Ns_corona

crodecrode Join Date: 2002-11-09 Member: 7876Members
edited March 2004 in Mapping Forum
<div class="IPBDescription">map needing Playtesting</div> A map in size somewhat smaller than the regular NS map. Almost no small cramped hallways. Lots of vertical space which should lead to lots of in-flight combat. This isnt your typical NS map.

I havnt been pimping my map too much since ive been to busy building it but take a look. More screenshots and download available on <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=379' target='_blank'>NS World</a>

Requires 6vs6 or more balance testing and feedback. If you run a custom server please contact me in #clan-CiS

Comments

  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    edited March 2004
    Wanna try shrinking that screenshot, ace? Not everyone uses 10 billion x 680 million resolution.

    Anyway, retexture it. The whole thing. Seriously, you've used like a new texture for every single face. This map gives me a headache just LOOKING at it... architechture looks sweet as hell, but oh god, it's impossible to tell what's a wall and what's a floor... best example of what I mean is this: <a href='http://24.87.203.202/marinestart00.jpg' target='_blank'>http://24.87.203.202/marinestart00.jpg</a>
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    Am I the only one who doesn't have the same problem as EEK? I think it looks rather fine.
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    <!--QuoteBegin-NetBent+Mar 2 2004, 05:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NetBent @ Mar 2 2004, 05:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Am I the only one who doesn't have the same problem as EEK? I think it looks rather fine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It does look fine.
  • crodecrode Join Date: 2002-11-09 Member: 7876Members
    If you stand on it, its a floor.
    If you hit your head on it, its the ceiling. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Texture usage is at 2.6MB. Too many different textures makes things more confusing and doesnt tie the map together so it staying the way it is.

    Whats unknown right now is which team will gain an advantage from this layout.
  • HarmondoHarmondo Join Date: 2003-08-09 Member: 19226Members
    It looks really good. Kinda reminds me of one of maps for halo on xbox.

    A few points of concern though...<ul><li>the r speeds get up there in a few spots. may cause a problem for big battles in there when things get really choppy.</li><li>some of the res nodes are REALLY close together. -Will probably end up being a problem during gameplay</li><li>and after 20 long minutes of looking for a button to the door leading to the double node room... i still couldn't find it -maybe I'm blind, but is there one?</li><li>because of the smallness that you were going for, I think tf and turret spamming would post a MAJOR problem -one elec. tf that would supply energy to turrets over 2 or 3 levels would pretty much block off the alien team from moving around</li><li>ms res node is pretty much a deathtrap for marines</li></ul>
    other than that, it looks good
  • crodecrode Join Date: 2002-11-09 Member: 7876Members
    there are 2 teleporter rooms, they have the same sound and particles as a phase gate. Hit enter on them to get to the double res.

    Right now there are 9 res locations, which is enough for the largest map. To balance 1 thing I can do is move or remove a couple of them. Most people seem to think that aliens have the upper hand but im still not sure and wont be until I can get a few big games going. So far my clan has done a 3 vs 3 but they are just figuring out the map themselves so... time will tell

    thx for your comments
  • crodecrode Join Date: 2002-11-09 Member: 7876Members
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    I believe it looks good so far, I like the verticle idea. The only thing you have to worry about is marines siegeing almost everything.
  • crodecrode Join Date: 2002-11-09 Member: 7876Members
    OK I have a dedicated server setup at

    24.87.203.202:27020
    NS_Corona Final4 Oficial Playtest Server

    Ill try and keep it up as long as possible
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