well i wonderd how to set flashing/dimming lights that flash and can be colors <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited March 2004
you have to look in the lightentity keys:
- apearance flickering or dimming lights can be set with the many settings in this key - Brightness the first 3 numbers here are the color, use pick color to select the color. The last one is the brightness of the light rangeing from 0 (no light) to 255 (maximum light).
if this is what you mean (hammer editer settings btw) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
thans for the fast reply <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> to bad im still at school lol
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<!--QuoteBegin-Kouji San+Mar 2 2004, 05:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Mar 2 2004, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The last one is the brightness of the light rangeing from 0 (no light) to 255 (maximum light). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> This doesn't have a maximum of 255. The colour values do, but I don't know what the maximum is for brightness/intensity, or if there even is one. I have one light with an intensity value of 6000.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
heh your right <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> just tested it Ah well I always use 255 as maximum for light, the 1 bounce in RAD does weird stuff at such a high value
<!--QuoteBegin-Droggog+Mar 2 2004, 11:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Droggog @ Mar 2 2004, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> QuArK give 300 by default for intensity, but i've no idea if it's the maximum <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Technically the maximum intensity value the compiler will handle is ~1,200,000,000,000,000,000,000,000,000,000,000,000 if your color values are between 1 and 255... your rooms WILL appear fullbright if you use this value, though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->.
Internally the color is a vec3_t, which is an array of three floats. The color values are multiplied by the intensity when the light parameters are read from the entity. There isn't actually a cap of 255 on the color values; the range from 0-255 happens to be used for the actual amount of each color on walls because it's being stored as an unsigned byte. Editors may artificially restrict the numbers.
Comments
- apearance
flickering or dimming lights can be set with the many settings in this key
- Brightness
the first 3 numbers here are the color, use pick color to select the color.
The last one is the brightness of the light rangeing from 0 (no light) to 255 (maximum light).
if this is what you mean (hammer editer settings btw) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
This doesn't have a maximum of 255. The colour values do, but I don't know what the maximum is for brightness/intensity, or if there even is one. I have one light with an intensity value of 6000.
Technically the maximum intensity value the compiler will handle is ~1,200,000,000,000,000,000,000,000,000,000,000,000 if your color values are between 1 and 255... your rooms WILL appear fullbright if you use this value, though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->.
Internally the color is a vec3_t, which is an array of three floats. The color values are multiplied by the intensity when the light parameters are read from the entity. There isn't actually a cap of 255 on the color values; the range from 0-255 happens to be used for the actual amount of each color on walls because it's being stored as an unsigned byte. Editors may artificially restrict the numbers.