Lord Of The Ring: The Battle For Middle-earth
Necro
<insert non-birthday-related title here> Join Date: 2002-08-09 Member: 1118Members

in Off-Topic
<div class="IPBDescription">what? a decent game from ea?</div> <a href='http://www.gamespy.com/articles/march04/lotrbfme' target='_blank'>http://www.gamespy.com/articles/march04/lotrbfme</a>
sounds cool to me - but i'm sceptical
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Skaggs said that you can group archers and swordsmen into a group and the swordsmen will then form a ring around the archers to protect them. If you group orcs and a troll, the troll will throw the orc like artillery pieces. There will be plenty of different combinations that will be available and the A.I. will change the individual unit behavior to adapt to a group setting.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
The development is also working on ways to bring actual emotion to the units in the game. "In the trailer, there is the Oliphant going on a rampage," Skaggs said. "That isn't because it was directed to. If you look closely, its back is on fire and it is panicking. There are other areas where we are employing this as well. In an RTS, if you tell units to go to a spot, they go. Here, if you tell a couple of Gondor soldiers to attack a troll, they might hesitate because of the tremendous fear factor."
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
sounds cool to me - but i'm sceptical
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Skaggs said that you can group archers and swordsmen into a group and the swordsmen will then form a ring around the archers to protect them. If you group orcs and a troll, the troll will throw the orc like artillery pieces. There will be plenty of different combinations that will be available and the A.I. will change the individual unit behavior to adapt to a group setting.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
The development is also working on ways to bring actual emotion to the units in the game. "In the trailer, there is the Oliphant going on a rampage," Skaggs said. "That isn't because it was directed to. If you look closely, its back is on fire and it is panicking. There are other areas where we are employing this as well. In an RTS, if you tell units to go to a spot, they go. Here, if you tell a couple of Gondor soldiers to attack a troll, they might hesitate because of the tremendous fear factor."
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Comments
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
The development is also working on ways to bring actual emotion to the units in the game. "In the trailer, there is the Oliphant going on a rampage," Skaggs said. "That isn't because it was directed to. If you look closely, its back is on fire and it is panicking. There are other areas where we are employing this as well. In an RTS, if you tell units to go to a spot, they go. Here, if you tell a couple of Gondor soldiers to attack a troll, they might hesitate because of the tremendous fear factor."
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Omg yes, its like NS, your troops won't listen!
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what? a decent game from ea?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Har har, so true. Except Zero Hour. I loved that.
that's war of the ring, a warcraft 3 clone basically.
"The game is still several months away from alpha"
so, meh.
<!--QuoteBegin-Necro+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necro)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->um...no
that's war of the ring, a warcraft 3 clone basically. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
*edit* Ah, well that would be it then <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> *edit*
Bad thing is, I was sitting in the cinema under the largest battle scenes and thinking "this is so much like total war". The battlefield looked just like a game of total war <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
The development is also working on ways to bring actual emotion to the units in the game. "In the trailer, there is the Oliphant going on a rampage," Skaggs said. "That isn't because it was directed to. If you look closely, its back is on fire and it is panicking. There are other areas where we are employing this as well. In an RTS, if you tell units to go to a spot, they go. Here, if you tell a couple of Gondor soldiers to attack a troll, they might hesitate because of the tremendous fear factor."
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Omg yes, its like NS, your troops won't listen!
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ahaha lol.
But then again would YOU go rush an Onos with basicaly your knight amour/sword (HA/Knife)
I think this is an interesting step in the direction of realism, just so long as it does not make your troops totaly useless.
I mean come one, there will always be those natural leaders, and rambos of the group too. I wonder if they will be scripted into the AI as well.
Bad thing is, I was sitting in the cinema under the largest battle scenes and thinking "this is so much like total war". The battlefield looked just like a game of total war <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol the Gondorian soldiers all looked like midgets too i jsut noticed. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Every man was assigned a "personality" and acted it out on the battlefield.
Now that would be cool.
Every man was assigned a "personality" and acted it out on the battlefield.
Now that would be cool. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
that would be cool, mos def.
but..
it would take like, 7 supercomputers to run it =\
Every man was assigned a "personality" and acted it out on the battlefield.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It was called "Massive" and the concepts in it are old ones well known in AI for quite some time. The attacks and defenses were simply classified into several categories and the animations were all preset. Interesting to look at, long time to run. They actually did add ways of directing the agents a bit though.
It was little more than a decision tree. Okay I perceive this this this this, no, this this, blah, etc. Now I decide and activate actuators this this this, not you *slap*, this this, etc. I'm sure certain variables were randomized to predispose certain decisions over others differently between agents, effecting that personality you spoke of.
Perhaps this particular soldier really likes an overhead attack, but the guy he fights first really likes a low attack. Well if they both start out fighting, the soldier probably loses, but they tell each other what they've decided to do and one may try to block, but may not. It's just these little variations that make them win or lose.
Every man was assigned a "personality" and acted it out on the battlefield.
Now that would be cool. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That would be cool, except for the fact that rendering speed would be measured in seconds per frame rather than frames per second <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->