Edge of infestation
ChromeAngel
Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">How to cope...</div>I've been having problems where my infested floor & ceiling meet uninfested areas, namely a sharp cutoff line in the goo.
Here's an experiment i've been doing in NS_Next's readyroom to try and hide the edges. Tell me what you think.
Here's an experiment i've been doing in NS_Next's readyroom to try and hide the edges. Tell me what you think.
Comments
Would Cory or Relic mind if I posted some infested textures up here, based on some of theirs from the NS WAD?
I'm sure they will allow you to modify the textures, as long as you give proper permission and all that. Those look good enough to be included in official wad <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
If you're still worried about how it will look, I would suggest trying some lighting tricks (shadows, lighting the surrounding area, etc.) to smooth the transition.
BTW, I think your pic looks great. Maybe a bit too light though.
Yes, Freestyler my graduation textures are { type textures layered over the join with 4 sided pyramid brusghes turned into func_wall.
Spooge read the 2nd post.
I have a plan to make it pulsate like Yama but it's a bit involed. I'd like to know if Flayra and Cory imagines that gunk pulsing or not.
F_R_E_A_K_Y (it was quite funny, actually... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> )
Your blending looks great. Original idea... I just hide my seams with shadows.
As far as my textures go, I don't mind one bit. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Just a thought - full colour decals are possible as standard map thingies, not just as decals in multiplayer.
They do need to be in decals.wad, but it could be handy to have some of those 'infested' Solid-255 style textures available to mess up existing textures in random locations. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Someone said that people probably won't notice. Well, maybe, but then again they might. If you want a professional looking map, you need to account for just about everything.
Does anyone rememeber the Star Trek episode with the giant flying braincells (one of the original series)? My join covering sort of reminds me of those...