Co_loathing

mozesmozes Join Date: 2004-02-24 Member: 26852Members
<div class="IPBDescription">final release</div> Sorry dudes no pics, i have no hosting. However, i do think its worth a download...

Its a small combat map, similar in size to faceoff. Kinda lab-ish. Lots of verticality. extremely fast paced.

some quotes from the feedback forum

Date 2004-02-29 02:37:04
Commentator g.stall***@comcast.net
Comment Awsoome map, pretty evenly balanced, open areas for rines to fire.

2004-02-29 01:47:29
Commentator st***@grhc.org
Comment I love the fast gameplay, you are encouraged to leave the base! Nice touch with the weldable door.

download url:

<a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=376' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=376</a>

hosted on:
.[On|E] Lerk Jerky v3.0 beta 3
216.58.238.189:27050

Leet Skulks Reunited
208.37.31.166:27015

thx for ur time

Comments

  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    I'm sorry, but I just won't dl maps before I see pics.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    Not too bad.. the weldable needs some work though.. Upon welding it I became stuck to it..
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited March 2004
    You should be able to upload screenshots to NSWorld.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I don't think you can though.
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    we need nakked pixx <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Nice work mozes. To be honest it's not the best map there is, but it certainly isn't the worst. Some parts just didn't feel "right" to me, but i guess that's my personal taste really.

    But i noticed a few errors and a few petty annoyances. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Firstly, the window at Flow Maintenance (I think that's it's name) is too transparent, it took me a while to realise there is actually a window there. Try upping the opacity just a bit.


    <img src='http://esuna.thezazi.net/images/misc/loathing1.jpg' border='0' alt='user posted image' />
    This is inside your hive. There's a particle system that's either being annoying, or it's an error.


    <img src='http://esuna.thezazi.net/images/misc/loathing2.jpg' border='0' alt='user posted image' />
    This is the external view at The Overlook. The bit i've circled seems out of place. It's too tall and ends extremely abruptly. I'd recommend dropping it down to the same size and use the same texture as the rest of the back wall.


    <img src='http://esuna.thezazi.net/images/misc/loathing3.jpg' border='0' alt='user posted image' />
    This happens on all of the elevators you've used. Each of the sides clips into the tracks, as circled on the image. It looks quite ugly and is, well, bad mapping practice really.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    That particle system is most likely the origin point of his map (X=0, Y=0, Z=0). There's an old old bug which causes some particle systems to create phantom copies at the origin point, the only fix is to move the entire map so that the origin point is no longer in the viewable area.
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