Compile Problem

GuileGuile Join Date: 2004-02-24 Member: 26849Members, Constellation
<div class="IPBDescription">can't fing a cause...</div> ** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlcsg.exe
** Parameters: "c:\program files\valve hammer editor/ns_glassseige2"

hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlcsg.exe "c:\program files\valve hammer editor/ns_glassseige2"
Entering c:\program files\valve hammer editor/ns_glassseige2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)

Using Wadfile: \program files\steam\steamapps\insect1@prodigy.net\half-life\nsp\ns.wad
- Contains 5 used textures, 71.43 percent of map (578 textures in wad)
Using Wadfile: \program files\steam\steamapps\insect1@prodigy.net\half-life\nsp\ns2.wad
- Contains 2 used textures, 28.57 percent of map (296 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.09 mb (of 4.00 mb MAX)
0.25 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlbsp.exe
** Parameters: c:\PROGRA~1\VALVEH~1/NS_GLA~1

hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlbsp.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
>> There was a problem compiling the map.
>> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlvis.exe
** Parameters: c:\PROGRA~1\VALVEH~1/NS_GLA~1

hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlvis.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
>> There was a problem compiling the map.
>> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlrad.exe
** Parameters: c:\PROGRA~1\VALVEH~1/NS_GLA~1

hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlrad.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
>> There was a problem compiling the map.
>> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\ns_glassseige2.bsp" "C:\Program Files\Steam\SteamApps\insect1@prodigy.net\half-life\nsp\maps\ns_glassseige2.bsp"
-----------------------------------------------------------------------------------------------

Hmmm..... I can't figure out the cause of this problem. I loaded up my map this morning and changed one texture and I got this error. I removed the new texture (it was the null texture, btw) and tried to compile again, but the problem persists.
Any help would be appreciated.

Edit: Sorry for the typo in the title <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.

Comments

  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    whats the log file say?
  • GuileGuile Join Date: 2004-02-24 Member: 26849Members, Constellation
    edited March 2004
    Edit: I think I found it.

    hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlbsp -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlbsp.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


    BSP generation successful, writing portal file 'c:\PROGRA~1\VALVEH~1\NS_GLA~1.prt'
    0.17 seconds elapsed

    ----- END hlbsp -----



    hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlvis -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlvis.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    18 portalleafs
    18 numportals

    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Normal ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ off ] [ off ]


    BasePortalVis:
    (0.00 seconds)
    LeafThread:
    (0.00 seconds)
    average leafs visible: 5
    g_visdatasize:87 compressed from 54
    0.00 seconds elapsed

    ----- END hlvis -----



    hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlrad -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlrad.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1

    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    vismatrix algorithm [ Original ] [ Original ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 1 ] [ 1 ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light [ 255.000 ] [ 256.000 ]
    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]
    direct threshold [ 25.000 ] [ 25.000 ]
    direct light scale [ 2.000 ] [ 2.000 ]
    coring threshold [ 1.000 ] [ 1.000 ]
    patch interpolation [ on ] [ on ]

    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]
    global falloff [ 2 ] [ 2 ]
    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale [ 1.000 ] [ 1.000 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]

    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
    diffuse hack [ on ] [ on ]
    spotlight points [ on ] [ on ]

    custom shadows with bounce light
    [ off ] [ off ]
    rgb transfers [ off ] [ off ]


    135 faces
    Create Patches : 1058 base patches
    0 opaque faces
    60817 square feet [8757728.00 square inches]
    7 direct lights

    BuildFacelights:
    (0.52 seconds)
    visibility matrix : 0.1 megs
    BuildVisLeafs:
    (0.05 seconds)
    MakeScales:
    (0.03 seconds)
    SwapTransfers:
    (0.00 seconds)
    Transfer Lists : 25712 : 25.71k transfers
    Indices : 28904 : 28.23k bytes
    Data : 102848 : 100.44k bytes
    GatherLight:
    Warning: Too many light styles on a face(-192.250000,908.750000,-2075.010010)
    (0.00 seconds)
    FinalLightFace:
    (0.03 seconds)
    1.03 seconds elapsed

    ----- END hlrad -----



    hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlbsp -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlbsp.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


    BSP generation successful, writing portal file 'c:\PROGRA~1\VALVEH~1\NS_GLA~1.prt'
    0.20 seconds elapsed

    ----- END hlbsp -----



    hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlvis -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlvis.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    18 portalleafs
    18 numportals

    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Normal ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ off ] [ off ]


    BasePortalVis:
    (0.00 seconds)
    LeafThread:
    (0.00 seconds)
    average leafs visible: 5
    g_visdatasize:87 compressed from 54
    0.03 seconds elapsed

    ----- END hlvis -----



    hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlrad -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlrad.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1

    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    vismatrix algorithm [ Original ] [ Original ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 1 ] [ 1 ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light [ 255.000 ] [ 256.000 ]
    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]
    direct threshold [ 25.000 ] [ 25.000 ]
    direct light scale [ 2.000 ] [ 2.000 ]
    coring threshold [ 1.000 ] [ 1.000 ]
    patch interpolation [ on ] [ on ]

    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]
    global falloff [ 2 ] [ 2 ]
    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale [ 1.000 ] [ 1.000 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]

    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
    diffuse hack [ on ] [ on ]
    spotlight points [ on ] [ on ]

    custom shadows with bounce light
    [ off ] [ off ]
    rgb transfers [ off ] [ off ]


    141 faces
    Create Patches : 1064 base patches
    0 opaque faces
    60827 square feet [8759222.00 square inches]
    7 direct lights

    BuildFacelights:
    (0.52 seconds)
    visibility matrix : 0.1 megs
    BuildVisLeafs:
    (0.05 seconds)
    MakeScales:
    (0.03 seconds)
    SwapTransfers:
    (0.00 seconds)
    Transfer Lists : 25950 : 25.95k transfers
    Indices : 29388 : 28.70k bytes
    Data : 103800 : 101.37k bytes
    GatherLight:
    Warning: Too many light styles on a face(-192.250000,908.750000,-2075.010010)
    (0.00 seconds)
    FinalLightFace:
    (0.06 seconds)
    1.00 seconds elapsed

    ----- END hlrad -----



    hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlbsp -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlbsp.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


    Warning: === LEAK in hull 0 ===
    Entity func_resource @ (-1044,-381,-2242)
    Error:
    A LEAK is a hole in the map, where the inside of it is exposed to the
    (unwanted) outside region. The entity listed in the error is just a helpful
    indication of where the beginning of the leak pointfile starts, so the
    beginning of the line can be quickly found and traced to until reaching the
    outside. Unless this entity is accidentally on the outside of the map, it
    probably should not be deleted. Some complex rotating objects entities need
    their origins outside the map. To deal with these, just enclose the origin
    brush with a solid world brush

    Leak pointfile generated

    0.22 seconds elapsed

    ----- END hlbsp -----



    hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlvis -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlvis.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlvis -----



    hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlrad -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlrad.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlrad -----



    hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlbsp -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlbsp.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlbsp -----



    hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlvis -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlvis.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlvis -----



    hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlrad -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlrad.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlrad -----



    hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlbsp -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlbsp.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlbsp -----



    hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlvis -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlvis.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlvis -----



    hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlrad -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlrad.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlrad -----



    hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlbsp -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlbsp.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlbsp -----



    hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlvis -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlvis.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlvis -----



    hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlrad -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlrad.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlrad -----



    hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlbsp -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlbsp.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlbsp -----



    hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlvis -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlvis.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlvis -----



    hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlrad -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlrad.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlrad -----



    hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlbsp -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlbsp.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlbsp -----



    hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlvis -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlvis.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlvis -----



    hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlrad -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlrad.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlrad -----



    hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlbsp -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlbsp.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlbsp -----



    hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlvis -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlvis.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlvis -----



    hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlrad -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlrad.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlrad -----



    hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlbsp -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlbsp.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlbsp -----



    hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlvis -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlvis.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlvis -----



    hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlrad -----
    Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlrad.exe c:\PROGRA~1\VALVEH~1/NS_GLA~1
    >> There was a problem compiling the map.
    >> Check the file c:\PROGRA~1\VALVEH~1\NS_GLA~1.log for the cause.

    ----- END hlrad -----



    Thats the full log.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-Guile+Mar 11 2004, 05:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Guile @ Mar 11 2004, 05:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Edit: I think I found it.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    HLCSG is using the full filename as an input:
    ** Command: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlcsg.exe
    ** Parameters: "c:\program files\valve hammer editor/ns_glassseige2"

    but the other tools are seeing 'c:\PROGRA~1\VALVEH~1/NS_GLA~1' as the input parameter:

    ** Command: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlbsp.exe
    ** Parameters: c:\PROGRA~1\VALVEH~1/NS_GLA~1

    They can't find a bsp file under that name (since HLCSG is outputting c:\program files\valve hammer editor/ns_glassseige2.bsp), and are exiting as a result.

    Assuming you're using hammer, do the following:

    Hit F9 to bring up the compile options dialog.

    Select each tool in the list and make sure the 'Use Long Filenames' box is checked for each.
  • GuileGuile Join Date: 2004-02-24 Member: 26849Members, Constellation
    <!--QuoteBegin-XP-Cagey+Mar 12 2004, 12:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XP-Cagey @ Mar 12 2004, 12:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Guile+Mar 11 2004, 05:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Guile @ Mar 11 2004, 05:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Edit: I think I found it.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    HLCSG is using the full filename as an input:
    ** Command: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlcsg.exe
    ** Parameters: "c:\program files\valve hammer editor/ns_glassseige2"

    but the other tools are seeing 'c:\PROGRA~1\VALVEH~1/NS_GLA~1' as the input parameter:

    ** Command: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlbsp.exe
    ** Parameters: c:\PROGRA~1\VALVEH~1/NS_GLA~1

    They can't find a bsp file under that name (since HLCSG is outputting c:\program files\valve hammer editor/ns_glassseige2.bsp), and are exiting as a result.

    Assuming you're using hammer, do the following:

    Hit F9 to bring up the compile options dialog.

    Select each tool in the list and make sure the 'Use Long Filenames' box is checked for each. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thank you so much Cagey, that did the trick. I'll be sure to put your name in the "special thanks " part of my map <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> . Thanks again you guys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
Sign In or Register to comment.