My Map In The Making

2»

Comments

  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Err... just wondering, are you just showing us 6 screenies of a resroom?
    Seriously, it's too dark and get some more detail.
    Use texturelightning.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    GRR>.. the texture lighting ****** my map! I tried the tuitorial at SnarkPit... it screwed up up big time...


    How do I get Texture LIghting to work? *retrieves his lights.rad file* stupid thing has me trying to make walls glow and such...


    How do YOU guys make texturelighting? Tell me as if I had JUST downloaded VHE/NS/STEAM and just set it up for basic mapping (aka, total nub)
  • LePrauLePrau Join Date: 2004-03-07 Member: 27193Members
    Self-Quoting sucks, but anyway:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ok, now a little hint: use Texlights, means: create (or edit an existing) lights.rad and add lines like the following:

    mytexture <r> <g> <b> <value>

    where mytexture stands for the name of a texture that should be a light (like these panel-light you used), <r> <g> <b> are the red/green/blue shares of the light (each a value between 0 and 255, where 0 means 0 and 255 full color, 255 255 255 would be white, 255 192 64 would be something orange/yellow), and value is the brightness, but you have to use an approximately 10-times higher value than for a light-entity. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Save the lights.rad in the folder where your compile-tools are saved.

    Use a new line for each texlight.

    Some settings from my current lights.rad:

    light_panel02 255 200 64 750
    light_panel03 8 96 256 350
    light_panel04 255 64 64 250
    light_panel06 200 200 255 500

    These Settings are for the panel_lights you also used <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Of course you have to add some more lights ;D
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    Just as a pointer (this should be obvious) dont apply textures lighting to a wall texture, it will look uber strange, only apply texture lights to <i>lights</i>.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-Jean Luc Picard+Mar 15 2004, 11:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jean Luc Picard @ Mar 15 2004, 11:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How do YOU guys make texturelighting? Tell me as if I had JUST downloaded VHE/NS/STEAM and just set it up for basic mapping (aka, total nub) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well how do YOU use it? You aren't using it on walls are you?!

    Basicly put a lighttexture, get an overlay over it if there is one.
    And give that overlay or the texture a value in light.rad.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    wha???

    Can you show me some screenshots of WHAT you are talking about? I hate to sound stupid... but I honestly haven't a clue 0o"


    I understand putting the values in the lights.rad file... but what entity do I use... what oh... hold it

    Entity Used:
    VHE Entity Values to change:
    Lights.RAD info to add to file
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    You don't need to use entities for texture lighting... well, not in the way I do it.

    You simply, go to lights.rad, type in the texture name, and then type in the light values, then the texture will emit those values. It looks far better <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    Wait... so all textures of that type will emit that... right?

    0o" I was hoping to have certain parts better lit than others... 0o" OH well, I'll give it a go!
Sign In or Register to comment.