Co_nova...
Tequila
Join Date: 2003-08-13 Member: 19660Members
<div class="IPBDescription">Tramline / Crew Quarters WIP</div> Well, work continues on Nova, with around 75% being complete now. Below are work-in-progress pics of the cavernous "Tramline" room. A few details need to be added such as fans and pipes, but it's complete for the most part. The crew quarters will be the small room the walkway leads to. I'm just starting that now, and it'll be full of neat details, best of which being a view of the hull watching out into space.
Anyway, critique and comments most welcome, and keep an eye on this thread for updated pics of the Tramline and new pics of the Crew Quarters.
Cheers!
Anyway, critique and comments most welcome, and keep an eye on this thread for updated pics of the Tramline and new pics of the Crew Quarters.
Cheers!
Comments
EDIT: Here are links to other parts of the map if you're interested (which you should be!)
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=62756&hl=nova&st=0' target='_blank'>The RR</a>
The shape is great, the height is great, the textures are great.
This looks like official merchandise.
Oh, and the lighting <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Well, most of the other areas of the map that I've done are shown in other threads, but I promise you, progress on this area will be speedy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Even better plan, thanks <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Other than that it's very nice.
Tranquil: I have mixed feelings about the walkway supports, they look decent in-game, but I may tweak them later. As for the door, it does have a transitional texture, you just can't see it because of the angle. Same for the tram rail; it doesn't actually touch the door but ends 8 units in front of it.
I'll update with some fresh "White Hot Map Shots " later on tonight.
Dull? I guess it's down to opinion <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
The architecture adopts a moody framework, which will emphasise the Natural-Selection concept superbly.
I cant wait to see this easter egg of yours <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> ,I'm hearing good things about it
moconnor
That vent in the roof will be breakable, by the way, so this room isn't a dead end.
That's all for now, more coming as soon as I get it done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
The medic box, and the folded matress.
Really nice work.
The outside ship surface has been done really well.
Keep it up.
The crew quarters looks...lived in very nice touch,the little detail is great too.
moconnor
Next up... you'll see <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
The pic with the med box in it needs a fresh coat of NS IMO. The med box is too WW2, DODish and needs something more futuristic in design. Just changing the color of the cross and its background might make it fit in better. The over turned bed just shouts CS to me. I just couldn't picture a skulk jumping out from behind a box spring mattress, and believing it. Also that green wall texture is kind of HLDM.
everything else looks really solid especially the windows with the exterior detail.
keep at it.