Help With Understanding A Tut..
funbags
Join Date: 2003-06-08 Member: 17099Members
<div class="IPBDescription">ive taken a lot of peoples advice..</div> well...we have no skinners. So ill skin, im trying to learn now. im reading about how to compile models..
Compiling Models
So you've got a shiny new model. Now you have to compile it into an MDL so you can share your creation with the rest of us. If you've got this far, I hope you've read Valve's manual, cuz I'm not gonna tell you what needs to go into a model. I will tell you how to get it compiled though.
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Models are compiled with a program called Studiomdl.exe. Milkshape has a built-in version, but it will NOT always compile player models (they can have too many animations, though NS models are fine ... for now). Studiomdl.exe, another DOS program, is better than Milkshape so we'll go through the setup process again.
Steps to compile by right-clicking QC files:
1. Create a .BAT file in the same directory as studiomdl.exe. Studiomdl.bat works nice. Put these commands in your BAT:
CODE
C:\Sierra\Half-life\bin\studiomdl.exe %1
pause
-if you put the compiler exe in a different location, simply point this command there instead
2. In explorer, select Tools->Folder Options, File Types tab. Scroll down to the QC entry, which should say "Opens with Notepad" by now. If you don't have QC's in there yet, double click one and associate it with notepad.
3. Click "Edit..."
4. Click "New..."
5. Action: Compile Application: C:\Sierra\Half-life\bin\studiomdl.bat
6. "OK" "OK" "OK"
7. When ready to compile, simply right-click your QC in explorer.
I dont get AT ALL what he means by
"2. In explorer, select Tools->Folder Options, File Types tab. Scroll down to the QC entry, which should say "Opens with Notepad" by now. If you don't have QC's in there yet, double click one and associate it with notepad.
3. Click "Edit..."
4. Click "New..."
5. Action: Compile Application: C:\Sierra\Half-life\bin\studiomdl.bat
6. "OK" "OK" "OK" "
especially the click edit and new ****. does he mean like...make a new notepad document? i need this explained..
Compiling Models
So you've got a shiny new model. Now you have to compile it into an MDL so you can share your creation with the rest of us. If you've got this far, I hope you've read Valve's manual, cuz I'm not gonna tell you what needs to go into a model. I will tell you how to get it compiled though.
---
Models are compiled with a program called Studiomdl.exe. Milkshape has a built-in version, but it will NOT always compile player models (they can have too many animations, though NS models are fine ... for now). Studiomdl.exe, another DOS program, is better than Milkshape so we'll go through the setup process again.
Steps to compile by right-clicking QC files:
1. Create a .BAT file in the same directory as studiomdl.exe. Studiomdl.bat works nice. Put these commands in your BAT:
CODE
C:\Sierra\Half-life\bin\studiomdl.exe %1
pause
-if you put the compiler exe in a different location, simply point this command there instead
2. In explorer, select Tools->Folder Options, File Types tab. Scroll down to the QC entry, which should say "Opens with Notepad" by now. If you don't have QC's in there yet, double click one and associate it with notepad.
3. Click "Edit..."
4. Click "New..."
5. Action: Compile Application: C:\Sierra\Half-life\bin\studiomdl.bat
6. "OK" "OK" "OK"
7. When ready to compile, simply right-click your QC in explorer.
I dont get AT ALL what he means by
"2. In explorer, select Tools->Folder Options, File Types tab. Scroll down to the QC entry, which should say "Opens with Notepad" by now. If you don't have QC's in there yet, double click one and associate it with notepad.
3. Click "Edit..."
4. Click "New..."
5. Action: Compile Application: C:\Sierra\Half-life\bin\studiomdl.bat
6. "OK" "OK" "OK" "
especially the click edit and new ****. does he mean like...make a new notepad document? i need this explained..
Comments
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=65051' target='_blank'>Rewritten for Windows XP</a>
trust me, those are the best you can get
there's even a tutorial by Wannabe and the legendairy SixShooter (his old old old style tho <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
<a href='http://st.gaming-interactive.com/' target='_blank'>http://st.gaming-interactive.com/</a>
enjoy and good luck <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I WILL.
But i need your help.
Ok so the shotgun you see lying on the ground has 4 parts that have been compiled into a .mdl, right?
that would be..qc, references, textures, and sequences.
what the hell is a qc to begin with, what is a refererance...i think sequence is the animation, and the texture is the skin.
I have made my model in ms3d. thats all. thats all i have done, its just sitting there spas12.ms3d. i havent put any skins on it, i havent skinned or made anything yet. im so confused <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> what do i do next.
do weapons need joints?