Cfac389's commander console
Terawatt_99
Join Date: 2002-02-09 Member: 188Members
i'm gonna try to have it so that instead of destroying the console itself, the aliens will have to destroy the wires holding it up, and if they do, it'll fall into the lava <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Comments
--Scythe--
the_only_scythe@yahoo.co.uk
Bottomless Pits
Endless Jumping "Puzzles" over the said pits
Key/Switch Located Remotely from The Door
Impossible to Defeat Bosses Happily Locating Themselves Over/Under a Highly Dangerous [insert thing here]
You Will Always Be the Only One Left
Ammunition Can Be Carried In Large Amounts Without Any Container
Clips Will Always Be Full
and the list goes on....any other ideas?
Overall I think the room is just too plain. I do like your idea about the lava though, regardless of whether or not it makes sense.
The pic of that steam coming from the pipe is really great althogh I don't think it will be enough to break up the 'cuniness' of the room. Its defnately a good start though.
not a fan of the commander console in such a ridiculous location either.
Won't this give the aliens a severe advantage, and totally change the tactics for this map? Instead of the commander console being really hard to destroy, all they have to do is rush 5 or 6 Bob's there via back routes and manage to get only one or two in there to snap the cables and -boom- the game is over. Or are these cables gonna be extremely hard to snap as well?
And the steam in that pic: I can't really tell where it's coming out of.
you could do better. i mean come-on, lava? why? thats not very orignal.
work on it a little more.