[mrel] Lo-poly Structure Pack

ctxctx Join Date: 2002-11-02 Member: 4592Members
edited March 2004 in NS Customization
<a href='http://www.lagcs.com/LoPolyStructurePack.zip' target='_blank'>Download</a>
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Comments

  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    For a sec there i thought this was gonna be one of those replace buildings with boxes posts, poly count still looks reasonable though.

    screenies?
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    yay screenies dude, show me the screenies! good job tho!
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Will post screenies this afternoon.
  • g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    PG, CC, armslab, res nozzle and TF are very nice. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    but all other models now look a bit... strange now imo (especially the RT <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> )

    but GJ <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • AbsolutSwedeAbsolutSwede Join Date: 2003-10-14 Member: 21693Members
    <!--QuoteBegin-CaptainPanaka+Mar 5 2004, 09:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Mar 5 2004, 09:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> PG, CC, armslab, res nozzle and TF are very nice. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    but all other models now look a bit... strange now imo (especially the RT <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> )

    but GJ <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree...
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members
    Looks like marines just didnt finish building them
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    gj for those who want them <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Why does it matter if they look strange. This is to help people with more low-end machines so why complain about how they look. Look fine to me for the amount of polies reduced. Thanks for posting that screenshot.
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Most of what you did was delete parts...
    With a bit more work, you could of reduced the polycount by making just simpler shapes.
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Point? Some people may want the default buildings but with less polygons, and here they are. I'de prefer a low-poly default model over a simple boring box. I'll have you know that deleting parts, creating new faces, etc was more difficult than it would have been to make some bland simple shapes.
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    hehe.. BlackPanther knows what he is talking about.. he have made many "real" lowpoly marine structures aswell as som awsome models for the community.
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    edited March 2004
    What a waste of time this must have been then. So he made some stupid squares for buildings, I don't care. I wanted default models that still looked okay but with a reasonable amount of polies taken off, that's what I did. It was originally for myself but I thought it would be nice for anybody else who wanted the same thing. I guess I just wasted my time though since it's obviously a horrible job compared to BlackPanther's godly little simple shapes. You can never please a Nazi.
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    edited March 2004
    Your stupid. he made default models with less polys all animations and parts left THATS REAL LOWPOLY BUILDINGS not just stripping parts from them... Try to act a little more mature next time and know what your talking about.

    Maybe it wasnt even even BlackPanther who made them on second though but it doesnt matter cuz they have been done.

    Anyway you just made a fool of yourself for nothing.
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    edited March 2004
    Isn't there something in the rules about NOT flaming people and hijacking their thread? I'm not going to start a kiddie name-calling war with you, THAT is stupid. Get the hell out of my thread jackass.
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    I didnt start this your the one who did.. just cuz I said that blackpanter know what he was talking about. You flamed both me and blackpanther and made a fool of yourself.
    and if you call this hijacking your even more stupid...
    Anyway your one of the two persons on this forum who have lost all my respect by now.
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    edited March 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->EDIT: I didn't flame anyone, read up. Stop acting like a little child about it and stop posting already. End of story.

    EDIT2: I don't care if you respect me or not, I don't know who you are and I'm doing just fine without a drop of your respect. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited March 2004
    Wow, calm down guys, you're <b>both</b> flaming each other.

    But as to the models, yeah, a lot of them look extremely odd. The IP looks quite cool like that, but the res node just looks like a strange mushroom. The armoury looks good, except that the slots look strange. Perhaps reskin it to get rid of the slots on the side.

    The turret, however, is missing it's most vital part, the actual turrt. Right now it just looks like a tripod with a stick on it.

    Nottingham raises some good points however, rather than just deleting parts of the models, how about actually taking some time to do proper low poly-models. Even if it means starting the model from scratch and just using the same skin. I guess if you're desperate to cut down the polycount ingame, these will do, but from a purely aesthetic point of view, they're quite bizarre.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-BlackPanther+Mar 5 2004, 03:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Mar 5 2004, 03:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most of what you did was delete parts...
    With a bit more work, you could of reduced the polycount by making just simpler shapes. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    true but it looks pretty cool
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Listen man, we appreciate your effort. But just because you put effort into something doesn't mean it has to be perfect. People are giving you slight suggestions, and your flipping out. Just calm down, and everything will be ok.
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    I know I'm just frustrated, but I'm going to redo all of it so no biggie.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Good, Im looking foward to it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    ctx, there's a difference between critique and criticism (as I define them, anyway). Criticism is unproductive and incendiary, aimed at belittling the target. Critique is constructive if sometimes blunt, but more importantly it is aimed at helping the target improve.

    To all parties: always keep in mind that any critique is, at most, a suggestion. If your work is critiqued, take it with a grain of salt. Use what you like about the suggestions, leave what you don't. If you are critiquing someone else's work, don't push the issue if they are unreceptive. No use getting in a fight about it.

    I think all parties overreacted here, which is unfortunate.

    <b>ctx</b>, it's unfortunate that you've removed your link; regardless of the opinions expressed in this thread so far, they looked pretty good to me and probably would have been good for people with low-end machines. It's always nice to have options. However, keep in mind that everyone's got opinions, and you don't always have to listen to them.

    <b>Nottingham</b>, you were out of line. Please respect your fellow posters, or you'll find yourself with a nice little solitary seat in the corner.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Good Post. And i also like to take the time to say, i think we should be putting encouraging comments in our post to keep this forum alive is all.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    You can also....use optimise tool on 3dsmax to reduce faces..
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    CTX: I apologize for starting this flame war. Was not my intentions, beleive me. It's my own fault for making such a blunt post. I should of explained myself better.

    If you want to a do a better looking low poly pack, you'd be best off remaking them from scratch from boxes and cylinders while still keeping the same shape overall and all of the peices.

    -Things like the legs on the RT can be redone with 2 boxes.
    -The Armory can loose it's intrusions between the panels. The panels themselves can stay the same as they are.
    -The IP can be done with simply a cylinder extruded inwards 1 time.
    -Your PG is fine.
    -The armslab can be redon without the intrusions and keeping the display on the main body.
    -The CC can be permanently closed and all of the polys inside deleted.

    etc etc..
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    <!--QuoteBegin-ctx+Mar 5 2004, 04:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ctx @ Mar 5 2004, 04:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Isn't there something in the rules about NOT flaming people and hijacking their thread? I'm not going to start a kiddie name-calling war with you, THAT is stupid. Get the hell out of my thread jackass. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    gg at self contradiction there buddy.
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