Ns 'alternate Rules'
Varsity
Join Date: 2004-01-29 Member: 25687Members
<b>Natural Selection: Alternate Rules</b>
To summarise, NSAR is normal NS with the removal of player vs. player combat. That's right, you are not allowed under any circumstances to attack another player with your weapons (including parasite, stomp and other ‘passive’ weapons). At all. No, seriously, stop it. You must instead limit combat to structure vs. structure, structure vs. player, and player vs. structure. If you see a tf going up, you must attack the factory, not the marines building it!
This game type is for fun with small numbers of players – don’t expect balance, or total co-operation on large servers.
<b>Full Rules:</b><ul><li>You must actively avoid killing other players with weapons. No ‘well you stood in the way of the OC’ nonsense. If you can’t hit a structure because there are marines or gorges standing all around it – tough. They are the ones not doing anything useful. Be especially careful around PGs and IPs.</li><li>Similarly to point one, don’t deliberately stand in player’s way.</li><li>Xeno and GL must only be used when you are sure no players will be hurt. Failing that, give good warning. Sieges however are acceptable.</li><li>Welders and healspray can be used within reason to repair structures under attack, even if there is a slight risk of hitting other players.</li><li>Mines and Web can be used or banned depending on the players' choice.</li><li>Other than that, this is normal classic NS.</li></ul>Feedback, please! <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<span style='font-size:8pt;line-height:100%'>Edit: Added mine/web rule.</span>
To summarise, NSAR is normal NS with the removal of player vs. player combat. That's right, you are not allowed under any circumstances to attack another player with your weapons (including parasite, stomp and other ‘passive’ weapons). At all. No, seriously, stop it. You must instead limit combat to structure vs. structure, structure vs. player, and player vs. structure. If you see a tf going up, you must attack the factory, not the marines building it!
This game type is for fun with small numbers of players – don’t expect balance, or total co-operation on large servers.
<b>Full Rules:</b><ul><li>You must actively avoid killing other players with weapons. No ‘well you stood in the way of the OC’ nonsense. If you can’t hit a structure because there are marines or gorges standing all around it – tough. They are the ones not doing anything useful. Be especially careful around PGs and IPs.</li><li>Similarly to point one, don’t deliberately stand in player’s way.</li><li>Xeno and GL must only be used when you are sure no players will be hurt. Failing that, give good warning. Sieges however are acceptable.</li><li>Welders and healspray can be used within reason to repair structures under attack, even if there is a slight risk of hitting other players.</li><li>Mines and Web can be used or banned depending on the players' choice.</li><li>Other than that, this is normal classic NS.</li></ul>Feedback, please! <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<span style='font-size:8pt;line-height:100%'>Edit: Added mine/web rule.</span>
Comments
If some one could rite a metamod progie that would remove dmg to players from everytihng exept:
worldspawn
trigger hurt
Turrets
Sieges
OCs
that would be it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If some one could rite a metamod progie that would remove dmg to players from everytihng exept:
worldspawn
trigger hurt
Turrets
Sieges
OCs
that would be it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'd think that allowing sieges to do their normal damage to players is dirty pool.
16 vs 16, and i got 8 oc because that is the area maximum. Well it dont really matter, 8 marines would do the job. Imagine, a shotty rush with only oc resistance.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Welding and healing players on your team is fine, right?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Of course. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->