"new" Hl Technique
Da_Sarge
Old School Suck Join Date: 2002-10-15 Member: 1502Members
While looking at the PHL website, I saw that the Hostile Intent team is using a "new" technique that makes textures look sharper than usual. I was wondering if NS uses such a technique, or, if not, if this "new" technique will work its way in.
<a href='http://www.planethalflife.com/hostileintent/' target='_blank'>http://www.planethalflife.com/hostileintent/</a> (check the alandalus screenies).
*EDIT* Saw this thread..... <a href='http://www.unknownworlds.com/forums/index.php?showtopic=62384' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=62384</a>
<a href='http://www.planethalflife.com/hostileintent/' target='_blank'>http://www.planethalflife.com/hostileintent/</a> (check the alandalus screenies).
*EDIT* Saw this thread..... <a href='http://www.unknownworlds.com/forums/index.php?showtopic=62384' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=62384</a>
This discussion has been closed.
Comments
It doesn't really make textures sharper. Just puts another one over the current one.
Also, its not really anything mod specfic. Any map can use it.
Oh, yeah.. and its a steam only feature.. It was impemented for CS:CZ, and they didn't announce it getting put in. People just kinda figured it out themselves <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
GJ to the guy who did hi_andulus (sp), ithat is a good example of how detail textures should be used, unlike cs:cz, that fails with them...
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Since this is already being talked about <a href='http://www.unknownworlds.com/forums/index.php?showtopic=65168' target='_blank'>here</a>, I'll just close this one up.