R_speeds

BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
<div class="IPBDescription">How to add them</div> Can someone tell me how to insert r_speeds into my map? as well as textured lighting?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

im lost lolz i need a CLEAN thorough tutorial please.

Comments

  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Umm, first, as everyone is going to say, so i hope noone repeats me, this should be in the mapping help forum up above.

    second, you don't exactly add r_speeds (although you can increase and decease them) they are a value depending on how long it takes to render the scene and lots of other things, do a search on google for them. To see them, in the console type :
    sv_cheats 1;developer 1;r_speeds 1;
    (in fact, just leave cheats and dev mode always on when checking out your map)

    Thirdly : To make textured lighting, find, or make a lights.rad file, or a yourmapname.rad file. inside put : texturename R G B Brightness (i.e wall 50 50 50 1000). make a new line for each texture you wish to add.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    thanks a lot for your help ^_^ if anyone else has any more ideas on how to do this, please reply.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    edited March 2004
    <!--QuoteBegin-BlackPlague+Mar 12 2004, 03:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPlague @ Mar 12 2004, 03:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> thanks a lot for your help ^_^ if anyone else has any more ideas on how to do this, please reply. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    He answered both of your questions. There's no ideas or opinions, they're the exact ways of doing it.

    *EDIT: And yes, this should not be posted here but in the <a href='http://www.unknownworlds.com/forums/index.php?showforum=34' target='_blank'>mapping help</a> forum. I wish more people would take a second just to look up their screen and realise it's there.
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    <a href='http://www.freewebs.com/naigel/tutorials.htm' target='_blank'>Clicky</a>

    Here's my textured lightning tutorial.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    just make few cylinders overlapping themselves and voilà, your r_speed ratings has increased
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    edited March 2004
    is this correct?

    light_newwhite 255 255 255 200
    light_panel03 0 191 96 200
    light_newblue 81 81 255 200
    light_newgreen 0 204 0 200
    light_newred 255 89 89 200


    is there anything wrong with it?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    That looks to be correct, yes.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    ok but when i go in game, its dark, and the lights dont work >_<
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Might wanna raise the intensity to 500 or something then.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    ok and how would i do this? ive never done textured lighting before so yeah..... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Uh... You type '500' as the intensity (fourth number).
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    Make sure your compiler is set to use your custom lights.rad also.
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