Ns_corona
crode
Join Date: 2002-11-09 Member: 7876Members
<div class="IPBDescription">map needing Playtesting</div> A map in size somewhat smaller than the regular NS map. Almost no small cramped hallways. Lots of vertical space which should lead to lots of in-flight combat. This isnt your typical NS map.
I havnt been pimping my map too much since ive been to busy building it but take a look. More screenshots and download available on <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=379' target='_blank'>NS World</a>
Requires 6vs6 or more balance testing and feedback. If you run a custom server please contact me in #clan-CiS
I havnt been pimping my map too much since ive been to busy building it but take a look. More screenshots and download available on <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=379' target='_blank'>NS World</a>
Requires 6vs6 or more balance testing and feedback. If you run a custom server please contact me in #clan-CiS
Comments
Anyway, retexture it. The whole thing. Seriously, you've used like a new texture for every single face. This map gives me a headache just LOOKING at it... architechture looks sweet as hell, but oh god, it's impossible to tell what's a wall and what's a floor... best example of what I mean is this: <a href='http://24.87.203.202/marinestart00.jpg' target='_blank'>http://24.87.203.202/marinestart00.jpg</a>
It does look fine.
If you hit your head on it, its the ceiling. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Texture usage is at 2.6MB. Too many different textures makes things more confusing and doesnt tie the map together so it staying the way it is.
Whats unknown right now is which team will gain an advantage from this layout.
A few points of concern though...<ul><li>the r speeds get up there in a few spots. may cause a problem for big battles in there when things get really choppy.</li><li>some of the res nodes are REALLY close together. -Will probably end up being a problem during gameplay</li><li>and after 20 long minutes of looking for a button to the door leading to the double node room... i still couldn't find it -maybe I'm blind, but is there one?</li><li>because of the smallness that you were going for, I think tf and turret spamming would post a MAJOR problem -one elec. tf that would supply energy to turrets over 2 or 3 levels would pretty much block off the alien team from moving around</li><li>ms res node is pretty much a deathtrap for marines</li></ul>
other than that, it looks good
Right now there are 9 res locations, which is enough for the largest map. To balance 1 thing I can do is move or remove a couple of them. Most people seem to think that aliens have the upper hand but im still not sure and wont be until I can get a few big games going. So far my clan has done a 3 vs 3 but they are just figuring out the map themselves so... time will tell
thx for your comments
24.87.203.202:27020
NS_Corona Final4 Oficial Playtest Server
Ill try and keep it up as long as possible