Current Alien Stats
Jean_Luc_Picard
Join Date: 2003-02-03 Member: 13051Members
<div class="IPBDescription">Can someone post them?</div> *sigh* I'm at my grandparents, and I don't have the stats memorized yet.
I need to know the HP/AP of all the aliens (vanilla) ASAP (preferably now)
I need to know the HP/AP and other stats of all Chambers ASAP (preferably now)
I need to know the Speed of all the aliens (in game meters/second preferably) (again, vanilla aliens)
I need to know the RoF (per second), Energy Usage (per attack), Range, Damage (per hit, and splash if applicable), and any special properties of all the alien attacks (needed by Monday if possible)
Thanks to anyone and everyone that helps!
If possible, could I get the same info for ALL marine stuff?
I'm trying to make a spreadsheet for it so I can see how/what each change would do! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I need to know the HP/AP of all the aliens (vanilla) ASAP (preferably now)
I need to know the HP/AP and other stats of all Chambers ASAP (preferably now)
I need to know the Speed of all the aliens (in game meters/second preferably) (again, vanilla aliens)
I need to know the RoF (per second), Energy Usage (per attack), Range, Damage (per hit, and splash if applicable), and any special properties of all the alien attacks (needed by Monday if possible)
Thanks to anyone and everyone that helps!
If possible, could I get the same info for ALL marine stuff?
I'm trying to make a spreadsheet for it so I can see how/what each change would do! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
skulk: 70/10
gorge: 150/40
lerk: 125/25 (I think)
fade: 300/150
onos: 700/600
skulk: 70/10
gorge: 150/40
lerk: 125/25 (I think)
fade: 300/150
onos: 700/600 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Lerk is 125/30 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
Now all I need are the Attack stats and speed, as well as chamber stats <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Also, I will in fact need the marine facts (the person I had asked only knew the 1.04 stats 0o")
DC has 1200 hp
MC has 1000 hp
SC has 800 hp
if you need to know:
Res has 2500 hp
Hive has 7000 hp*
lvl0 LA Marines have 100/25
lvl1 LA Marines have 100/45
lvl2 LA Marines have 100/65
lvl3 LA Marines have 100/85
The same applies to jetpackers
lvl0 HA Marines have 100/200
lvl1 HA Marines have 100/230
lvl2 HA Marines have 100/260
lvl3 HA Marines have 100/290
The attacks of all weapons:
LMG does 10 damage, 1 added per level
HMG does 20 damage, 2 added per level
Pistol does 20 damage, 2 added per level
Shotgun does 17 damage per pellet, holds 10 pellets, 1.7 added per level*
Handgrenade does 100 damage, 10 added per level
Knife does 30 damage, and is not affected by levels
Grenade does 125 damage, 12.5 added per level
Sentry Turret does 10 damage, and is not affected per level
Electrification does 20 damage, and is not affected per level
Skulk bite does 75 damage, 150 with focus
Parasite does 10 damage
Spit does 25 damage, 50 with focus
OCspike does 20 damage, 10 vs HA
Healspray does 16 damage
Bilebomb does 200 damage to structures, 0 to marines
LerkBite does 60 damage, 120 with focus
Swipe does 80 damage
AcidRocket does 25 damage**
Onos claw does 90 damage, 180 with focus
I dont know about spores
* These i am not sure about, but they should be right
** lol, acid is just as strong as spit Oo
Anyway i got all this info from <a href='http://www.nonoobs.com/damage.php' target='_blank'>http://www.nonoobs.com/damage.php</a> ... fished it from another thread
Good luck
I don't know if you need it, but here are the stats for how alien armor works. At one hive, armor absorbs 70% of damage, and it takes 2 damage to remove 1 point of armor. At two hives, armor absorbs 80% of damage, and it takes 2.5 damage to remove 1 point of armor. At three hives, armor absorbs 90% of damage, and it takes 3 damage to remove 1 point of armor.
I need to know the HP/AP of all the aliens (vanilla) ASAP (preferably now)
I need to know the HP/AP and other stats of all Chambers ASAP (preferably now)
I need to know the Speed of all the aliens (in game meters/second preferably) (again, vanilla aliens)
I need to know the RoF (per second), Energy Usage (per attack), Range, Damage (per hit, and splash if applicable), and any special properties of all the alien attacks (needed by Monday if possible)
Thanks to anyone and everyone that helps!
If possible, could I get the same info for ALL marine stuff?
I'm trying to make a spreadsheet for it so I can see how/what each change would do! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The new manual has most of those numbers, and they were automatically filled from the beta 3 blanace.txt file:
<a href='http://www.natural-selection.org/manual_version_2/Natural_Selection_Manual_Framed.html' target='_blank'>http://www.natural-selection.org/manual_ve...ual_Framed.html</a>
vanilla aliens:
skulk 290
gorge 170
lerk 175
lerk (flying) 525
fade 240
onos 240
celerity aliens:
skulk 365
gorge 245
lerk (flying) 750
fade 315
onos 315
without cele: 720
with celerity: 945
(gets triple celerity boost. 3x75 = +225 like a flying lerk)
leaping skulk:
without cele: ~725
with celerity: ~800
(gets normal celerity boost / +75)
edit: corrected the numbers due to more specific research ( sv_cheats 0 / cl_showspeed 1)
<a href='http://www.natural-selection.org/manual_version_2/Natural_Selection_Manual_Framed.html' target='_blank'>http://www.natural-selection.org/manual_ve...ual_Framed.html</a><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Unfortunately Balance.txt and thus the manual contain incorrect values for attack rates of weapons and abilities.
<a href='http://www.natural-selection.org/manual_version_2/Natural_Selection_Manual_Framed.html' target='_blank'>http://www.natural-selection.org/manual_ve...ual_Framed.html</a><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Unfortunately Balance.txt and thus the manual contain incorrect values for attack rates of weapons and abilities. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The source code and the code that outputs balance.txt use the same source location to get their numbers; unless the version of balance.txt you're looking at is out-of-date, there shouldn't be a discrepency. Balance.txt is automatically generated as a part of the build process, so the file distributed with the beta 3 patch should be correct.
Are the attack rates off by a consistent amount? Perhaps there's a scaling factor being applied to the balance variables by the game code that I'm not aware of...
I have suspected that, as the attack rates given by Balance.txt are all approximately half their actual values. But the range of variation seemed too great. However, that could be a result of inaccuracy in the values I was using as the actual attack rates, as they were determined hastily.