Unknown enemy: chapter 14
Rob
Unknown Enemy Join Date: 2002-01-24 Member: 25Members, NS1 Playtester
<div class="IPBDescription">Marcus arms</div>Doh, three whole weeks. Ah well. Anyway, he's chapter 14, if you'd like:
<a href="http://hive.readyroom.org/writing/ue/ue.html" target="_blank">http://hive.readyroom.org/writing/ue/ue.html</a>
let me know what you think.
Edit: BTW...this is the PartII finale...I sorta forgot to mention that...yeah...*cough*
<!--EDIT|rob6264|Oct. 13 2002,08:48-->
<a href="http://hive.readyroom.org/writing/ue/ue.html" target="_blank">http://hive.readyroom.org/writing/ue/ue.html</a>
let me know what you think.
Edit: BTW...this is the PartII finale...I sorta forgot to mention that...yeah...*cough*
<!--EDIT|rob6264|Oct. 13 2002,08:48-->
Comments
/me reads
edit: Very nice, please try not to overdo it in the dream department though, and I think the first word was supposed to be "on" not "one."
/me goes off dancing in street!
/me stops Llama Killer
/me tells Llama Killer its not dance
/me shows Llama Killer how to donce
/me donces 24/7 while waiting for ns to release, then donce 23/7
Although...my posts seem to atract the chatter.
/me sighs
Ah well
<b>Dream Sequences:</b>
-The dream sequences are very interesting. They introduce a lot of suspense and foreshadowing. I'm <i>really</i> dying to know what this flash of light is every time they get attacked (assuming that it's not something really obvious that I'm missing).
-While they're a great, mysterious foreshadowing tool, and while they're only used a couple times, I think it could have been better off if it happened less frequently. Or at least just... spaced apart more.
I know this probably won't happen, as you've stated that you won't be going back to rework previous chapters, but: It would have been cool (and probably would have added to the suspense even more) if a similar dream sequence happened at the waaay beginning of the story. And then have the issue forgotten, to later return in this chapter, where the reader is like "Oh... yeah. Forgot about that, I wonder what's going on here."
-The foreshadowing is obvious. Maybe a little too obvious? I mean, it's awesome knowing beforehand that these guys are going to get ripped to shreds and tossed, limbs flailng, to the woodsiecreeps on their next outing. Really creepy feeling. But like I said, it's maybe a bit too obvious, and rather then feeling all fuzzy inside when the ambush/attack/hellfight/whatever happens... the reader might be like "Heh, I knew it."
From what I can think up, there's a couple options you could take the angle from here. One, you could drop the dreams for a while, and slowly work your way up to the actual 'event' with occasional hints or blurred dreams sequences... Another, you could keep up the steady pace of the dreams, gradually revealing more and more details about the mystery stuff (the light, etc)... or, the version I would personally go with... you could maybe die down on the frequency a bit, but not let up on the obviousness of the foreshadowing. The reader will assume he knows everything, and will think he's ready for the 'event'. Then you, of course, pull the rug out from under his feet and <i>prove him wrong</i>. Make him think, "Whoa... I didn't think of THAT...". You know, have it 'work out' both ways. It makes sense the obvious way, which everyone will be predicting... yet makes even more sense in the actual-way-that-nobody-thought-of. I guess it could be kinda hard to pull off in this particular situation, considering that "The Obvious Way" is "The Good Guys are going to get Ambushed to Hell on their next Outing". Would be kinda hard to pull off something totally unexpected there.... So maybe just little details could be styled in this "Whoa, didn't think of THAT" fashion? Or maybe even just throw the reader off by making him wrong in his prediction of <i>when</i> it's going to happen. Continuously even. "NOW it's going to happen...". Might make it all that more dramatic when it actually does happen. The reader may not even consiously think about these things, but it might make it 'somehow more dramatic' in his mind if little tricks like this are played.
Knowing you, this was already probably your plan, but yeah... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
<b>Anyway...</b>
I'll try to reply again later with some more thoughts/suggestions on additional specific points (like O'Neil, the zerk/mason issue, etc).
I really love what you've got going here though. The mood is relaxing breather from the previous action, yet at the same time suspenseful/foreboding. You've also done a great job with scenes like the MarcusArms Misfire Accident which keeps the chapter true to the story's action-filled heart. But it's still relaxed. Nice. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Can't wait for the next one!
Hopefully I can sort out this dreams disaster in the next chapter.