<div class="IPBDescription">Possible? if so - HOW?</div> hi, I just started converting. Everything went fine on the model I converted to NS (uzi replacement model for Sven Co-op) just one not:
How do I assign a 2nd muzzle flash to the left gun?
<!--QuoteBegin-6john6doe6+Mar 7 2004, 08:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Mar 7 2004, 08:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> could you explain how? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 1st I used Darkkiz' tutorial. The model already got 2 attachments for the models, but one of them (the left) was FUBARed. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
in the end I compiled the model and this is the result <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
without the guys at #nsmodelling this would have not been possible <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Comments
HLMV shot:
result:
lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
1st I used Darkkiz' tutorial. The model already got 2 attachments for the models, but one of them (the left) was FUBARed. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
So I had to modify the sequences:
<!--QuoteBegin-Original animation sequence+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Original animation sequence)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
// 6 animation sequences
$sequence "idle" "idle" fps 20
$sequence "idle2" "idle2" fps 10
$sequence "reload" "reload" fps 35 { event 5004 13 "weapons/lmg_clipout.wav" } { event 5004 38 "weapons/lmg_clipin.wav" }
$sequence "shoot" "shoot" fps 30 { event 5001 0 "30" }
$sequence "shoot_empty" "shoot_empty" fps 20
$sequence "draw" "draw" fps 30 { event 5004 15 "weapons/lmg_draw.wav" } <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-Edited animation sequence+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edited animation sequence)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
// 6 animation sequences
$sequence "idle" "idle" fps 20
$sequence "idle2" "idle2" fps 10
$sequence "reload" "reload" fps 35 { event 5004 13 "weapons/lmg_clipout.wav" } { event 5004 38 "weapons/lmg_clipin.wav" }
$sequence "shoot" "shoot" fps 30 { event 5001 0 "30" } <b>{ event 5011 0 "30" }</b>
$sequence "shoot_empty" "shoot_empty" fps 20
$sequence "draw" "draw" fps 30 { event 5004 15 "weapons/lmg_draw.wav" } <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
after that, I messed around with the attachment coordinates:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->// 2 attachments
$attachment 0 "Hands biped R Hand" 12.000000 4.200000 3.051000
$attachment 1 "Bone16" 0.000000 -10.000000 0.051000<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
in the end I compiled the model and this is the result <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
without the guys at #nsmodelling this would have not been possible <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->