Map Not Working

GLFattyTheGorgeGLFattyTheGorge Join Date: 2004-02-13 Member: 26511Members
<div class="IPBDescription">...</div> I don't know why, but my map isnt working, I made it the same way all my other maps and it works fine but this one doesnt... It compiled fine.. but when I click start game, it says starting server... then it just quits out of ns, but if I try another map it runs fine.. Like I said before I made it the same way all the others, the only thing thats different is that outside one of the rooms is func_water <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

Comments

  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    If there were no errors in the compile and other maps still run fine, about the only thing I could suggest is that you upload a copy of the bsp to let us take a look at it.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    I stress the importance of the use of the required entities for NS to load the map correctly:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS Mode Requirements
    1 info_mapinfo to specify the parameters for the commander view
    A set of info_locations to give important rooms a name in the game
    32 info_player_starts in the ready room placed at least 128 units apart from each other
    1+ info_join_teams for each team in the ready room
    1+ info_spectates in the ready room
    1+ info_join_autoassigns in the ready room
    3 team_hives
    1 team_command
    1 func_resource near the marine start
    1 func_resource near each hive (3 total)
    3-8 additional func_resources spread strategically throughout the map
    16 marine info_team_starts at the marine start point
    16 alien info_team_starts at each hive (48 total)


    CO Mode Requirements
    1 info_mapinfo to mark this map as a natural-selection map
    A set of info_locations to give important rooms a name in the game
    32 info_player_starts in the ready room placed at least 128 units apart from each other
    1+ info_join_teams for each team in the ready room
    1+ info_spectates in the ready room
    1+ info_join_autoassigns in the ready room
    1 team_hive
    1 team_command
    1 team_armory
    16 marine info_team_starts at the marine start point
    16 alien info_team_starts at the alien start point


    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    also dont forget the map prefix of ns_ or co_
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    The only thing required for NS to run the map locally is a single info_player_start for you to spawn at. I'm not sure what happens if you don't have one.

    All the other stuff, including the naming guidelines, is just to be considered an official map, not strictly required.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Whilst you don't need most of that to just test the map, the naming guidelines apply if you want to actually run it as, for example, a co_map. Basically, all of those requirements should be included so that the map functions properly as an NS/CO map, official or not.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Shadowics+Mar 4 2004, 02:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadowics @ Mar 4 2004, 02:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only thing required for NS to run the map locally is a single info_player_start for you to spawn at. I'm not sure what happens if you don't have one.

    All the other stuff, including the naming guidelines, is just to be considered an official map, not strictly required. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you don't add one, you'll spawn in the center of the map (0,0,0).
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