Co_cargo_b2

ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
I came out with my new version of co_cargo last week and been playtesting it in about 3 differnt servers.. ive gotten good feedback for the next version but i would like to see what suggestions you guys have to make the map better.

<a href='http://www.reaperville.org/bubba/co_cargo_b2.zip' target='_blank'>http://www.reaperville.org/bubba/co_cargo_b2.zip</a>

Comments

  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    nice texturing, one thing that bothers me is that the vent in the hive is kinda too big, try and cut it down
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
    If i made that vent any smaller 2 skulks coulnt pass buy eachother in that vent
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Its kind of flat, add more computers, furniture, wall doo-hickeys and what-not.
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    i like what you've got so far, it's kinda grungy and streamlined ~<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    lthough a bit more contrasted lighting might add a sense of detail. also, the MS looks a bit too flat, would coloured lighting fit into your concept?
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Looking pretty nice.
    The second pic, with the crate elevator/holding bay, a very nice touch, and done well. With cables either side. Also how the lift is has stopped in movement gives a feeling of emptyness to the whole map, like the crew has died many weeks ago. Nice atmosphere.

    I dont really like the CC room.
    I feel the architecture looks fine, but does not cope with that texture choice, it looks a tad busy, or confusing. But that might just be me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    And someone mentioned the lighting, which I agree could be improved. Try characterising your map, with different light effects. It could really help.
  • GLFattyTheGorgeGLFattyTheGorge Join Date: 2004-02-13 Member: 26511Members
    I love the marine start!
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
    Thanks for the feedback, all your thoughts are going into my new version co_cargo_b3.

    Keep it coming!
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    You know, I'm starting to think you are cheating at NS world, I mean, every time I look again, I see 3 new posts, all in made 3 / 4 min after eachother. All positive comments, for such a crappy map. Same typing style, same 2 thumbs up. This can't be coinsidence, can it? I'm reporting it.

    Fu mister.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-JezPuh+Mar 3 2004, 12:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Mar 3 2004, 12:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You know, I'm starting to think you are cheating at NS world, I mean, every time I look again, I see 3 new posts, all in made 3 / 4 min after eachother. All positive comments, for such a crappy map. Same typing style, same 2 thumbs up. This can't be coinsidence, can it? I'm reporting it.

    Fu mister. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hmm yeah I've seen much better looking maps then this one, not that this one is bad, but it could be much better. Yet they say this is the best ever, lol

    Ah well I personally don't take the ns-world vorting/feedback system serious anyway <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> it's just the best place for all ns maps ever made...
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Having an ugly map in the top 20 equals get the fsck out so other GOOD maps do get their rewarded place.
  • ZupEZupE Join Date: 2003-11-10 Member: 22446Banned
    Well i did tell alot of my friends the webpage for it... but not that many people. it does run in like 5 differnt servers and on the map cycle... everyone seems to like it.

    co_cargo_b3 im working on with a friend and where going to detail it ALOT and hes going to do the lighting cuz i suck at lighting =P
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    A two person made map erm doesnt seam GOOD but lets see teh result


    might get to laught
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Well ok, except for that rating part. Keep up the good work.
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