopping rambo JPers and covering the hallways leading to the hive,but it eliminates the cheapness of webbing marine spawn.
In CO, I think webs should drain a huge amount of your stamina; like what LEAP does in a skulk, and what BLINK does to a fade. Or maybe tweaking it or removing it completely.
And yes, I do agree, webs are EXTREMELY annoying in CO when 3 gorges do nothing but follow an onos and web you to death when you're shooting at the onos. UGHHH!
<!--QuoteBegin-demonx5584+Mar 20 2004, 08:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (demonx5584 @ Mar 20 2004, 08:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And yes, I do agree, webs are EXTREMELY annoying in CO when <b>3 gorges</b> do nothing but follow an onos and web you to death when you're <b>shooting at the onos</b>. UGHHH!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I've highlighted your problem for you.
The gorge should always be your primary target. It can kill your structures fast. It can make you easy meat for anything else. It can keep the other aliens alive It can do all of these from a distance.
<span style='font-size:8pt;line-height:100%'>Edited for below.. good point.</span>
I think you needed to bold the "3" there as well... I mean if there are 4 aliens rushing at you, and one of them is an onos.... you arent likely to kill that onos anyway. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
and if 3 of them are gorges; yes, they're going to more or less negate any damage you do to the onos, and yes, they are likely going to web you. That is what they are designed for.
And yes, I do agree, webs are EXTREMELY annoying in CO when 3 gorges do nothing but follow an onos and web you to death when you're shooting at the onos. UGHHH! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Again, damn that teamwork hax.
Use welder infinitely and keep it aimed at the gorge, your not going to be webbed nor are your teammates.
Gorge = nullified Welder Marine = Nullified
Teamwork is indeed a hack and should be removed, but for now let us adapt to this stratling thing.
Also, you can weld your team mate's armor and make that resupply HA invincible, double benefit!
Wait....the gorge can heal his team mate's........is this a conspiracy, no, it's actual strategic thinking!
So, welder marine = gorge that can somewhat heal, nullify gorge, and fight with that HA/HMG/Resupply/Welder!
Gorge = anti JPer (UBER lerk, that lucky fade, or a suicidal skulk.......that doesn't happen much), may just heal his teammate's, may get 2-3 bile bombs before death, AND can somewhat subdue or aid his teammate's with web!!!!!!!!!!11111111111111eleven
<!--QuoteBegin-Thardin+Mar 21 2004, 06:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thardin @ Mar 21 2004, 06:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Use welder infinitely and keep it aimed at the gorge, your not going to be webbed nor are your teammates.
Gorge = nullified Welder Marine = Nullified
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> not true, you get webbed even if you have the welder out, aimed at the gorge and the fire held down.
Welders aren't an effective web counter any more. The horribly slow ROF now makes so you have to spend time slowly walking forward to unweb stuff. Walk too fast and you get webbed! Wow! What BS! You might as well just walk into the webs.
<!--QuoteBegin-ZERG!!+Mar 22 2004, 04:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ Mar 22 2004, 04:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Welders aren't an effective web counter any more. The horribly slow ROF now makes so you have to spend time slowly walking forward to unweb stuff. Walk too fast and you get webbed! Wow! What BS! You might as well just walk into the webs.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Let's look at this rationaly. Web's main use is to stop JPers, so why should your welder provide "magic 100% effective" protection against webs? It shouldn't. That was also most likely in mind when the welders "burst fire" mode was implemented.
To me it seems that people often complain about things in combat that they could counter, but don't want to divert points from their weapons to do so.
For example: <ul><li>Focus - God forbid you got armor 1 instead of weapons 1 -> shotty</li><li>Cloaking - OMG you Cloak nub, God forbid you got scanner sweep instead of weapons 2</li><li>Webs - NERF WEB, cause we all know that spending points in combat on anything but weapon upgrades is for n00bs</li></ul>
<!--QuoteBegin-Melatonin+Mar 1 2004, 05:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Melatonin @ Mar 1 2004, 05:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As it stands webs are the most annoying thing about combat. Welders seem to fail all the time, the number of times ive had my welder out and still been webbed makes me want to cry.
make welders like they were in 1.04, if your welder is out and your holding fire webs shouldnt hit you, no matter which way your looking. right now it seems if the welder isnt dead on the web (even sometimes when it is) you likely to be webbed, which just sucks when youv gone to the trouble of upgrading welder (and are using it correctly!)
perhaps gorgs shouldnt be allowed to activly web aswell, I mean; no throwing webs directly onto marines? if you stand still a gorg shouldnt be able to hold you indefinatly [imho].
grenades kill webs yes, but who wants a grenade launcher anyway??!!!111 (i get bored of spam spam spam after a few mins) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I agree with you. Webs are ment for setting up traps, like webs near OCs to keep marines in there FOF long enuf to kill them stuff like that. Not as a weapon. Maybe add a delay time for webs just like land mines have. Also if a gorge and a skulk get into MS on CO its all over. A good gorge will have you spawn webbed every time you spawn and the skulk just cleans up.
Comments
1) Webs catch instantly (trust me, I do it constantly)
2) Webs last ALOT longer then a few secs (assuming no glers come by <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
As for Schmurfy:
CO is suposed to be team based, nuff said (this is why we have things that work well for suport, if rines don't use team work and just rambo off, they are still gona get munched).
Gorges and Welders WERE removesd from CO (infact there were not put back in untill beta 3 I tihn, though posibly 2). They are back b/c they were needed.
Under a cordinated marine rush a hive goes down VERY quickly.
In medium sized games it takes 2 gorges with adren to beable to keep a hive alive. soooo, this calls for the smallest degree of tactics on rine's part, aka "Kill Fatty".
Also with out web there is no good counter for JPers exept for good Lerks/lucky xeno skulks.
Seeing how as JPing the hive takes ALOT less skill then it does to chomp a rine out of mid air, I view this as a problem.
The Game is Balnaced ATM.
The Game is Fun ATM.
Those realy long CO games? I love em.
1) Webs catch instantly (trust me, I do it constantly)
2) Webs last ALOT longer then a few secs (assuming no glers come by <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Actually, I was wrong ... there is no delay on webbing, but the duration is actually far shorter than I though. A single web strand holds a marine for about 2.5 seconds, which is a FAR cry short of the 6 seconds in 1.04.
If you are webbed for longer than that, it's because you are webbed by more than one strand. Webs stack up to two - if you run past 3 webstrands, you will catch two of them and get webbed for five seconds, while one will be left behind for the next unwary marine.
1) Webs catch instantly (trust me, I do it constantly)
2) Webs last ALOT longer then a few secs (assuming no glers come by <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Actually, I was wrong ... there is no delay on webbing, but the duration is actually far shorter than I though. A single web strand holds a marine for about 2.5 seconds, which is a FAR cry short of the 6 seconds in 1.04.
If you are webbed for longer than that, it's because you are webbed by more than one strand. Webs stack up to two - if you run past 3 webstrands, you will catch two of them and get webbed for five seconds, while one will be left behind for the next unwary marine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
While it isn't for 6 seconds, 2.5 seconds is long enough thx, more than enough time for a lv. 1 skulk to kill a lv. 10 marine
I thoughtr you ment the duration a strand stuck around before fading away <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Yes, web hold time is shorter, and yes it is long enugh for a skulk to chomp down on a rine if the skulk was there in the first place.
and remember, it might be a lvl 1 skulk doing the comping but it is still the gorge who basicaly made the kill. And that gorge is a minimum of lv 4, probably atleast 5
(gorge, wep2, wep3, adren)
Again, I fail to see any good reason to get rid of gorges/welders in CO.
The hive once dropped below 20% two or three times (grr, lerks did not umbra but used spores. those idiots. well, assuming they had umbra).
Anyway, eventually we fought back, and I stayed fatty.
Web is totally fun, but I am still learning on how to use them, but bile bomb is the real deal. I helped quite a bit in getting armory almost down (I swear, I had it down to the last red one, but no one finished the job), and the CC went down a little bit later.
I even spit someone to death (w/o focus).
it forces organized teamwork making combat more like a faster paced game of classic without the building parts
combat is supposed to fun and not as team based as classic
aliens dont have to suffer under the excruciating process of getting a team to work together, why must marines <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ALL of NS is team based...I don't think that there is one part of NS that is not team based.
Because webs will stop an entire team dead in it's tracks and completely removes the skill aspect with killing JP and makes it extreamlly boring for both sides not to mention huge stalemates?
Any other questions?
Either way, one side needs a ton of skill, and the other side is basically watching to see if the first side will pull it off or not.
The only thing that is annoying about web, is the fact that it cancels your reload, so if i was reloading hmg, was almost done, and i get webbed, back to 0 bullets.
First, I think webs should need like half a second to "set", so to speak. This would make them more into what i believe they are intended for, an ambushing weapon. This would also prevent that extremely annoying Combat situation where an web-slinging gorge webs up everyone as they spawn. Combined with the new spawning sytem this is incredibly annoying.
Also, I think there should be no limit on total webs in the map. An area total I can understand, to prevent a JPer flying into a room that's just a mass of whiteness. However, if there are JPers rushing your hive, the number to successfully defend your hive may be the total number allowed on the map, thus making any other gorges powerless.
Admitedly not nearly as much as picking a jper outa the air with lerk/skulk/fade.. but it still requires some (though more of it is tactics then twitch)
This is why I go gorge alot, my twitch in NS is sucktastic.
And the skill that it takes to JP rush the hive is alot less then the skill to pick him outa mid air.
It is in fact around the skill level of webbing him up good.
However, there is also skill at avoiding/destroying webs.....
im compleatly against balancing CO
im compleatly for balancing NS
in truth, NS webbing needs balancing, need to be better.
now if you can program it so its diffrent in Co fine by me.
Oh and the topic title should be "Webs need to go". The equals just makes it look like you're trying to be smart, when you're not.
Not in combat it isn't.
NS and CO should be balanced differently. You can't just take the races and abilities out of NS and put them in a deathmatch map without making some changes (for <b>JUST</b> combat). Nor can you look at one gameplay mode and assume there is/isn't an imbalance in the other.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
In combat, the only useful function for gorges besides healing the hive is webbing
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Lies, it's fun to do bile bomb runs on the Armory/CC.
And yes, I do agree, webs are EXTREMELY annoying in CO when 3 gorges do nothing but follow an onos and web you to death when you're shooting at the onos. UGHHH!
I've highlighted your problem for you.
The gorge should always be your primary target.
It can kill your structures fast.
It can make you easy meat for anything else.
It can keep the other aliens alive
It can do all of these from a distance.
<span style='font-size:8pt;line-height:100%'>Edited for below.. good point.</span>
and if 3 of them are gorges; yes, they're going to more or less negate any damage you do to the onos, and yes, they are likely going to web you. That is what they are designed for.
And yes, I do agree, webs are EXTREMELY annoying in CO when 3 gorges do nothing but follow an onos and web you to death when you're shooting at the onos. UGHHH! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Again, damn that teamwork hax.
Gorge = nullified
Welder Marine = Nullified
Teamwork is indeed a hack and should be removed, but for now let us adapt to this stratling thing.
Also, you can weld your team mate's armor and make that resupply HA invincible, double benefit!
Wait....the gorge can heal his team mate's........is this a conspiracy, no, it's actual strategic thinking!
So, welder marine = gorge that can somewhat heal, nullify gorge, and fight with that HA/HMG/Resupply/Welder!
Gorge = anti JPer (UBER lerk, that lucky fade, or a suicidal skulk.......that doesn't happen much), may just heal his teammate's, may get 2-3 bile bombs before death, AND can somewhat subdue or aid his teammate's with web!!!!!!!!!!11111111111111eleven
Gorge = nullified
Welder Marine = Nullified
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
not true, you get webbed even if you have the welder out, aimed at the gorge and the fire held down.
Let's look at this rationaly. Web's main use is to stop JPers, so why should your welder provide "magic 100% effective" protection against webs? It shouldn't. That was also most likely in mind when the welders "burst fire" mode was implemented.
To me it seems that people often complain about things in combat that they could counter, but don't want to divert points from their weapons to do so.
For example:
<ul><li>Focus - God forbid you got armor 1 instead of weapons 1 -> shotty</li><li>Cloaking - OMG you Cloak nub, God forbid you got scanner sweep instead of weapons 2</li><li>Webs - NERF WEB, cause we all know that spending points in combat on anything but weapon upgrades is for n00bs</li></ul>
Welders seem to fail all the time, the number of times ive had my welder out and still been webbed makes me want to cry.
make welders like they were in 1.04, if your welder is out and your holding fire webs shouldnt hit you, no matter which way your looking.
right now it seems if the welder isnt dead on the web (even sometimes when it is) you likely to be webbed, which just sucks when youv gone to the trouble of upgrading welder (and are using it correctly!)
perhaps gorgs shouldnt be allowed to activly web aswell, I mean; no throwing webs directly onto marines?
if you stand still a gorg shouldnt be able to hold you indefinatly [imho].
grenades kill webs yes, but who wants a grenade launcher anyway??!!!111 (i get bored of spam spam spam after a few mins) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I agree with you. Webs are ment for setting up traps, like webs near OCs to keep marines in there FOF long enuf to kill them stuff like that. Not as a weapon. Maybe add a delay time for webs just like land mines have. Also if a gorge and a skulk get into MS on CO its all over. A good gorge will have you spawn webbed every time you spawn and the skulk just cleans up.
LOL
no.
LOL
no. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
OmG H4x
Yes.