New layout - ns_research

WoggyWoggy Join Date: 2002-10-09 Member: 1466Members
<div class="IPBDescription">Bit strange....</div>My map is an underground Mars Research Facility on deep complex scientific.. uhh.. things.. and DNA... and stuff. Well anyway an expiremnt gone wrong bla bla bla and alien have mutated or something out of monkys and mice.  <!--emo&::gorge::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/pudgy.gif" border="0" valign="absmiddle" alt='::gorge::'><!--endemo--> So the facility was abandoned bla bla bla. So anyway 5 years later, the secret was let out to the Mars ublic and they demanded that the creatures be exterminated so there are no threats to mankind bla bla. So anyway the guys come here and naturally cause it was abandoned and stuff, its gonan bea  nice dark map great fo alien ambushes and freaky moments  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> .

<img src="http://www.strike9.com/file.aspx/path=/Cohabito/fullsize%5c/layout.jpg" border="0">

As you can see the layout is prety complex lookin (this is my first map) but i tried to make it balanced and stuff. Oh and the L just stands for lab.
Yes i know its gonna be hard to get into the labs if they are defended so while making the map ill make the paths wider and stuff which might make it easier, maybe tommorow ill add 1 more path into each lab to mkae it easier to get inside.
Anyway i need you comments, I need em cause this is my first ever.

BTW Paint is an amazing tool for layouts
Oh and here is a pic of the marine spawn (only bit I have)
Shows how dark I Want the map to be.  The com station is kinda hidden under the ramp thing.
<img src="http://www.strike9.com/file.aspx/path=/Cohabito/fullsize%5c/marineingame.jpg" border="0">

Im so proud of my first little NS room
Though it looks pathetic  <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->

OH forgot, some parts of the alien vents will be in the hallways and you can see into them, though theyll be dark. Good for alien ambushes cause the vents will have some openings in em, and also the marines can shoot through the vents metal  <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->

Comments

  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    You'll have to watch the r-speeds with those long corridors near the centre..looks a bit small to me..

    Just my opinion mind, and I believe there was a request for some smaller maps..

    Oh and that looks a helluvalot nicer than my first room btw..:D
  • WoggyWoggy Join Date: 2002-10-09 Member: 1466Members
    Hm.. never though about that  <!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo-->
    Argh me matey, sure it looks small but itll be a bit bigger than this. Oh by the way , on the diagram i dont think it shows that all the (grey) vents have weldable openings and closings. So that vent at the spawn can be welded for more defence or opened for straight access.
    Anyway thanks for the room comment  <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> (the sad face looks happy/embarresed  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> )
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    mmm
    please use ladders/lifts to breack r_speeds and make the map feel....bigger. The use of 2 or 3 levels (never one over another) helps to create a more dramatic atmosphere and makes the level look more natural and real. PLain layouts die cause of r_speeds and boringness.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Brace yourself I'm not going to be nice about this.

    1) Backstory does not fit with NS universe (read ALL the backstories on the weorld section of natural-selection.org).

    2) Alien only routes are really fiddly to build and genrally not worth it.

    3) It's going to take much longer to get to the bottom right hive than the other two, this will unbalabnce the gameplay of the map.

    4) There seems to be only 1 walkable entrance to each hiveroom (unless you can break though from the 'O' (observation?) rooms, welded entrances don't count).  This will cause nasty, boring, tedious sieges.

    5) It's too easy for marines to get resources.  They would rapidly capture 3 resource nodes, fortify their base and the 'research lab' then save up until they all ahd HMGs and heavy armor, easily beating the aliens to a bloody pulp.

    6) Apart from that it seems fine.

    <a href="http://www.planethalflife.com/nsworld/MappingGuide/MappingGuide.ASP" target="_blank">RTFG</a>
  • WoggyWoggy Join Date: 2002-10-09 Member: 1466Members
    Phew!  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->

    1) Backstory does not fit with NS universe (read ALL the backstories on the weorld section of natural-selection.org).

    Errr, does it matter? i dont want this to be official, and well anywya I dont even think the players would even care online

    2) Alien only routes are really fiddly to build and genrally not worth it.

    Theyre small vents up in the wall, only for lvl1s and lvl3s. Doesnt seem much of a problem?

    3) It's going to take much longer to get to the bottom right hive than the other two, this will unbalabnce the gameplay of the map.

    Yeah your right, Im not really sure how to fix it. Though if you think about it, the differnce is only the small hallway. Ill try to somehow make the trip smaller.

    4) There seems to be only 1 walkable entrance to each hiveroom (unless you can break though from the 'O' (observation?) rooms, welded entrances don't count).  This will cause nasty, boring, tedious sieges.

    The O rooms are observation yeah, with glass that will have alot of health. Can be destroyed then its gone. Does this make it better?

    5) It's too easy for marines to get resources.  They would rapidly capture 3 resource nodes, fortify their base and the 'research lab' then save up until they all ahd HMGs and heavy armor, easily beating the aliens to a bloody pulp.

    Oh ok, shoud I take off one of the labs (small one) or move it more to the middile (under research lab)?

    6) Apart from that it seems fine.

    Thats it?  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Woggy+Oct. 14 2002,23:32--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Woggy @ Oct. 14 2002,23:32)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->2) Alien only routes are really fiddly to build and genrally not worth it.

    Theyre small vents up in the wall, only for lvl1s and lvl3s. Doesnt seem much of a problem?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    That makes them no different to any other kind of vent, marines will get in there eventually.  There have been several discussions about makeing <i>true</i> alien only routes, that's what I meant was fiddly.

    I'm too tired to think about the entrances/exits thing at the momment, i'll sleep on it.

    * zzzZZZZ *
  • WoggyWoggy Join Date: 2002-10-09 Member: 1466Members
    <delete>

    EDIT: ARGH!! Compile times are getting huge now (more than 5 minutes) just because of a few extra brushes, and 2 lights. I cannot imagine how bad its going to be once its full size. Because of this, anyone can now take the layout and do whatever they want with it. And because I have school now, and compile times take away valuable homework/mapping time I cannot continue with the map.
    Cant belive ive already stopped  <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
    Maybe Ill return to mappping if NS is ever on the Unreal Engine  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
    Mmm in-editor lightning and instant compiling  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
  • alius42alius42 Join Date: 2002-07-23 Member: 987Members
    Instead of having the aliens evolve with isn't very beleiveable and doesn't fit with the story. You could say they were sent there as an unidentified creature, or something along those lines.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    <!--QuoteBegin--Woggy+Oct. 15 2002,04:07--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Woggy @ Oct. 15 2002,04:07)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><delete>

    EDIT: ARGH!! Compile times are getting huge now (more than 5 minutes) just because of a few extra brushes, and 2 lights. I cannot imagine how bad its going to be once its full size. Because of this, anyone can now take the layout and do whatever they want with it. And because I have school now, and compile times take away valuable homework/mapping time I cannot continue with the map.
    Cant belive ive already stopped  <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
    Maybe Ill return to mappping if NS is ever on the Unreal Engine  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
    Mmm in-editor lightning and instant compiling  <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I take i you're working with worldcraft.

    Put a small info_player_start in the roo you wanna test out. See that caution-box thing up on teh top tool bar? Yeah, that's a cordon. The cordon is your new best friend.

    Click it. Drag a box. Only compile what's in the box. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    When you're done, and wanna do a full compile..

    <a href="http://www.readyroom.org/shodan.html" target="_blank">http://www.readyroom.org/shodan.html</a>
  • WoggyWoggy Join Date: 2002-10-09 Member: 1466Members
    Omfg!! Thank you!  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
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