Re-made Maps

xMaD-MaNxxMaD-MaNx Join Date: 2003-11-03 Member: 22253Members
<div class="IPBDescription">We want more ents!</div> I know all these maps are being remade to have a lower ent count, but what about the people with real computers and servers that could run the old hera and bast just fine? Will there ever be a high-entity version of any of the maps? Maybe a HE (high entity) version would be a standard for all maps. Would look something like this: ns_heraHE, ns_agoraHE, co_coreHE (HE on the end stands for high-entity). For normal ent-count maps we could just leave the names as they are: ns_caged, co_faceoff.

Comments

  • LastLast Join Date: 2003-10-06 Member: 21463Members
    and... what's the benefit of having high numbers of entities again?
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    The problem wasnt necessarilly the mass amount of enteties... its just that they werent used properly. So Effect A originally was done with 5 enteties, when it really could've only taken 2. So its just more efficient to use less if you can.

    And as far as having "enhanced" maps, I dont think its really worth it. Though I do think it is silly to have an official entity limit.
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    I'd just like to play a non crappy version of hera. I loved the 1.04 version. The only thing that ever needed changing with that map was the double siege, and that could easily have been fixed with nobuild brushes.
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    AFAIK, the entity load is on the servers, not on the client computers, Flay and co have done everything possible short of hacking the engine and making a new engine to reduce lag for the servers. The higher entity count slowed the servers, so it makes no difference really how good your computer is. (I'm sure cagey will come smack me down)
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin-Reebdoog+Mar 10 2004, 05:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reebdoog @ Mar 10 2004, 05:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> AFAIK, the entity load is on the servers, not on the client computers, Flay and co have done everything possible short of hacking the engine and making a new engine to reduce lag for the servers. The higher entity count slowed the servers, so it makes no difference really how good your computer is. (I'm sure cagey will come smack me down) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually you have it half-right....entities are kept track of on the server, and entities visible to players are forced to see them on screen.

    Meaning the server suffers most, but the client does as well. Remember that if the client can't see entities, they can't see players <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    BTW, no point in seeing enhanced maps....what would be the point if it were just the same map with just more entities....<insert what weggy said here>
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Keep in mind that every building dropped over the course of a game is also an entity. The average game of NS has an obscenely high entity count, which is why the maps - the one static source of entities - need to be pared down a bit.
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    <!--QuoteBegin-coil+Mar 10 2004, 03:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Mar 10 2004, 03:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Keep in mind that every building dropped over the course of a game is also an entity. The average game of NS has an obscenely high entity count, which is why the maps - the one static source of entities - need to be pared down a bit. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Mines too!
  • Code9Code9 Bored and running out of ammunition. Join Date: 2003-11-29 Member: 23740Members
    *reads the topic* No. We don't.
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