[prel]opposing Force (t2k Exclusive)

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Comments

  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    Skulk is like a shark, it could eat Heavy Grunts Ribs off with 1 bite if it doesnt have eny kind of armor O_o, something like in aliens would be nice...
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members
    SOmething is wrong with teh mine my hands go into them and mine w_Model please
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    /me points at the HUGE FACE missing out of the grunts helmet :o
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members
    High poly version?
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    edited March 2004
    /me points at the known problems part of the Readme.

    Seriously I know about most of these problems. The face disappeared for an unapparent reason when the model was decompiled or something (My Earliest Backup Version still has the hole)

    And the mine? Thats the Half-Life code being a pain and not being logical.
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members
    Add laser to deagle. make more bullets on the hmg thing
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    <!--QuoteBegin-Invazn+Mar 13 2004, 12:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invazn @ Mar 13 2004, 12:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Add laser to deagle. make more bullets on the hmg thing <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    nah the M249 Doesn't need eny more bullets on the bullet belt.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Well it kinda does. If you look carefully the bullets don't quite "connect" with the ammo box. That and the strip of 6 bullets flys up missing the end. Although this could be fixed by changing the position slightly.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    hm... I'd suggest you replace that *ugly* LA model with the edited HD version in the next version of the pack <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    That <b>IS</b> The high definition model used in the High Definition Pack.

    The old model looked like an MP5 not an M4 which the HD pack had.
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    <!--QuoteBegin-Venmoch+Mar 13 2004, 01:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Mar 13 2004, 01:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That <b>IS</b> The high definition model used in the High Definition Pack.

    The old model looked like an MP5 not an M4 which the HD pack had. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i think he means the high def player model i have it on my HDD and its nout like that one u have in ur pack...
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Spetsnaz+Mar 13 2004, 04:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spetsnaz @ Mar 13 2004, 04:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Venmoch+Mar 13 2004, 01:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Mar 13 2004, 01:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That <b>IS</b> The high definition model used in the High Definition Pack.

    The old model looked like an MP5 not an M4 which the HD pack had. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i think he means the high def player model i have it on my HDD and its nout like that one u have in ur pack... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    In fact I mean the one done by the HIT team for SC <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Is it a single or multi player model though?
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Venmoch+Mar 13 2004, 08:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Mar 13 2004, 08:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is it a single or multi player model though? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it's a SP model... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members
    I dont think its legal for converts from the Blue Shift HD pack as in stated somewhere before...
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    edited March 2004
    <!--QuoteBegin-CaptainPanaka+Mar 13 2004, 06:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Mar 13 2004, 06:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it's a SP model... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ah that brings in a wonderful set of other difficulties. Like getting rid of things like weapon groups and so fourth. However, I'm willing to give it a go.

    -EDIT- And I don't know anything about the legality of the Blue Shift conversions but if someone can keep me posted on this or find some evidence. But I do know that people are able to use the Half-Life and Opposing Force art in modding but if anyone can get me some set evidence then I'll be grateful! -EDIT-
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    Panaka theres no need for the HD model, it looks teh shiznits.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited March 2004
    <!--QuoteBegin-Aka'lamanaia+Mar 13 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Mar 13 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Panaka theres no need for the HD model, it looks teh shiznits. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    hm... well... the model <b>I</b> mean... I don't think so:
    op4.gif 44.1K
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Ah the version I've got is the one in Sven-Coop so I was gonna convert that one......
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    ooooo thats such a nice model i wudnt mind seeing that creeping round ns_nacy
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    <!--QuoteBegin-CaptainPanaka+Mar 14 2004, 03:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Mar 14 2004, 03:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Aka'lamanaia+Mar 13 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Mar 13 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Panaka theres no need for the HD model, it looks teh shiznits. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    hm... well... the model <b>I</b> mean... I don't think so: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If that OPF HD marine model is converted, then converting HD custom cs models with those Cs arms makes more sense <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    There is a hgrunt SD player model on the hit forums <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    <!--QuoteBegin-CaptainPanaka+Mar 13 2004, 02:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Mar 13 2004, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Aka'lamanaia+Mar 13 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Mar 13 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Panaka theres no need for the HD model, it looks teh shiznits. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    hm... well... the model <b>I</b> mean... I don't think so: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Go off Transparent mask eyes and im okay..
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