An Idea About Those Pesky Map Secret Threads.

7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
Allow one thread to give away all the precious, precious map secrets. Just one. A leetal one.

<span style='font-size:15pt;line-height:100%'><b>*BUT!!!*</span></b>

Make it a SECRET thread, which you have to do SECRET THINGS to get to!

I R TEH JEENYIS PWN WINNAR!!!111!!1 kekekeke

Comments

  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Do you know how many places it was posted that NS would be done when it done?

    And do you know how many new threads there were each day asking for a release date.


    It really dosn't matter. People will still create threads asking, rather than search.

    Besides, finding those secrets is the fun. If you can't find them, you don't deserve them.
  • Renegade.Renegade. Join Date: 2003-01-15 Member: 12313Members, Constellation
    Secret thread... lol!! Just replace "thread" with room and you've just generated a continous uneventful loop! Instead of asking where the secret room is, they will start asking where the secret thread is to tell them where the secret room is!
    What's next? another secret thread to tell them where the first secret thread was to tell them where the secret room is!!
    lol...
    *sings* "this is the thread that never ends, yes it goes on and on my friends, some newbies started asking questions, not knowing where it was, but they'll continue asking them just because because because..."
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Actually, that might be fun. And cut down on threads, if the last 'secret' thread just linked back to the first secret thread. See how many times people went around in circles before they caught on.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    or they could not make a secret thread at all and just lie and say they made one
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    I dont see why the mods bother to lcok down the threads <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Because secrets are called that for a reason. It's no longer a secret if everyone knows. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Plus, the mappers already get ENOUGH disrespect from people running things like Stripent.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    edited March 2004
    <!--QuoteBegin-Talesin+Mar 4 2004, 09:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Mar 4 2004, 09:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Plus, the mappers already get ENOUGH disrespect from people running things like Stripent. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Wha?

    PS: Is it short for strip entities? I'm very much not a mapper.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Make a stickied thread with
    the title : DONT ASK ABOUT SECRET ROOMS, YOUR THREAD WILL BE LOCKED!

    and make another stickied topic only containing very little hints.
    (need some good 24/7 modding though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->)

    Is it that hard?
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-007Bistromath+Mar 5 2004, 02:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (007Bistromath @ Mar 5 2004, 02:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Allow one thread to give away all the precious, precious map secrets. Just one. A leetal one.

    <span style='font-size:15pt;line-height:100%'><b>*BUT!!!*</span></b>

    Make it a SECRET thread, which you have to do SECRET THINGS to get to!

    I R TEH JEENYIS PWN WINNAR!!!111!!1 kekekeke <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So if it is a secret thread, who can watch it and who can't? :\
  • POOP_AkiraPOOP_Akira Join Date: 2003-11-23 Member: 23468Members
    Only the gnomes can find it.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    Heh, like the secret forums over at the Gamespy forums. They were amusing.
  • Black_Hawk_VSBlack_Hawk_VS Join Date: 2003-03-13 Member: 14478Members, Constellation
    <!--QuoteBegin-Talesin+Mar 4 2004, 08:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Mar 4 2004, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, that might be fun. And cut down on threads, if the last 'secret' thread just linked back to the first secret thread. See how many times people went around in circles before they caught on. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You should go through and edit all the old threads bout map secrets and start pointing them at each other
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    edited March 2004
    ok, lol im gonna do it, ill make 2 threads that link to each other ranting about sekrat rooms, just del them if you dont want them. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    edit**wow, i made 1 post elsewhere and they are gone! oh well, understandable...
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    I have a .doc with a list of every secret and stuff that I've found...
  • useless-NZuseless-NZ Join Date: 2004-04-10 Member: 27841Members
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin-useless-NZ+Apr 10 2004, 10:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (useless-NZ @ Apr 10 2004, 10:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> can i have it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes.






























































    I mean no.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Here's another idea about those pesky easter egg threads; let people spoil all the easter eggs they want rather than being modded on an unwritten rule, but only in easter egg related threads. People who don't want it spoiled don't have to click them. I'll never understand why the mods want to keep the easter eggs from people who want to hear about it.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Here's my opinion; nuke 'em, nuke 'em all!
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin-Zek+Apr 10 2004, 10:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Apr 10 2004, 10:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's another idea about those pesky easter egg threads; let people spoil all the easter eggs they want rather than being modded on an unwritten rule, but only in easter egg related threads. People who don't want it spoiled don't have to click them. I'll never understand why the mods want to keep the easter eggs from people who want to hear about it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Half the fun of easter eggs are finding them and feeling proud that you found something really cool all on your own.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited April 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Besides, finding those secrets is the fun. If you can't find them, you don't deserve them.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Does decompiling the map or nocliping around it count as "finding" secrets. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I think most secrets are found in the cheating brute force manner described above instead of mindless +useing everything in the ready room and then spread by word of mouth.

    Mappers should use a thin hollow "shell" around their secret areas with nobuild(or black) texture on it if they can spare the resources. That would make it that much harder to cheat with noclip, unfortunetly decompiling would still work like a charm if it doesn't crash the decompiler(could you do buggy architecture in a remote part of the map that crashes the decompiler? a func_wall with a face with 4 vertices that are not all in the same plane perhaps(should work to compile and play with only a warning)?).

    edit: added a very important "de"

    edit: Also, you could still find secret rooms if you used ripent and found entitites in odd locations far outside the ready room or playing area but it would be a bit of a hassle to do this. A counter for this might be to not use func_walls but instead use brush entities that need an origin(such as rotating platforms whatever the entity is called(func_plat_rotating?)), and put the origin inside the actual map.
  • bliNkbliNk Join Date: 2003-10-04 Member: 21422Members
    I only ever saw the hera secret in 2.0, If all of them have been removed what maps did have secrets in them?
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    its easy to find them... if theres an invisible wall, run your flashlight over the wall, over the invisible wall, there will be nothing there....
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-Sephiroth2k+Apr 11 2004, 10:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sephiroth2k @ Apr 11 2004, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its easy to find them... if theres an invisible wall, run your flashlight over the wall, over the invisible wall, there will be nothing there.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think you mean a walk-through wall. You can't see invisible walls anyway. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->


    Secret thread would show you how to get to the secret rooms.

    But a link to the secret thread on a wall in the secret room.


    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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