Mixed Stuff
TRaead
Join Date: 2004-02-08 Member: 26266Members
I´m making an elevator... its a metalic grid with the entity "func_plat" I´ve put a clip brush to it to make it shoot-throughable. In normal cases I´d make the grid an "func_illusionary" and then use the clip brush.
How should i do to make it an triggered elevator thats transparrant and shootthroughable? In what order should I make it?
How should i do to make it an triggered elevator thats transparrant and shootthroughable? In what order should I make it?
Comments
edit: remember to set the "Wait for retrigger" flag!
Pretty simple. You're prolly better off reading a tutorial or something though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->