Adding A 2nd Muzzleflash

CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
<div class="IPBDescription">Possible? if so - HOW?</div> hi,
I just started converting. Everything went fine on the model I converted to NS (uzi replacement model for Sven Co-op) just one not:

How do I assign a 2nd muzzle flash to the left gun?

Pic:

Comments

  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    mhm... btw... there <b>is</b> a 2nd attachement already... but the muzzleflash doesn't show up -_-

    HLMV shot:
    lmg.gif 40.6K
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    well... I figured it out...

    result:
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    could you explain how?
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    <img src='http://steel-dragon.co.uk/personal/nelly/dualflashes.jpg' border='0' alt='user posted image' />

    lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited March 2004
    <!--QuoteBegin-6john6doe6+Mar 7 2004, 08:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Mar 7 2004, 08:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> could you explain how? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    1st I used Darkkiz' tutorial. The model already got 2 attachments for the models, but one of them (the left) was FUBARed. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    So I had to modify the sequences:

    <!--QuoteBegin-Original animation sequence+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Original animation sequence)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    // 6 animation sequences
    $sequence "idle" "idle" fps 20
    $sequence "idle2" "idle2" fps 10
    $sequence "reload" "reload" fps 35 { event 5004 13 "weapons/lmg_clipout.wav" } { event 5004 38 "weapons/lmg_clipin.wav" }
    $sequence "shoot" "shoot" fps 30 { event 5001 0 "30" }
    $sequence "shoot_empty" "shoot_empty" fps 20
    $sequence "draw" "draw" fps 30 { event 5004 15 "weapons/lmg_draw.wav" } <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin-Edited animation sequence+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edited animation sequence)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    // 6 animation sequences
    $sequence "idle" "idle" fps 20
    $sequence "idle2" "idle2" fps 10
    $sequence "reload" "reload" fps 35 { event 5004 13 "weapons/lmg_clipout.wav" } { event 5004 38 "weapons/lmg_clipin.wav" }
    $sequence "shoot" "shoot" fps 30 { event 5001 0 "30" } <b>{ event 5011 0 "30" }</b>
    $sequence "shoot_empty" "shoot_empty" fps 20
    $sequence "draw" "draw" fps 30 { event 5004 15 "weapons/lmg_draw.wav" } <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    after that, I messed around with the attachment coordinates:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->// 2 attachments
    $attachment 0 "Hands biped R Hand" 12.000000 4.200000 3.051000
    $attachment 1 "Bone16" 0.000000 -10.000000 0.051000<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    in the end I compiled the model and this is the result <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    thx <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    without the guys at #nsmodelling this would have not been possible <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Sign In or Register to comment.