Hud.txt Debate
BAshh
Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
Sorry but this is the only place i can find help on it. My coder and i are getting really frustrated over this because he wont listen to me and keeps spouting 'go ask an NS dev team member'.
Ok here's my case
cross 640 640hud7 <span style='color:red'>80 24</span> <span style='color:blue'>32 32</span>
is the line for the cross sprite that is used for health. The debate is over what the values mean. I believe that the red numbers (80,24) are for where the top left corner of the sprite is in the sprite file (coordinates of the pixel). and then the blue values describe the size, height and width so this sprite'd be 32 x 32.
I have tested ingame by changing the values so i strongly believe it, hell know it to be true.
My coder tells me that the red values are the x,y offset on the <i>screen</i> when you play ingame, like make it near the center of the screen when you're playing. He will not test it for himself to see.
So people, if you know, Who's right?
ps: mods please dont lock this untill i get a good response, like stated earlier, no one else could tell me.
Ok here's my case
cross 640 640hud7 <span style='color:red'>80 24</span> <span style='color:blue'>32 32</span>
is the line for the cross sprite that is used for health. The debate is over what the values mean. I believe that the red numbers (80,24) are for where the top left corner of the sprite is in the sprite file (coordinates of the pixel). and then the blue values describe the size, height and width so this sprite'd be 32 x 32.
I have tested ingame by changing the values so i strongly believe it, hell know it to be true.
My coder tells me that the red values are the x,y offset on the <i>screen</i> when you play ingame, like make it near the center of the screen when you're playing. He will not test it for himself to see.
So people, if you know, Who's right?
ps: mods please dont lock this untill i get a good response, like stated earlier, no one else could tell me.
Comments
You are right, PERIOD!