The Old Nade Launcher Model
ahho
Join Date: 2003-02-22 Member: 13854Members
look at the old nade launcher model, it looked like a rifle to me than a nade launcher, since it is not use anymore, can we use it as the lmg model for the marines <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
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I like my LMG. Keeps the gritty feel.
Actually managed to get a few kills using it like that though not as much as when I worked out what it was supposed to be.
I think on page 1, 2 or 3. "Yet another LMG" I think it's called.
It's recoloured black, but if you have the old grenade launcher model at hand, you can just convert the textures in model viewer. That's what I did, as you can see in my signature (I don't have it availible for download, and I probably wont).
It's not big at all. Fits LMG better than HMG in my opinion.
courtesy of nsarmslab.com
<img src='http://www.nsarmslab.com/details/images/render.jpg' border='0' alt='user posted image' />
<a href='http://www.nsarmslab.com/details/nsamdl6.zip' target='_blank'>Download</a>
<img src='http://www.nsarmslab.com/details/images/1.04nadelmg.jpg' border='0' alt='user posted image' />
Silenced And Lazer
<a href='http://www.nsarmslab.com/details/gl1.04lmg.zip' target='_blank'>Download</a>
LOL!!! seems logical doesn't it?!
Seriously, I guess it'll be used as the generic placeholder whenever the necessity arises.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <-- what does that gun look like?
The old GL model was the first NS weapon model to be completed. It was supposed to fill the position of the HMG, but soon, it became apparent that looked implausible for the immense clipsize. It was then slightly remodelled and became the GL model, until Mike decided to do a special GL model, as well.
Hey, you asked for it...
It's very beautiful, however. The reload animation itself is a tad long (As soon as it does a double click, you can fire again, cutting the animation short), but it's a really good replacement. I really dig it.
This isn't the silenced/laser version, though. I found it on like, page 11 or something of the customization forums.
</sarcasm>
Over Ground has a beautifully done Flamethrower.
I could get a picture of it.
Over Ground has a beautifully done Flamethrower.
I could get a picture of it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
fruity at best.
very perceptive.. or not <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
but yes, I am quite sure that they use the fg42 for inspiration, not from DoD necessarily but from real life, as after all it was a real gun.
Pretty sure we only care about the flame atm. Wouldn't want the actual model.
I thought the biggest concern was not as much the appearance of the flames, but the <i>behaviour</i> of the flames.
But fire has a really specific dynamic that'd be almost impossible to capture on an aging engine. I really think they should just bite it and release a decent (read: better than TFC) flamethrower and make it have a very specific strategy tied to it.
Variety is good, and a lot of people really don't care to see fire do firey things..
::runs and hides::
at least, thats what it looks like
hahahhahahahahah
<a href='http://www.hkpro.com/oicwsoldier.jpg' target='_blank'>Land Warrior Weapons System</a>
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->