Noob Tech Question.
LambdaProject
Join Date: 2002-02-20 Member: 230Members
in Off-Topic
How in the heck can bump mapping take absolutly <i>no computing power</i> to produce?
AFAIK Bump mapping just shades pixels, and every resource I have looked at says it does not bog down performance and adds no polies. How can such a beatiful thing take no rendering time? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
AFAIK Bump mapping just shades pixels, and every resource I have looked at says it does not bog down performance and adds no polies. How can such a beatiful thing take no rendering time? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Comments
Bump mapping, while it has to be enabled by your graphics card, is a processor intensive render. And yes, it does bog down a lot of systems(for instance- mine has trouble with Deus Ex Invisible War, because my processor is a P4 2.0ghz, even with my GeForceFX5600 256mb)