Model Request.

voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
edited March 2004 in NS Customization
<div class="IPBDescription">Hopefully its okay to post this here.</div> Hello all,

I severely lack any modeling skill, and I'm in need of a decent model of a nuke, which would fit in well with the marine buildings. I dont have any concepts, so your free to use your imagination (Cant be too hard for you l33t artists <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->).

In return, I'm offering a permanent slot on all of the voogru.com servers and donator functions (which includes ability to build fireworks in readyroom, and the ability to place signs throughout the map).

One note, I'm not adding a nuke to the game, I'm simply needing a model for an admin tool which is used to end the game sometimes, and a more creative way to put a time limit on rounds. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

Any help would be great on this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
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Comments

  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited March 2004
    I CALL THIS ONE!

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    you talking about the bomb shell or the explosion or what? gimme pic to work off of plz
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-Lun4tic+Mar 7 2004, 02:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lun4tic @ Mar 7 2004, 02:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ask North Korea. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->you talking about the bomb shell or the explosion or what? gimme pic to work off of plz <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Im asking for basically a building that would represent a nuke.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    like a crate with a nuclear symbol on it?
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Like a warhead in a box?
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-DR_FUZZY+Mar 7 2004, 02:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Mar 7 2004, 02:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> like a crate with a nuclear symbol on it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Crate would be too boring, Probably something a bit like this:

    <img src='http://www.voogru.com/images/nuke_example.jpg' border='0' alt='user posted image' />
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    that dont look too hard <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    What kind of poly count are you looking for?
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    how about this? nothin speshal just a little thing to signify the end of my milkshape trial.
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    edited March 2004
    I kinda dont care about polycount as I'd like it to be fairly detailed, but nothing that would cause severe framerate problems.

    For size reference, it should be just a tad smaller than the turret factory.

    (Also, I'm not sure what a "high" or "low" polycount on a model would be, so I cant really answer the question)

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->how about this? nothin speshal just a little thing to signify the end of my milkshape trial. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    lol, its better than I could do, however its not a nuke thats supposed to be fitted on a missile.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    hey do you mind if i just give you the model and not a skin?
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-chrono5454+Mar 7 2004, 03:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Mar 7 2004, 03:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hey do you mind if i just give you the model and not a skin? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I cant skin models, so I'm looking for a complete skinned model.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    o ok i cant skin either but here is my try at the nuke 500 polies
    its kinda crappy
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    ^^better than mer... try putting some the crazy bevel on the end with the fins like in the RL picture..i may be able to skin it but i cant skinmesh...
  • MadTVMadTV Join Date: 2004-02-17 Member: 26648Members
    edited March 2004
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> its Fatboy!!!!!! <span style='color:white'>[nuked] (isn't it Ironic?) </span>
    lol enough of my fed up mind e hem

    by the way thats not a nuke thats a warhead that would go on a nuke 6jon6doe6

    now youve been educated!! weeeeeeeeeeeeeeee maybe ill take a wac at this thing...o and by the way i love your servers!!
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-chrono5454+Mar 7 2004, 04:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Mar 7 2004, 04:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> o ok i cant skin either but here is my try at the nuke 500 polies
    its kinda crappy <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nicely done, though it doesnt need to have wheels <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->, but its good nonetheless.

    I'll see who else can come up with a full model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    <!--QuoteBegin-chrono5454+Mar 7 2004, 12:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Mar 7 2004, 12:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> o ok i cant skin either but here is my try at the nuke 500 polies
    its kinda crappy <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oil drum, how funny.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-MadTV+Mar 7 2004, 03:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MadTV @ Mar 7 2004, 03:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> its Fatboy!!!!!! die Heroshima.....f-ing Rice....ok!
    lol enough of my fed up mind e hem
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    now let me educate you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    it was fatman and it was the seconed nuclear weapon dropped.. it was dropped on nagasaki japan (not sure if i spelled that right)
    the first nuke was little boy which was dropped on heroshima
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited March 2004
    Hows this?

    T-551[N] TSA anti-capital ship torpedo with a variable yield 500kt - 1 MT thermonuclear warhead <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i hate you burncycle <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> your too damn good
    but hey vogroo cookie said hes skining the nuke i made (i have no idea why its crap)
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    looking good. but what about some "fallout"-style nuke? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-CaptainPanaka+Mar 7 2004, 03:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Mar 7 2004, 03:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looking good. but what about some "fallout"-style nuke? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i think it would end up too high poly with all the wires and stuff
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    edited March 2004
    <!--QuoteBegin-Burncycle+Mar 7 2004, 04:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Burncycle @ Mar 7 2004, 04:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hows this?

    T-551[N] TSA anti-capital ship torpedo with a variable yield 500kt - 1 MT thermonuclear warhead  <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Holy crap!

    Only thing I'd possibly change is just instead of wheels for a base something else (something that doesnt move).

    But that looks kick ****! Just needs a skin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited March 2004
    I can fix the wheels tomorrow night probably <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I gotta get up in 3 hours to go to the range, and haven't even been to bed yet <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Here's another thought before I crash. The materials are just placeholders.
    nu3.JPG 31.1K
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    edited March 2004
    <!--QuoteBegin-Burncycle+Mar 7 2004, 05:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Burncycle @ Mar 7 2004, 05:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Another View <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This looks really good too!

    Would need like some sort of mini-computer which is placed on the bottom part (not sure what those are called d'oh), with some wires going from it to the bottom end of the nuke

    Either that, or the nuke itself has a small cover on the outer shell that has all the toys inside (cant describe it any better :/)
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    Maybe i should give it a try..
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    edited March 2004
    Alright heres my Try, with a keypad, timer and a thruster to deliver it to its target. 328 polys. Made in 5 mins. [EDIT]added a base for it, 352 polygons now[EDIT]
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    my try, I tried to stay as close to that picture as possible :o
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    my horrible model just got pwnt by jimmy.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
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