New shotssss!

BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
<div class="IPBDescription">More cool stuff</div>hehe, i´ve been pretty busy lately, but heres my last stuff...

Comments

  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Pic3! Some kind of generator room or somthing.....
    Edit: This will probablly be a part of a readyroom
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Very... kewl! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • SpooK1SpooK1 Join Date: 2002-10-10 Member: 1469Members
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <b>/pwn</b>

    I liked the first shot taken at that angle.  For a minute I was convinced that was a wall.  So I thought that it would be VERY cool if you had a very very tall section of your map, with that ceiling structure as the wall.

    The third shot: The lightning is a dismal blue as opposed to the bright electric blue in the 1st two.  Also, the rest of the room is very bland.

    keep up the good work though <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    wow windelkron, im gonna try spining the level a bit and watching how it looks <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    Very nice!

    I really like the colors, textures, and architecture in the first two pictures. The third is, as already stated, very bland.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I'm afraid I don't like the combination of yellow and blue lights in shots 1 and 2, they clash.  I like what you've done with the lower walls in 1 and 2, it would look better in smaller streaches though.  Try putting some support columns to break up the repetativeness.  The blue light and yellow beams in pic 3 clash, yuck.
  • WoggyWoggy Join Date: 2002-10-09 Member: 1466Members
    No actaully the colours are great.  <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    I have to agree with CA, the lights do totally clash right at the top. Maybe try lowering the yellow lights down the wall a bit, so they are a good distance away, slightly poking out from the wall. As for the walls, they've completely inspired me to get away from some of the more "flatline" poking out bits. I am using the silver walls in ns_vivid, Hanz made a good job of them and they are totally making the map look Tech. Good job overall. Loving it (Generator room is a bit bland)
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Looking good, some issues though:

    - pics 1, 2: While the ceiling looks really cool, I fear it won't really stand out in game.
    It's adviseable to put the best looking stuff right into the average LOS of the players (-> the eyeheight of a marine, give or take 64 units), while the really great part of that room are situated very highly - most people will simply not bother to look.
    You don't put pictures on the roof either, do you?

    - pics 3: I suggest making the bolts thinner and giving them a more intense color (preferably <i>not</i> yellow, orange or red). It simply tends to look better (see KFS' eclipse for a positivie example).



    <!--EDIT|Nemesis Zero|Oct. 16 2002,07:10-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    ok, i shall change the colour of the beams, umm the first room, i will place columns to cut the repetativeness and i will get those yellow lights off and let the blue and white lit up the rest =).
    About the generator thingie, its bland because the only thing i wanted to show off was the generator itself =).
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
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