How To End The Game As Commander

CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
edited March 2004 in Frontiersmen Strategy
<div class="IPBDescription">i just can´t bring it to an end</div> ok here is my problem:

100 res
all upgrades
HA Squad
secured base, double res and one hive and several restowers.

and then everything breaks down. Everything runs perfect, we kill all fades oni...and suddenly...losing the hive, loosing the HA Squad slowly, loosing RTs

Im just not able to end the game... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
most of the time Im sieging another hive and often i even take it down...but meanwhile they destroy my RTs and my other locked down Hive. I tried the flex tactic with one Marine in the base too but it doesn?t work. a friend of mine told me i should Turretfarm with my res but isnt there another way? i don?t really like turretfarming...
Plz don?t flame me for beeing noob...I?m trying but it just won?t work...plz help me

another problem are these OCs they put around the hives. I?m just not getting through. If im building sieges tehy destroy something meanwhile. If I give grenade launchers to some of my rines it also doesn?t really work.
(ok i have to say...shame on me but i don?t research grenades...should i do that? i don?t really like them cause against a big WOL they are kind of useless...or aren?they?)

Comments

  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited March 2004
    If you have the res, weapons, armor, and aliens have just one, puny hive, it should be just a matter of saying: "squads, get to WP to kick some arse." Then PG, assault, spam, game over. If it doesn't work at the first or second try, tf, siege, good game. If even that fails, obviously the aliens have eaten all your good players and are just toying with you. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    You should not even need turret farms in the first place, maybe a few turrets to secure a critical location for a (short) while, but 'farms?' Unnecessary, when you can just keep advancing. The slower the team, the more time aliens have to retaliate.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    edited March 2004
    Time > anything. To some degree, you're going to have to admit : If your team is utterly incompetent, you will rarely win against good Aliens even with the odds in your favor. On the other hand, if your team just does as much as follow instructions, you have a pretty simple job too.

    I usually have them walk to a WP, setup a PG and a TF and start putting up sieges ASAP. If not enough people are at the PG (pub), use the distress beacon and have them phase straight to wherever you want them to be. Once a Hive is locked down, it doesnt matter so much what you do - either you have little res, then you build the RT there, throw down a scanner sweep to make sure theres no Skulks around and go for the next hive.

    If you have spare res, Elec the RT and stick a TF or Obs next to it. I prefer the Obs, as you can never have enough of those and Turrets are really usually a waste of time and res. PG is optional, you're usually better off having a PG within walking distance instead of at the hive.

    As long as you can keep your 'rines on a wrecking spree, nothing else really matters. Big friggin deal if you have to reloc on the fly 3 times because Aliens run down your base. So what if you loose every 15 res RT after a while (takes only 90 seconds to pay off anyway). Keep wrecking stuff faster than they can ever wreck yours, and you are teh win. If for example you smackdown aliens by 2 RTs and a Hive, while they wreck your entire base and you relocate into their hive - Aliens are still going to be alot weaker than before, whereas within a minute you'll be back at full strength.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    If you cant directly go for victory then go for something that will give you and advantage that will ultimately lead to victory. Repeat process until victory is attained.

    IE. Fight for every RT on the map until you feel confident you can attack without losing what you have. Example: A few weeks ago I commed a game where I had 5RTs, 400 idle res and everything researched. The locations were almost irontightly defended with comm sounds/MT , JP + HMG/GL & Phase Gates. I made a mistake of asking 3 or 4 of my Jetpackers to get to a location, this for some reason took them 8 minutes to do. This is fair enough as any attacks attempted at our defenses were promptly slaughtered, they finally managed to get a phase gate up outside a hvie down a very long corridor. I then requested marines defend there so I can get up siege, to my surprise I then see 6JP and 8HA die to an onos and a fade: at which point I get out the chair apologise for my poor comming and then proceed to messa around with jp + sg. We lose the game! HOWEVER if I had merely expanded by 1 res point at a time I would have won the game, if a stalemate situation seems likely then its ALL about res and the attrition speaks for itself.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    Recycling all the marine bases and dropping comm chairs usually ends the game pretty quickly.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    not as fast as building an armoury and spamming welders though :o
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    <!--QuoteBegin-Cheese+Mar 1 2004, 03:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheese @ Mar 1 2004, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok here is my problem:

    100 res
    all upgrades
    HA Squad
    secured base, double res and one hive and several restowers. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I had the same problem a while ago. I had a winning streak on veil that was dirtied by a near-equal losing streak shortly after. It wasn't pretty.

    I found that the solution is to move out again very, very shortly after getting first hive. You might have double, but double isn't a hive, and if you let them get two hives, you won't keep double for long. Having a one-hive lockdown doesn't limit the aliens' defensive capabilities enough to be able to hold what you have. Once you have one hive, your most important goal is to capture another by any means possible. Res is no object. Expect to lose at least a few of your RTs while attempting to get second hive. This is fine. You already have enough to support what you have to do. Either give a rambo a pg to a siege location, or hold out long enough to train into the second hive. Once you have two hives, the game should be yours. Just hold what you have long enough to make whatever your favorite type of big kaboom is on the third hive, and laugh your way to victory.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    sounds like you should stop fortifying hives, and consentrate on killing em.
    basicly, just build a RT in the a hive, and consetrate on the next one. usualy a single RT is enough to detore hive construction. an elected one is even better.
    after you seige a hive, besure to sell the base off.
    also, you should be doing your second hive assult with out heavies if you do right. maybe your waiting to long to assult the next hive.
    some people think that RTs are better than hives. some think hives are better. but realy both are increadably important. at diffrent times some more than ohters. in the very begining. within the first 3 mins, just consentrate on RTs. if you realy raely realy realy realy realy want to lock down a hive. relocate there.early.
    but you dont have to.
    just keep taking out hives. it only cost 100 rez to kill a hive with 3 seiees and a phase. but remember you only realy use about 35 rez after you recycle it all. plus you got another RT now.

    the only time when you should turtle a place is when you reens suck so bad that its better rez spent on a turret than a reen. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    In my experience, NS 3.0 places more emphasis on hive control. Although most of my comming has been out of necessity, there is clearly an advantage to keeping aliens to one hive. Therefore, I suggest you change your strategy in a way that aggressively attacks additional hives.

    This can involve the concept of "forward bases", where you build bases in vital chokepoint areas, involving armories, observatories, phase gates, and turrets. Keep these bases more elaborate than your main base, and most marines will prefer to regroup there. Use these bases to launch group attacks against difficult targets, such as walls of lame, or hives. The most common place for a forward base is the double res, although a hive would certainly make a good candidate as well. Should the aliens attack your main base, simply relocate to one of your forward bases.

    You can also create "rush bases" consisting entirely of a phase gate and an electified turret factory. If a resource tower is nearby, the turret factory isn't necessary. This will allow you to rush a building alien hive and win simply through a superior spawn rate. Turrets and sieges are optional, if the hive is already built, and the aliens don't know of your pending attack. I don't recommend trying to siege a hive to death, as it takes too much time, too many resources, and too much space.

    If there are no additional hives to destroy, have marines roam the map, destroying and building resource towers, while you research upgrades. I recommend you electify your resource towers, as hive one aliens require significant resource and time investment to destroy them. I prefer to take control of the whole map before I move on to the final hive, as it leaves marines with nothing else to do but attack the hive.

    Once I'm ready to attack the final hive, I spam jetpacks, hmgs, gls, and order the marines to attack the hive and any other targets they wish. A HA train requires too much coordination and generally isn't necessary when you have all the resource nodes.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    Oh, and do NOT drop all HMGs. Shotguns are far superior than hmgs for taking down buildings like RTs, OCs, and hives.
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    yeah hmg's are nerfed against buildings (1/2 damage) but gl do 2x damage against them. so in your ha train you should really mix in a few gl and sg.

    then tell em to march right into a hive and take it down. walk passed all of the res and everything else, only shoot at aliens. then you might get to the hive without firing a shot and they wont know what hit em.

    IF you get them down to 1 hive its game over. Just rush it straight away. Let em have their rt's and oc's. Just move on to the next hive in the same way you just rushed that 1 and game over. The hives are the key. 2 hives = stomp and leap+++ and all the other hive attacks. With this the aliens have a far greater chance of killing your blockades at hive 3 and taking it. ONce they have the 3rd hive no matter what u got they are at the advantage.
  • The_Flying_FishThe_Flying_Fish Join Date: 2003-11-30 Member: 23757Members
    hand grenades are also pretty useful for getting rid of those gorge healing the stack from behind. or even just helping clear a room before you enter. it always helps to research them cos you d rather have them and use it once then not have them and needing it to end the game. if you have the res or need them in some way go for it. HAND GRENADES FOREVER!
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    thx a lot for all of these posts. i hope that it will finally give the virctory to me. oh and yes i made the mistake of giving them HMGs only. I just hate it if i give some of them shottys and they keep screaming for HMGs. So annoying. Grenades will be upgraded next time. and I ll take down more RTs . thx
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    1. Keep aliens on the defence
    2. use phasegates
    3. If you are loosing res, only care if you are not within 5 minutes of winning

    1.
    If the aliens are defending, they will not kill you RTs, or take over the hive(s), therefor you will be able to expand and secure more territory, ultimately controlling the whole map, exept the last hive.
    IF they still are out killing you RTs, keep killign their hives, since you focused force is mkuch faster, aliens will loose in the long run, especially if they spend res on RTs and new hives, when you get more guns for your people...

    2.
    Phasegates make marines able to spawn anywhere on the map for 15 res, basically. Make sure you have it close to the planned battle, but not so close that it risks being destroyed by suicidals. Always recycle phasegates in useless loacations, like old sigebases.

    3.
    If you can win, with a last push for their last hive, do it, even if there is an onos killing 4 eRTs... With no hive, they are easy prey, especially since you can phase in and kill those that arnt already dead, while the new hive is building. Use the beacon to further increase the difference in spawning, thus making the marines flood the aliens.


    Good luck
  • AmplifierAmplifier Join Date: 2004-02-19 Member: 26708Members, Constellation
    I've also had this problem in pubs, I'll drop ha/welders/sg/hms/etc for everyone and we take down 1 hive, and we had one locked down + double. I have about 6/8 of the heavies I gave out, still alive. Then we start losing our locked down hive, but I just ignored it and said, "just take down the last hive fast". Somehow I then lost about 5 heavies and both hives in the next minute or two <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> proves the power of beacon, it really helps now that it brings ones that are alive to.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    becon is you best friend
    once you have your phase gate up, if like 2 heavies are wandering about. just becon and phase to the hive form home base.
    you just never can know if that one or two extra heavies are the deciding factor in a battle
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    edited March 2004
    <!--QuoteBegin-ZiGGY^+Mar 1 2004, 10:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Mar 1 2004, 10:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> not as fast as building an armoury and spamming welders though :o <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ****. ;p

    don't forget to recycle the RT!

    EDIT

    gogo filter! **** = one whose parents were out of wedlock when he was born :S

    As for actual content in this post, since people are talking about equipping HA trains, for me it's always 3 HMG with 2 GL (5 man squad). HMGs cover, gl's shoot the hive. At 1300dmg/clip with a bit of pistol and HMG fire the hive goes down in 2 clips apiece, and it's much safer than having people close to the hive where they can get jumped by onos or fades that heal at a tremendous rate.
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    agreed. always always mix gl's in a ha squad. if u dont even a few oc's and a fade will prove difficult. GL's neutralise any fortified army + splash p0wns anything hiding in there.

    Needed to get spammers out of vents. And great for all those hard to reach places. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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