Animating In Ms3d

funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
<div class="IPBDescription">help would be nice</div> Ok so i got my model done..now whats with these "joints" and things. i dont even know where to begin. should i animate before or after my model is skineed?

Do i need seperate programs?

Or would i be better off finding someone to animate my model..

Comments

  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Generally, you skin first and then animate. However, the two processes can overlap because an animation might stretch the skin unpleasantly, forcing you to adjust both to make it look ok. You can animate right in Milkshape, though I don't know the particulars of that program. Check the sticky for some tutorials, and see if you can find the "CS Girl" tutorial over at polycount; it's an excellent introductory guide to putting a skeleton together.
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    danke <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    as i animate, i export the needed .smd's... so it's 100% needed for me to at least mesh the model first
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    (nub moment)

    whats meshing
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    A mesh is a "guide" for the skinner. It's the process of saving images of each side of the model so that the skinner knows where to place the skin.
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