Ns_odlers - lab hive screenies

HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">Not yet complete but hey!</div>I forgot to turn on r_speeds for the first 3 so I went back in and got 2 more with it on...

The lighting isn't final cause there is a bit of a hiccup in the main cylinder but not that noticable...

You can probably see that there is no exit from the walkway but there will be and there will also be two walkways to the smaller vats either side....

As I said, lighting isn't final...just thought youd be interested to see...

any comments? criticisms? insults?

Comments

  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    hey, whatya know...another angle
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • WoggyWoggy Join Date: 2002-10-09 Member: 1466Members
    I like the walkway, but the cylinder thing looks kinda plain and off. Yeah Yeah I know it aint finished  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    It's hard to know whether to put more detail on top of the vat...cause 16 players have to spawn there..
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    i heard something that you only need 3 spawn points, but im not sure.. il take a look to the mapper manual...
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    I think you need 16 spawn points for each team, and 32 in the readyroom.

    Do you need 16 spawn points for EACH hive, or just grouped around one, or spread out among the three hives?
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    it's 16 for each hive I believe because (again, as far as I know) the aliens start with 1 active hive...
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i like it all but the blue light. Although it creates a nice atmosphere i always prefer red lights for that. Although that, really Nice!.
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Fabulous. VERY creepy looking. Many hives look icky and stuff, but yours has a genuine "horror movie" feel to it. Make sure to put in all kinds of ambient sounds in there. Nice job.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Nice job, i can just complain about the black thingie on the bottom =) you should make that like a big pit and let light fade out byitself or somthing like that, i really second what humbaba sayed, its looking really good.
    Edit* Another thing that bugs me is that the room its all infested, but yet, the lights are clean =/ try making some infested lights and some broken or turned off, experimentate with the gamma =D
  • Outlaw_StarOutlaw_Star Join Date: 2002-09-14 Member: 1314Members
    Ive also read that the entire hive can't be "infected". You need to geive the marines a place to setup turrets, they can't on alien growth.

    Look at the pictures of the official maps, alot have open spaces in the hive rooms themselves, if your argument goes they can just siege it from behind a wall.
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    <!--QuoteBegin--Outlaw Star+Oct. 15 2002,18<!--emo&:0--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Outlaw Star @ Oct. 15 2002,18<!--emo&<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Ive also read that the entire hive can't be "infected". You need to geive the marines a place to setup turrets, they can't on alien growth.

    Look at the pictures of the official maps, alot have open spaces in the hive rooms themselves, if your argument goes they can just siege it from behind a wall.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I wonder, are thou an PT?

    Back on topic:

    From what I've seen so far ns_odler will r0ck j00 s0x0rz.. or something similair..=) And I like it that u finally see some different colored infestation (maybe its a light tricking my eyes, or I haven't been very observant watching other hives) as I haven't seen anything else than green O_o.

    Is this the same place as the one in your movie (benny hill soundtrack) ?



    <!--EDIT|Greedo386|Oct. 15 2002,13:47-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Outlaw Star+Oct. 15 2002,17<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->9--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Outlaw Star @ Oct. 15 2002,17<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->9)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Ive also read that the entire hive can't be "infected". You need to geive the marines a place to setup turrets, they can't on alien growth.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Marines can build on infested textures, just not water or steep slopes.

    I'd like to see little more uneveness on top of the cylinder and on the ceiling.  Nice start Hanz.



    <!--EDIT|ChromeAngel|Oct. 15 2002,17:39-->
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    <!--QuoteBegin--HanzGruber+Oct. 15 2002,04:35--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (HanzGruber @ Oct. 15 2002,04:35)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->it's 16 for each hive I believe because (again, as far as I know) the aliens start with 1 active hive...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    You only need 3 actually, even 1 works, as the maximum aliens spawning at one time is 3, so, hehe, you get the picture, more hives = more respawns, its random at what hive you spawn at.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Cyanide+Oct. 15 2002,13:07--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Cyanide @ Oct. 15 2002,13:07)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--HanzGruber+Oct. 15 2002,04:35--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (HanzGruber @ Oct. 15 2002,04:35)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->it's 16 for each hive I believe because (again, as far as I know) the aliens start with 1 active hive...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    You only need 3 actually, even 1 works, as the maximum aliens spawning at one time is 3, so, hehe, you get the picture, more hives = more respawns, its random at what hive you spawn at.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Wrong Cyanide.  At the beginning of the game, there is no respawn timer/queue, so all aliens need to have a separate spawn point.  And this could be as many as 16.  So 16 just to be safe.
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    Thanks for all the replies guys... giving me stuff to work with <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    The hive was initially going to be inside the big tank which would have pipes leading to the other two tanks plus an opening in the roof...but of course...that's not good in terms of the whole commander thing..Makes me wonder whether it would make for more interesting gameplay if there were some places that Mr Commander just can't see...It doesn't really make sense that a commander can see EEEEVERYWHERE... would sort of make the game more exciting too - "Guys, my coverage stops here...good luck...commander out!"

    DarkMantiz : nah, this is hive 2 in the lab area. Hive 1 is in the sewers of the living quarters...and the hive you saw was hive 3 in the speciman storage area (zoo)
Sign In or Register to comment.