Model Request.
voogru
Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
<div class="IPBDescription">Hopefully its okay to post this here.</div> Hello all,
I severely lack any modeling skill, and I'm in need of a decent model of a nuke, which would fit in well with the marine buildings. I dont have any concepts, so your free to use your imagination (Cant be too hard for you l33t artists <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->).
In return, I'm offering a permanent slot on all of the voogru.com servers and donator functions (which includes ability to build fireworks in readyroom, and the ability to place signs throughout the map).
One note, I'm not adding a nuke to the game, I'm simply needing a model for an admin tool which is used to end the game sometimes, and a more creative way to put a time limit on rounds. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Any help would be great on this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
I severely lack any modeling skill, and I'm in need of a decent model of a nuke, which would fit in well with the marine buildings. I dont have any concepts, so your free to use your imagination (Cant be too hard for you l33t artists <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->).
In return, I'm offering a permanent slot on all of the voogru.com servers and donator functions (which includes ability to build fireworks in readyroom, and the ability to place signs throughout the map).
One note, I'm not adding a nuke to the game, I'm simply needing a model for an admin tool which is used to end the game sometimes, and a more creative way to put a time limit on rounds. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Any help would be great on this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
Comments
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
you talking about the bomb shell or the explosion or what? gimme pic to work off of plz
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->you talking about the bomb shell or the explosion or what? gimme pic to work off of plz <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Im asking for basically a building that would represent a nuke.
Crate would be too boring, Probably something a bit like this:
<img src='http://www.voogru.com/images/nuke_example.jpg' border='0' alt='user posted image' />
For size reference, it should be just a tad smaller than the turret factory.
(Also, I'm not sure what a "high" or "low" polycount on a model would be, so I cant really answer the question)
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->how about this? nothin speshal just a little thing to signify the end of my milkshape trial. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
lol, its better than I could do, however its not a nuke thats supposed to be fitted on a missile.
I cant skin models, so I'm looking for a complete skinned model.
its kinda crappy
lol enough of my fed up mind e hem
by the way thats not a nuke thats a warhead that would go on a nuke 6jon6doe6
now youve been educated!! weeeeeeeeeeeeeeee maybe ill take a wac at this thing...o and by the way i love your servers!!
its kinda crappy <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Nicely done, though it doesnt need to have wheels <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->, but its good nonetheless.
I'll see who else can come up with a full model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
its kinda crappy <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oil drum, how funny.
lol enough of my fed up mind e hem
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
now let me educate you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
it was fatman and it was the seconed nuclear weapon dropped.. it was dropped on nagasaki japan (not sure if i spelled that right)
the first nuke was little boy which was dropped on heroshima
T-551[N] TSA anti-capital ship torpedo with a variable yield 500kt - 1 MT thermonuclear warhead <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
but hey vogroo cookie said hes skining the nuke i made (i have no idea why its crap)
i think it would end up too high poly with all the wires and stuff
T-551[N] TSA anti-capital ship torpedo with a variable yield 500kt - 1 MT thermonuclear warhead <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Holy crap!
Only thing I'd possibly change is just instead of wheels for a base something else (something that doesnt move).
But that looks kick ****! Just needs a skin <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Here's another thought before I crash. The materials are just placeholders.
This looks really good too!
Would need like some sort of mini-computer which is placed on the bottom part (not sure what those are called d'oh), with some wires going from it to the bottom end of the nuke
Either that, or the nuke itself has a small cover on the outer shell that has all the toys inside (cant describe it any better :/)